Early Access, v1.0.1
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80
Assets/Scripts/LogWriter.cs
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80
Assets/Scripts/LogWriter.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Assets.Scripts
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{
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class LogWriter : MonoBehaviour
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{
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GameObject img;
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GameObject txt;
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List<string> messages;
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bool isDisplaying = false;
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DateTime call;
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void Start()
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{
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img = GameObject.Find("MessageImage").gameObject;
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txt = GameObject.Find("MessageText").gameObject;
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messages = new List<string>();
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}
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void Update()
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{
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if (messages.Count > 0 && GameObject.Find("Fight").transform.localScale.Equals(new Vector3(0, 0, 0)))
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{
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if (!isDisplaying)
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{
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writeMessage();
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}
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else
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{
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hideMessage();
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}
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}
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}
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public void addMessage(string message)
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{
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messages.Add(message);
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}
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public void writeMessage()
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{
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switch (messages[0].Split(';')[0])
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{
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case "ERROR":
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img.GetComponent<RawImage>().color = Color.red;
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break;
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case "INFORMATION":
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img.GetComponent<RawImage>().color = Color.black;
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break;
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case "SUCCESS":
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img.GetComponent<RawImage>().color = Color.green;
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break;
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case "WARNING":
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img.GetComponent<RawImage>().color = Color.yellow;
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break;
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}
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txt.GetComponent<Text>().text = messages[0].Split(';')[1];
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gameObject.transform.localScale = new Vector3(1, 1, 1);
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isDisplaying = true;
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call = DateTime.Now;
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}
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private void hideMessage()
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{
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if (call.AddSeconds(2).CompareTo(DateTime.Now) <= 0)
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{
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gameObject.transform.localScale = new Vector3(0, 0, 0);
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isDisplaying = false;
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messages.Remove(messages[0]);
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}
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}
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}
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}
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