cleaned project, added death stats
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@@ -142,6 +142,7 @@ public class Controls : MonoBehaviour
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break;
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case "Tree":
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StartCoroutine(playAnimation(target, "Chopping"));
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player.GetComponent<PlayerGameObject>().getPlayer().getStat("TreeCount").changeAmount(1);
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GameObject.Find("Inventory").GetComponent<Inventory>().addItem(new Item("Wood"));
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break;
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case "Stone":
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@@ -174,6 +175,7 @@ public class Controls : MonoBehaviour
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{
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GameObject.Find("Inventory").GetComponent<Inventory>().addItem(new Item("Tin ore"));
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}
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player.GetComponent<PlayerGameObject>().getPlayer().getStat("OreCount").changeAmount(1);
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StartCoroutine(playAnimation(target, "Mining"));
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break;
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}
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