reverted last change partly (cam), added animation
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@@ -20,7 +20,7 @@ public class Fight : MonoBehaviour
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this.enemy = enemy;
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this.player = player;
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enemy.GetComponent<Enemy>().scaleEnemy(player.GetComponent<PlayerGameObject>());
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enemy.transform.rotation = Quaternion.Euler(0, player.transform.rotation.y + 180f, 0);
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enemy.transform.rotation = Quaternion.Euler(0, GameObject.Find("Main Camera").transform.rotation.y, 0);
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uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>();
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uihandler.openFight();
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