Early Access, v1.0.1

This commit is contained in:
Nicola Sovic
2022-02-24 10:45:40 +01:00
parent 9610402e53
commit 639b127238
936 changed files with 75851 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scripts.Classes
{
public class BasicClass
{
public string classname;
protected int dexterityBonus;
protected int intelligenceBonus;
protected int strengthBonus;
protected int healthBonus;
protected int secondaryBonus;
public BasicClass()
{
classname = "";
dexterityBonus = 0;
intelligenceBonus = 0;
strengthBonus = 0;
healthBonus = 0;
secondaryBonus = 0;
}
public void applyBonus(Player player)
{
player.changeStats(strengthBonus, healthBonus, dexterityBonus, intelligenceBonus, secondaryBonus);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scripts.Classes
{
class MageClass : BasicClass
{
public MageClass() : base()
{
classname = "Mage";
dexterityBonus = 0;
intelligenceBonus = 2;
strengthBonus = -2;
healthBonus = -10;
secondaryBonus = 10;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scripts.Classes
{
class ThiefClass : BasicClass
{
public ThiefClass() : base()
{
classname = "Thief";
dexterityBonus = 2;
intelligenceBonus = -1;
strengthBonus = -1;
healthBonus = 0;
secondaryBonus = 0;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scripts.Classes
{
class WarriorClass : BasicClass
{
public WarriorClass() : base()
{
classname = "Warrior";
dexterityBonus = 0;
intelligenceBonus = -2;
strengthBonus = 2;
healthBonus = 10;
secondaryBonus = -10;
}
}
}

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