Reworked option menu to be a bit more modern. Changed controls to fit other games a bit better
This commit is contained in:
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@@ -327,7 +328,7 @@
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"id": "5ecbd7b6-c10e-41d7-8338-064fac48d268",
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@@ -442,7 +443,7 @@
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"name": "Interaction",
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@@ -451,7 +452,7 @@
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"name": "Inventory",
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"type": "Button",
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"path": "<Keyboard>/q",
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"path": "<Keyboard>/l",
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- m_Id: 203749331824640
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m_Localized: Steuerung - Tastatur
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m_Localized: Steuerung
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m_Localized: Controls - Keyboard
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m_Localized: Controls
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m_Text: Press [E] to interact
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m_Text: Press [F] to interact
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--- !u!114 &735043014
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m_Text: 'If you are close to an enemy or object press "E" (default) to interact
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m_Text: If you are close to an enemy or object press "F" (default) to interact
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with it.
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Currently only enemies are supported but this gets changed in
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the future'
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@@ -57,8 +57,6 @@ namespace Assets.Scripts.Menu
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options.transform.localScale = new Vector3(1, 1, 1);
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characterCreation.transform.localScale = new Vector3(0, 0, 0);
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FileHandler.loadOptionDisplay();
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EventSystem.current.SetSelectedGameObject(GameObject.Find("btnAudio"));
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showOptionView("audio");
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}
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public void closeOptions()
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@@ -150,22 +148,6 @@ namespace Assets.Scripts.Menu
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return characterCreation.activeSelf;
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}
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public void showOptionView(string key)
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{
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GameObject optionContent = GameObject.Find("pnlContent");
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for (int i = 0; i < optionContent.transform.childCount; i++)
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{
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if (optionContent.transform.GetChild(i).name.ToLower().Contains(key))
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{
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optionContent.transform.GetChild(i).transform.localScale = new Vector3(1, 1, 1);
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else
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optionContent.transform.GetChild(i).transform.localScale = new Vector3(0, 0, 0);
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}
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}
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}
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public void switchLanguage()
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GameObject language = GameObject.Find("dropLanguage");
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@@ -111,10 +111,10 @@ v2.1.0 - Fixing some flaws (current version)
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- Added background to coordinates // @Lunchen
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- Increased font size on some elements // @Lunchen
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- Decreased depth of lake tile to avoid getting stuck // @Lunchen
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- Changed options menu and renamed some options // @Lunchen
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-----Mechanics-----
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- Drastically improved camera handling
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- Added mechanic that slimes can trigger unleavable fight
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- Added movement to slimes to make the world feel more alive
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- Improved jump mechanic
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- Changed some default keybindings to be more in line with other games //@Lunchen
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Reference in New Issue
Block a user