reverted last change partly (cam), added animation
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697
Assets/IMG/Animations/Player/Chopping.anim
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697
Assets/IMG/Animations/Player/Chopping.anim
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||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 1413070214906580373, guid: 7e64f006a5463aa56927e7c3fbcb7b35, type: 3}
|
- target: {fileID: 1413070214906580373, guid: 7e64f006a5463aa56927e7c3fbcb7b35, type: 3}
|
||||||
propertyPath: m_LocalScale.x
|
propertyPath: m_LocalScale.x
|
||||||
value: 5
|
value: 5
|
||||||
@ -39986,15 +40069,15 @@ PrefabInstance:
|
|||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 1413070214906580373, guid: 7e64f006a5463aa56927e7c3fbcb7b35, type: 3}
|
- target: {fileID: 1413070214906580373, guid: 7e64f006a5463aa56927e7c3fbcb7b35, type: 3}
|
||||||
propertyPath: m_LocalPosition.x
|
propertyPath: m_LocalPosition.x
|
||||||
value: 0.578
|
value: 0.575
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 1413070214906580373, guid: 7e64f006a5463aa56927e7c3fbcb7b35, type: 3}
|
- target: {fileID: 1413070214906580373, guid: 7e64f006a5463aa56927e7c3fbcb7b35, type: 3}
|
||||||
propertyPath: m_LocalPosition.y
|
propertyPath: m_LocalPosition.y
|
||||||
value: -0.212
|
value: -0.70000076
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 1413070214906580373, guid: 7e64f006a5463aa56927e7c3fbcb7b35, type: 3}
|
- target: {fileID: 1413070214906580373, guid: 7e64f006a5463aa56927e7c3fbcb7b35, type: 3}
|
||||||
propertyPath: m_LocalPosition.z
|
propertyPath: m_LocalPosition.z
|
||||||
value: -0.005
|
value: 0
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 1413070214906580373, guid: 7e64f006a5463aa56927e7c3fbcb7b35, type: 3}
|
- target: {fileID: 1413070214906580373, guid: 7e64f006a5463aa56927e7c3fbcb7b35, type: 3}
|
||||||
propertyPath: m_LocalRotation.w
|
propertyPath: m_LocalRotation.w
|
||||||
|
|||||||
@ -50,7 +50,7 @@ public class Controls : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (uihandler.canPlayerRotate())
|
if (uihandler.canPlayerRotate())
|
||||||
{
|
{
|
||||||
player.GetComponent<PlayerGameObject>().lookAround(view, playerInput.currentControlScheme == "Controller");
|
playerCam.GetComponent<PlayerCamera>().lookAround(view, playerInput.currentControlScheme == "Controller");
|
||||||
}
|
}
|
||||||
if (uihandler.canPlayerMove())
|
if (uihandler.canPlayerMove())
|
||||||
{
|
{
|
||||||
@ -141,7 +141,7 @@ public class Controls : MonoBehaviour
|
|||||||
fight.GetComponent<Fight>().startFight(worldGen.GetComponent<WorldGenerator>().getCurrentTile(), target, player);
|
fight.GetComponent<Fight>().startFight(worldGen.GetComponent<WorldGenerator>().getCurrentTile(), target, player);
|
||||||
break;
|
break;
|
||||||
case "Tree":
|
case "Tree":
|
||||||
StartCoroutine(playParticle(target));
|
StartCoroutine(playAnimation(target, "Chopping"));
|
||||||
GameObject.Find("Inventory").GetComponent<Inventory>().addItem(new Item("Wood"));
|
GameObject.Find("Inventory").GetComponent<Inventory>().addItem(new Item("Wood"));
|
||||||
break;
|
break;
|
||||||
case "Stone":
|
case "Stone":
|
||||||
@ -174,7 +174,7 @@ public class Controls : MonoBehaviour
|
|||||||
{
|
{
|
||||||
GameObject.Find("Inventory").GetComponent<Inventory>().addItem(new Item("Tin ore"));
|
GameObject.Find("Inventory").GetComponent<Inventory>().addItem(new Item("Tin ore"));
|
||||||
}
|
}
|
||||||
Destroy(target);
|
StartCoroutine(playAnimation(target, "Mining"));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -20,7 +20,7 @@ public class Fight : MonoBehaviour
|
|||||||
this.enemy = enemy;
|
this.enemy = enemy;
|
||||||
this.player = player;
|
this.player = player;
|
||||||
enemy.GetComponent<Enemy>().scaleEnemy(player.GetComponent<PlayerGameObject>());
|
enemy.GetComponent<Enemy>().scaleEnemy(player.GetComponent<PlayerGameObject>());
|
||||||
enemy.transform.rotation = Quaternion.Euler(0, player.transform.rotation.y + 180f, 0);
|
enemy.transform.rotation = Quaternion.Euler(0, GameObject.Find("Main Camera").transform.rotation.y, 0);
|
||||||
|
|
||||||
uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>();
|
uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>();
|
||||||
uihandler.openFight();
|
uihandler.openFight();
|
||||||
|
|||||||
@ -85,8 +85,8 @@ namespace Assets.Scripts
|
|||||||
saveText = saveText + uihandler.saveVideoSettings() + "\r\n";
|
saveText = saveText + uihandler.saveVideoSettings() + "\r\n";
|
||||||
saveText = saveText + uihandler.saveLanguage() + "\r\n";
|
saveText = saveText + uihandler.saveLanguage() + "\r\n";
|
||||||
saveText = saveText + audioHandler.saveAudioSettings() + "\r\n";
|
saveText = saveText + audioHandler.saveAudioSettings() + "\r\n";
|
||||||
GameObject.Find("Player").GetComponent<PlayerGameObject>().mouseSpeed = GameObject.Find("slideSensitivityMouse").GetComponent<Slider>().value;
|
GameObject.Find("Main Camera").GetComponent<PlayerCamera>().mouseSpeed = GameObject.Find("slideSensitivityMouse").GetComponent<Slider>().value;
|
||||||
GameObject.Find("Player").GetComponent<PlayerGameObject>().controllerSpeed = GameObject.Find("slideSensitivityController").GetComponent<Slider>().value;
|
GameObject.Find("Main Camera").GetComponent<PlayerCamera>().controllerSpeed = GameObject.Find("slideSensitivityController").GetComponent<Slider>().value;
|
||||||
saveText = saveText + "SensitivityMouse:"+GameObject.Find("slideSensitivityMouse").GetComponent<Slider>().value + "\r\n";
|
saveText = saveText + "SensitivityMouse:"+GameObject.Find("slideSensitivityMouse").GetComponent<Slider>().value + "\r\n";
|
||||||
saveText = saveText + "SensitivityController:"+GameObject.Find("slideSensitivityController").GetComponent<Slider>().value;
|
saveText = saveText + "SensitivityController:"+GameObject.Find("slideSensitivityController").GetComponent<Slider>().value;
|
||||||
FileHandler.saveOptions(saveText);
|
FileHandler.saveOptions(saveText);
|
||||||
|
|||||||
@ -104,12 +104,12 @@ namespace Assets.Scripts
|
|||||||
break;
|
break;
|
||||||
case "SensitivityMouse":
|
case "SensitivityMouse":
|
||||||
if(isIngame){
|
if(isIngame){
|
||||||
GameObject.Find("Player").GetComponent<PlayerGameObject>().mouseSpeed = float.Parse(line.Split(':')[1]);
|
GameObject.Find("Main Camera").GetComponent<PlayerCamera>().mouseSpeed = float.Parse(line.Split(':')[1]);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case "SensitivityController":
|
case "SensitivityController":
|
||||||
if(isIngame){
|
if(isIngame){
|
||||||
GameObject.Find("Player").GetComponent<PlayerGameObject>().controllerSpeed = float.Parse(line.Split(':')[1]);
|
GameObject.Find("Main Camera").GetComponent<PlayerCamera>().controllerSpeed = float.Parse(line.Split(':')[1]);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -9,6 +9,11 @@ namespace Assets.Scripts.Player
|
|||||||
{
|
{
|
||||||
UIHandler uihandler;
|
UIHandler uihandler;
|
||||||
GameObject interact;
|
GameObject interact;
|
||||||
|
public float mouseSpeed = 100; //the sensibility
|
||||||
|
public float controllerSpeed = 0.01f; //the sensibility
|
||||||
|
float xMaxLimit = 45.0f;
|
||||||
|
float xMinLimit = -45.0f;
|
||||||
|
Vector2 rotation = Vector2.zero;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
@ -42,6 +47,22 @@ namespace Assets.Scripts.Player
|
|||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void lookAround(Vector2 view, bool isController)
|
||||||
|
{
|
||||||
|
rotation.y += view.x;
|
||||||
|
rotation.x += -view.y;
|
||||||
|
rotation.x = Mathf.Clamp(rotation.x, xMinLimit, xMaxLimit);
|
||||||
|
if (isController)
|
||||||
|
{
|
||||||
|
transform.eulerAngles = rotation * (controllerSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
transform.eulerAngles = rotation * mouseSpeed;
|
||||||
|
//TODO: Look at camera movement -> Not rly smooth. Weird drag
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void showInformation()
|
void showInformation()
|
||||||
{
|
{
|
||||||
RaycastHit hit;
|
RaycastHit hit;
|
||||||
|
|||||||
@ -22,14 +22,8 @@ namespace Assets.Scripts.Player
|
|||||||
bool finishedGame = false;
|
bool finishedGame = false;
|
||||||
PlayerObject player;
|
PlayerObject player;
|
||||||
public float speed = 5f;
|
public float speed = 5f;
|
||||||
DateTime jumpTimer;
|
|
||||||
DateTime now;
|
DateTime now;
|
||||||
int bobbingDirection = -1;
|
int bobbingDirection = -1;
|
||||||
public float mouseSpeed = 100; //the sensibility
|
|
||||||
public float controllerSpeed = 0.01f; //the sensibility
|
|
||||||
float xMaxLimit = 45.0f;
|
|
||||||
float xMinLimit = -45.0f;
|
|
||||||
Vector2 rotation = Vector2.zero;
|
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
@ -144,24 +138,19 @@ namespace Assets.Scripts.Player
|
|||||||
|
|
||||||
if (input.y != 0)
|
if (input.y != 0)
|
||||||
{
|
{
|
||||||
if (jumpTimer != null)
|
RaycastHit hit;
|
||||||
|
if (Physics.Raycast(transform.position, -transform.up, out hit, Mathf.Infinity))
|
||||||
{
|
{
|
||||||
if (jumpTimer.AddSeconds(1).CompareTo(DateTime.Now) <= 0)
|
if (hit.distance <= 1.5f)
|
||||||
{
|
{
|
||||||
jumpTimer = DateTime.Now;
|
|
||||||
gameObject.GetComponent<Rigidbody>().velocity = new Vector3(0, 5, 0);
|
gameObject.GetComponent<Rigidbody>().velocity = new Vector3(0, 5, 0);
|
||||||
audioHandler.playJump();
|
audioHandler.playJump();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
jumpTimer = DateTime.Now;
|
|
||||||
gameObject.GetComponent<Rigidbody>().velocity = new Vector3(0, 5, 0);
|
|
||||||
audioHandler.playJump();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector3 movement = new Vector3(input.x, 0, input.z);
|
Vector3 movement = new Vector3(input.x, 0, input.z);
|
||||||
|
movement = camera.transform.TransformDirection(movement);
|
||||||
|
movement.y = 0;
|
||||||
gameObject.transform.Translate(movement * speed * Time.deltaTime);
|
gameObject.transform.Translate(movement * speed * Time.deltaTime);
|
||||||
|
|
||||||
if (input.z != 0)
|
if (input.z != 0)
|
||||||
@ -183,7 +172,7 @@ namespace Assets.Scripts.Player
|
|||||||
public void getRotation()
|
public void getRotation()
|
||||||
{
|
{
|
||||||
GameObject needle = GameObject.Find("imgNeedle");
|
GameObject needle = GameObject.Find("imgNeedle");
|
||||||
float rotation = gameObject.transform.rotation.eulerAngles.y;
|
float rotation = GameObject.Find("Main Camera").transform.rotation.eulerAngles.y;
|
||||||
if (rotation < 0)
|
if (rotation < 0)
|
||||||
{
|
{
|
||||||
rotation += 360;
|
rotation += 360;
|
||||||
@ -382,21 +371,5 @@ namespace Assets.Scripts.Player
|
|||||||
{
|
{
|
||||||
player.regainSecondary(inventory.getEquipmentBonus()["MPR"], inventory.getEquipmentBonus()["MP"]);
|
player.regainSecondary(inventory.getEquipmentBonus()["MPR"], inventory.getEquipmentBonus()["MP"]);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void lookAround(Vector2 view, bool isController)
|
|
||||||
{
|
|
||||||
rotation.y += view.x;
|
|
||||||
rotation.x += -view.y;
|
|
||||||
rotation.x = Mathf.Clamp(rotation.x, xMinLimit, xMaxLimit);
|
|
||||||
if (isController)
|
|
||||||
{
|
|
||||||
transform.eulerAngles = rotation * (controllerSpeed * Time.deltaTime);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
transform.eulerAngles = rotation * mouseSpeed;
|
|
||||||
//TODO: Look at camera movement -> Not rly smooth. Weird drag
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -15,10 +15,10 @@ EditorUserSettings:
|
|||||||
value: 065551555651080c54570d2741715e1541154a79752925322f2c4965b7b0646d
|
value: 065551555651080c54570d2741715e1541154a79752925322f2c4965b7b0646d
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedSceneGuid-3:
|
RecentlyUsedSceneGuid-3:
|
||||||
value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
|
value: 56060d5e5301505e0f5a5a2344200944154e4128792a2763297b4a30b2e2363a
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedSceneGuid-4:
|
RecentlyUsedSceneGuid-4:
|
||||||
value: 56060d5e5301505e0f5a5a2344200944154e4128792a2763297b4a30b2e2363a
|
value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-0:
|
RecentlyUsedScenePath-0:
|
||||||
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user