Reworked camera handling to be smoother

This commit is contained in:
finnchen123
2026-01-24 14:15:31 +01:00
parent f74ec7e84d
commit 467f6a78e2
5 changed files with 87 additions and 73 deletions

View File

@@ -16,12 +16,21 @@ public class Controls : MonoBehaviour
GameObject playerCam;
UIHandler uihandler;
Vector3 input;
Vector2 view;
public PlayerInput playerInput;
MoveDirection direction;
public Vector2 sensitivityMouse = new Vector2(0, 0);
float multiplier = 0.01f; //DEV Purpose only
private Vector2 lookInput;
private Vector2 currentRotation;
private Vector2 rotationVelocity;
private float yaw;
private float pitch;
private float smoothTime = 0.05f;
private float minPitch = -75f;
private float maxPitch = 80f;
void Start()
{
@@ -31,7 +40,6 @@ public class Controls : MonoBehaviour
playerCam = GameObject.Find("Main Camera");
uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>();
input = new Vector3();
view = new Vector2();
playerInput = GetComponent<PlayerInput>();
direction = MoveDirection.None;
}
@@ -53,8 +61,22 @@ public class Controls : MonoBehaviour
{
if (uihandler.canPlayerRotate())
{
playerCam.GetComponent<PlayerCamera>().LookAround(view, sensitivityMouse * multiplier);
player.GetComponent<PlayerGameObject>().rotate(view, sensitivityMouse * multiplier);
lookInput = Mouse.current.delta.ReadValue();
Vector2 targetRotation = lookInput * sensitivityMouse * Time.deltaTime;
currentRotation = Vector2.SmoothDamp(
currentRotation,
targetRotation,
ref rotationVelocity,
smoothTime
);
yaw += currentRotation.x;
pitch -= currentRotation.y;
pitch = Mathf.Clamp(pitch, minPitch, maxPitch);
// Apply rotations
transform.rotation = Quaternion.Euler(0f, yaw, 0f);
playerCam.GetComponent<PlayerCamera>().LookAround(pitch);
player.GetComponent<PlayerGameObject>().rotate(yaw);
}
if (uihandler.canPlayerMove())
{
@@ -85,7 +107,7 @@ public class Controls : MonoBehaviour
public void OnLooking(InputValue value)
{
view = value.Get<Vector2>();
//lookInput = value.Get<Vector2>();
}
public void OnMovement(InputValue value)

View File

@@ -43,17 +43,9 @@ namespace Assets.Scripts.Player
return null;
}
public void LookAround(Vector2 view, Vector2 speed)
public void LookAround(float pitch)
{
if (transform.rotation.x <= -0.25)
{
if (view.y > 0) return;
}
if (transform.rotation.x >= 0.25)
{
if (view.y < 0) return;
}
transform.Rotate(Vector3.left, view.y * speed.y);
transform.localRotation = Quaternion.Euler(pitch, 0f, 0f);
}
void showInformation()

View File

@@ -179,8 +179,8 @@ namespace Assets.Scripts.Player
GameObject.Find("QuestLog").GetComponent<QuestLog>().updateQuests("explore", gameObject, 1);
}
public void rotate(Vector2 input, Vector2 speed){
transform.Rotate(Vector3.up, input.x * speed.x * 5);// * Time.deltaTime);
public void rotate(float yaw){
transform.rotation = Quaternion.Euler(0f, yaw, 0f);
}
public void getRotation()

View File

@@ -41,9 +41,9 @@ MonoBehaviour:
x: 1920
y: 28
width: 1920
height: 998
height: 971
m_ShowMode: 4
m_Title: Inspector
m_Title: Hierarchy
m_RootView: {fileID: 5}
m_MinSize: {x: 875, y: 300}
m_MaxSize: {x: 10000, y: 10000}
@@ -120,7 +120,7 @@ MonoBehaviour:
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width: 1920
height: 998
height: 971
m_MinSize: {x: 875, y: 300}
m_MaxSize: {x: 10000, y: 10000}
m_UseTopView: 1
@@ -165,7 +165,7 @@ MonoBehaviour:
m_Position:
serializedVersion: 2
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y: 978
y: 951
width: 1920
height: 20
m_MinSize: {x: 0, y: 0}
@@ -189,11 +189,11 @@ MonoBehaviour:
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width: 1920
height: 942
height: 915
m_MinSize: {x: 300, y: 100}
m_MaxSize: {x: 24288, y: 16192}
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controlID: 62
controlID: 125
draggingID: 0
--- !u!114 &9
MonoBehaviour:
@@ -215,11 +215,11 @@ MonoBehaviour:
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width: 1920
height: 942
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m_MinSize: {x: 300, y: 100}
m_MaxSize: {x: 24288, y: 16192}
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controlID: 63
controlID: 126
draggingID: 0
--- !u!114 &10
MonoBehaviour:
@@ -241,7 +241,7 @@ MonoBehaviour:
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width: 1454
height: 942
height: 915
m_MinSize: {x: 200, y: 100}
m_MaxSize: {x: 16192, y: 16192}
vertical: 1
@@ -267,7 +267,7 @@ MonoBehaviour:
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y: 0
width: 1454
height: 644
height: 626
m_MinSize: {x: 200, y: 50}
m_MaxSize: {x: 16192, y: 8096}
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@@ -291,7 +291,7 @@ MonoBehaviour:
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width: 359
height: 644
height: 626
m_MinSize: {x: 201, y: 226}
m_MaxSize: {x: 4001, y: 4026}
m_ActualView: {fileID: 17}
@@ -317,7 +317,7 @@ MonoBehaviour:
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height: 626
m_MinSize: {x: 202, y: 226}
m_MaxSize: {x: 4002, y: 4026}
m_ActualView: {fileID: 16}
@@ -341,9 +341,9 @@ MonoBehaviour:
m_Position:
serializedVersion: 2
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y: 626
width: 1454
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height: 289
m_MinSize: {x: 231, y: 276}
m_MaxSize: {x: 10001, y: 10026}
m_ActualView: {fileID: 19}
@@ -370,7 +370,7 @@ MonoBehaviour:
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width: 466
height: 942
height: 915
m_MinSize: {x: 276, y: 76}
m_MaxSize: {x: 4001, y: 4026}
m_ActualView: {fileID: 21}
@@ -402,7 +402,7 @@ MonoBehaviour:
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y: 24
width: 1093
height: 618
height: 600
m_SerializedDataModeController:
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m_PreferredDataMode: 0
@@ -459,11 +459,11 @@ MonoBehaviour:
displayed: 0
id: unity-search-toolbar
index: 2
contents: '{"m_Layout":1,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":25.0},"m_FloatingSnapCorner":1,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}'
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@@ -515,11 +515,11 @@ MonoBehaviour:
displayed: 0
id: Scene View/Light Settings
index: 0
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@@ -543,11 +543,11 @@ MonoBehaviour:
displayed: 0
id: Scene View/Cloth Constraints
index: 1
contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":25.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}'
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@@ -557,11 +557,11 @@ MonoBehaviour:
displayed: 0
id: Scene View/Cloth Collisions
index: 2
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@@ -613,11 +613,11 @@ MonoBehaviour:
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id: Scene View/Occlusion Culling
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@@ -627,11 +627,11 @@ MonoBehaviour:
displayed: 0
id: Scene View/Physics Debugger
index: 4
contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":25.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}'
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@@ -641,11 +641,11 @@ MonoBehaviour:
displayed: 0
id: Scene View/Scene Visibility
index: 5
contents: '{"m_Layout":4,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":25.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}'
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@@ -781,11 +781,11 @@ MonoBehaviour:
displayed: 0
id: Brush Attributes
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@@ -809,11 +809,11 @@ MonoBehaviour:
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id: Terrain Tools
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@@ -823,11 +823,11 @@ MonoBehaviour:
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id: Brush Masks
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@@ -837,11 +837,11 @@ MonoBehaviour:
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id: Scene View/Lighting Visualization Colors
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@@ -865,11 +865,11 @@ MonoBehaviour:
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id: SceneView/CamerasOverlay
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@@ -879,11 +879,11 @@ MonoBehaviour:
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@@ -893,11 +893,11 @@ MonoBehaviour:
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@@ -931,7 +931,7 @@ MonoBehaviour:
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@@ -979,11 +979,11 @@ MonoBehaviour:
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@@ -3,4 +3,4 @@ Mode:0
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