Updated Unity to unity 6.

This commit is contained in:
Finnchen123 2025-06-07 09:05:32 +02:00
parent b65929243b
commit 5a68fc0447
11 changed files with 2558 additions and 197 deletions

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@ -169,7 +169,7 @@ namespace Assets.Scripts.Player
public void move(Vector3 input) public void move(Vector3 input)
{ {
if(gameObject.GetComponent<Rigidbody>().velocity.y <= 0.1f && gameObject.GetComponent<Rigidbody>().velocity.y >= -0.1f){ if(gameObject.GetComponent<Rigidbody>().linearVelocity.y <= 0.1f && gameObject.GetComponent<Rigidbody>().linearVelocity.y >= -0.1f){
jumpFrameCounter++; jumpFrameCounter++;
} }
@ -181,7 +181,7 @@ namespace Assets.Scripts.Player
{ {
if (canJump) if (canJump)
{ {
gameObject.GetComponent<Rigidbody>().velocity = new Vector3(0, 5, 0); gameObject.GetComponent<Rigidbody>().linearVelocity = new Vector3(0, 5, 0);
audioHandler.playJump(); audioHandler.playJump();
canJump = false; canJump = false;
} }

107
CHANGELOG.txt Executable file
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@ -0,0 +1,107 @@
v1.0.0 - Early Access release
v1.0.1 - Bugfixing, Audio update
v1.0.2 - UI update
- Added tooltips for character window
- Added house to information display
- Added audio save and load
- Fixed compass and HUD bug
v1.1.0 - UI and mechanics update
-----UI-----
- Updated character window to display ability costs
- Updated character window to show secondary as mana
- Added a marker on the map to indicate position
- Spelling correction
- Options-Save now closes the options window
- Changed all the displayed names to "Finnchen"
- Added cooldown information to abilities in fight
- ESC now closes all windows without opening the pause screen
- Fixed "You won" message
-----Mechanics-----
- Faster health regen and now tied to difficulty
- Fixed jump mechanic; you can now jump once a second
- Added some damage to all damage abilities
- Increased the EXP gain from all enemies
v1.1.1 - QOL changes, better UI
-----UI-----
- Added a new tutorial window to explain the game better
- Added character information during creation
- Added percentages to audio-settings
- Changed tooltips in character window
-----Mechanics-----
- Added better regeneration while walking
v1.2.0 - Content update
-----UI-----
- Removed map from the game
- Added more tiles to the game (River, Lake)
- Added buttons to HUD
- Cleaned up color scheme
- Reworked tutorial window
- Added coordinates to compass
-----Mechanics-----
- Fixed world generation
- Updated tile generation
- Added Easter eggs
- Fixed object generation
v1.3.0 - Inventory and save
-----UI-----
- Moved main menu to a new scene
- Fixed pause menu credits
- Added item tooltip
-----Mechanics-----
- Added save and load mechanic
- Added inventory and items
- Added Steam achievements
v1.3.1 - Bug fix
-----UI-----
- Fixed Option close button not working
-----Mechanics-----
- Added item trash
- Fixed god mode achievement not working
- Fixed game win bug when discovering last city
- Fixed item scaling, rarity chances and item attributes
v1.4.0 - ToN goes 3D (last update)
-----Visuals/Sounds-----
- Changed from 2D to 3D objects (Except NPCs because humanoid models are difficult)
- Reworked quest window
- Small UI rework
- Added interact popup
- Added animations to some objects (Door, Chest)
- Changed water slime to forest slime
- Added daylight cycle (3h real time day, 3h real time night)
-----Mechanics-----
- Added more quests (Explore, Kill, Collect, Find)
- Added linux build
- Added house interior
- Added ores (iron, copper, tin, gold)
- Changed camera behaviour
- Added Cities to random generator (Random generated city content)
- Added mouse sensitiviy and fixed options not working correctly
- Fixed save and load for all objects and tiles
v1.5.0 - Gameplay and UI improvements (current version)
-----Visuals/Sounds-----
- Improved and unified UI
- Added German to the available languages
- Added particle effects and animations
- Added 3D Tools for the player
- Added 3D player model
-----Mechanics-----
- Added basic controller support
- Changed the way new tiles are generated and rendered
- Changed the way the spawn is generated
- Improved save and load mechanic
- Improved enemy generation
- Worked on controls and camera (Still a bit unpolished but close to finished)

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height: 214 height: 276
m_SerializedDataModeController: m_SerializedDataModeController:
m_DataMode: 0 m_DataMode: 0
m_PreferredDataMode: 0 m_PreferredDataMode: 0
@ -1830,7 +1904,7 @@ MonoBehaviour:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default
m_SaveData: [] m_SaveData: []
m_OverlaysVisible: 1 m_OverlaysVisible: 1
--- !u!114 &22 --- !u!114 &25
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
@ -1851,9 +1925,9 @@ MonoBehaviour:
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 3564 x: 3564
y: 122 y: 86
width: 275 width: 275
height: 917 height: 953
m_SerializedDataModeController: m_SerializedDataModeController:
m_DataMode: 0 m_DataMode: 0
m_PreferredDataMode: 0 m_PreferredDataMode: 0

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