Added NPCs to game, fixed explore and collect quest, added quest remove, fixed quest update, v1.4.0

This commit is contained in:
Nicola Sovic 2022-07-14 23:48:37 +02:00
parent 3f8d9c0551
commit 59e34ef728
10 changed files with 199 additions and 62 deletions

View File

@ -9778,6 +9778,7 @@ MonoBehaviour:
- {fileID: 4813231546532491625, guid: ee075607d6b41e94d959a6a91288e2d3, type: 3}
grass: {fileID: 5970796181653315724, guid: 6622329b9828ab547b3ba34a33107c2d, type: 3}
boss: {fileID: 5250108364493051291, guid: a9001384d18dd1c4f94df7c4711588e4, type: 3}
npc: {fileID: 6513753043401943383, guid: fba991e0db8729b4c934e5c9620457f7, type: 3}
--- !u!4 &667353831
Transform:
m_ObjectHideFlags: 0

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@ -10,7 +10,7 @@ public class ContentGenerator : MonoBehaviour
public GameObject[] stones;
public GameObject grass;
public GameObject boss;
//public GameObject npc;
public GameObject npc;
static System.Random rand = new System.Random();
public GameObject generateEnemy()
@ -55,14 +55,18 @@ public class ContentGenerator : MonoBehaviour
return stones[rand.Next(0, stones.Length)];
}
}
else if (chance >= 90 && chance < 99)
else if (chance >= 90 && chance < 95)
{
return generateEnemy();
}
else
else if(chance >= 95 && chance < 99)
{
return boss;
}
else
{
return npc;
}
}
public GameObject generateStoneTileContent()
@ -76,14 +80,18 @@ public class ContentGenerator : MonoBehaviour
{
return trees[rand.Next(0, trees.Length)];
}
else if (chance >= 90 && chance < 99)
else if (chance >= 90 && chance < 95)
{
return generateEnemy();
}
else
else if (chance >= 95 && chance < 99)
{
return boss;
}
else
{
return npc;
}
}
public GameObject generateTreeTileContent()
@ -97,14 +105,18 @@ public class ContentGenerator : MonoBehaviour
{
return stones[rand.Next(0, stones.Length)];
}
else if (chance >= 90 && chance < 99)
else if (chance >= 90 && chance < 95)
{
return generateEnemy();
}
else
else if (chance >= 95 && chance < 99)
{
return boss;
}
else
{
return npc;
}
}
public GameObject generateRiverTileContent()
@ -125,14 +137,18 @@ public class ContentGenerator : MonoBehaviour
return stones[rand.Next(0, stones.Length)];
}
}
else if (chance >= 90 && chance < 99)
else if (chance >= 90 && chance < 95)
{
return generateEnemy();
}
else
else if (chance >= 95 && chance < 99)
{
return boss;
}
else
{
return npc;
}
}
public GameObject generateLakeTileContent()
@ -146,14 +162,18 @@ public class ContentGenerator : MonoBehaviour
{
return stones[rand.Next(0, stones.Length)];
}
else if (chance >= 90 && chance < 99)
else if (chance >= 90 && chance < 95)
{
return generateEnemy();
}
else
else if (chance >= 95 && chance < 99)
{
return boss;
}
else
{
return npc;
}
}
public GameObject loadObject(JToken json)

View File

@ -62,6 +62,7 @@ public class Controls : MonoBehaviour
Destroy(target);
break;
case "NPC":
target.GetComponent<NPC>().interact();
break;
case "House":
break;

View File

@ -48,6 +48,11 @@ namespace Assets.Scripts
items[currentBag] = null;
}
public void removeItem(int bag)
{
items[bag] = null;
}
public void showTooltip()
{
Item item = getItemForTooltip();

View File

@ -2,8 +2,11 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NPC : MonoBehaviour
namespace Assets.Scripts
{
public class NPC : MonoBehaviour
{
bool hasQuest = true;
// Start is called before the first frame update
void Start()
{
@ -18,6 +21,17 @@ public class NPC : MonoBehaviour
public void interact()
{
if (hasQuest)
{
GameObject.Find("UIHandler").GetComponent<UIHandler>().showMessage("SUCCESS;You got a quest from this NPC!");
GameObject.Find("QuestLog").GetComponent<QuestLog>().addQuest();
hasQuest = false;
}
else
{
GameObject.Find("UIHandler").GetComponent<UIHandler>().showMessage("ERROR;You already got the quest from this NPC!");
}
GameObject.Find("QuestLog").GetComponent<QuestLog>().removeQuests();
}
}
}

View File

@ -693,5 +693,10 @@ namespace Assets.Scripts
break;
}
}
public int getLuck()
{
return luck;
}
}
}

View File

@ -19,16 +19,12 @@ namespace Assets.Scripts
void Start()
{
quests = new Dictionary<string, List<Quest>>();
quests.Add("main", new List<Quest>());
quests.Add("find", new List<Quest>());
GameObject newQuest = Instantiate(quest);
newQuest.transform.SetParent(content.transform, false);
FindQuest main = new FindQuest(newQuest);
main.generateCityQuest();
quests["main"].Add(main);
for (int i = 0; i < 20; i++)
{
addQuest();
}
quests["find"].Add(main);
}
// Update is called once per frame
@ -38,12 +34,15 @@ namespace Assets.Scripts
}
public void updateQuests(string key, object obj, int amount)
{
if (quests.ContainsKey(key))
{
foreach (Quest quest in quests[key])
{
quest.update(obj, amount);
}
}
}
public void addQuest()
{
@ -100,6 +99,42 @@ namespace Assets.Scripts
scrollBar.value = 0;
content.transform.localPosition = new Vector3(0,0,0);
}
public void removeQuests()
{
Inventory inventory = GameObject.Find("Inventory").GetComponent<Inventory>();
int luck = GameObject.Find("Player").GetComponent<Player>().getLuck();
luck = luck + inventory.getEquipmentBonus()["LCK"];
Dictionary<string, List<Quest>> toDelete = new Dictionary<string, List<Quest>>();
foreach (string key in quests.Keys)
{
foreach (Quest quest in quests[key])
{
if (quest.isFinishedQuest())
{
if (!toDelete.ContainsKey(key))
{
toDelete.Add(key, new List<Quest>());
}
toDelete[key].Add(quest);
}
}
}
foreach (string key in toDelete.Keys)
{
foreach (Quest quest in toDelete[key])
{
if (quest is CollectQuest)
{
((CollectQuest)quest).removeItems(inventory);
}
quest.delete();
quests[key].Remove(quest);
inventory.addItem(new Item(luck));
}
}
}
}
}

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@ -49,31 +49,7 @@ namespace Assets.Scripts
public void update(object obj, int amount)
{
Item item = (Item)obj;
if (keyword == "Slimeball" && item.getName().ToLower().Contains("slimeball"))
{
current = current + amount;
}
if (keyword == "Stone" && item.getName().ToLower().Contains("stone"))
{
current = current + amount;
}
if (keyword == "Wood" && item.getName().ToLower().Contains("wood"))
{
current = current + amount;
}
if (keyword == "Common" && item.getName().ToLower().Contains("common"))
{
current = current + amount;
}
if (keyword == "Rare" && item.getName().ToLower().Contains("rare"))
{
current = current + amount;
}
if (keyword == "Epic" && item.getName().ToLower().Contains("epic"))
{
current = current + amount;
}
if (keyword == "Legendary" && item.getName().ToLower().Contains("legendary"))
if (checkItem(item))
{
current = current + amount;
}
@ -81,7 +57,73 @@ namespace Assets.Scripts
{
isFinished = true;
}
else
{
isFinished = false;
}
}
public void removeItems(Inventory inventory)
{
Item item;
int counter = 0;
for (int i = 0; i < 3; i++)
{
foreach (GameObject slot in inventory.slots)
{
item = slot.GetComponent<InventorySlot>().getItem(i);
if (item != null)
{
if (checkItem(item))
{
slot.GetComponent<InventorySlot>().removeItem(i);
counter++;
}
}
if (counter == goal)
{
break;
}
}
if (counter == goal)
{
break;
}
}
}
private bool checkItem(Item item)
{
bool result = false;
if (keyword == "Slimeball" && item.getName().ToLower().Contains("slimeball"))
{
return true;
}
if (keyword == "Stone" && item.getName().ToLower().Contains("stone"))
{
return true;
}
if (keyword == "Wood" && item.getName().ToLower().Contains("wood"))
{
return true;
}
if (keyword == "Common" && item.getName().ToLower().Contains("common"))
{
return true;
}
if (keyword == "Rare" && item.getName().ToLower().Contains("rare"))
{
return true;
}
if (keyword == "Epic" && item.getName().ToLower().Contains("epic"))
{
return true;
}
if (keyword == "Legendary" && item.getName().ToLower().Contains("legendary"))
{
return true;
}
return result;
}
}
}

View File

@ -9,17 +9,17 @@ namespace Assets.Scripts
public ExploreQuest(GameObject display) : base(display)
{
Vector3 playerPos = GameObject.Find("Player").GetComponent<Player>().transform.position;
float coordX = getRandomNumber(20) - 10;
float coordZ = getRandomNumber(20) - 10;
float coordX = getRandomNumber(1000) - 500;
float coordZ = getRandomNumber(1000) - 500;
coordinates = new Vector3(playerPos.x + coordX, 0, playerPos.z + coordZ);
questname = "Travel to " + coordinates.x + "/" + coordinates.z + "(X/Z)";
questname = "Travel to " + Mathf.Floor(coordinates.x) + "/" + Mathf.Floor(coordinates.z) + "(X/Z)";
}
override
public void update(object obj, int amount)
{
Vector3 player = ((GameObject)obj).transform.position;
if (player.x - 5 >= coordinates.x && player.x + 5 <= coordinates.x && player.z - 5 >= coordinates.z && player.z + 5 <= coordinates.z)
if (player.x >= coordinates.x - 1 && player.x <= coordinates.x + 1 && player.z >= coordinates.z - 1 && player.z <= coordinates.z + 1)
{
isFinished = true;
}

View File

@ -33,6 +33,10 @@ namespace Assets.Scripts
{
display.transform.Find("imgDone").GetComponent<RawImage>().color = new Color(255,255,255,255);
}
else
{
display.transform.Find("imgDone").GetComponent<RawImage>().color = new Color(255, 255, 255, 0);
}
float x = display.transform.localPosition.x;
float z = display.transform.localPosition.z;
display.transform.localPosition = new Vector3(x, positionY, z);
@ -47,6 +51,16 @@ namespace Assets.Scripts
}
return result;
}
public bool isFinishedQuest()
{
return isFinished;
}
public void delete()
{
GameObject.Destroy(display);
}
}
}