Changed to 3D graphics, Adapted House and Chest
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29
Assets/Scripts/Sun.cs
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29
Assets/Scripts/Sun.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Sun : MonoBehaviour
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{
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// Assuming 60fps, have to reduce tickspeed of the sun
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int counter = 0;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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counter++;
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if(counter >= 60){
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counter = 0;
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//0.01f/s / 180f = 18000s -> 300m -> 5h ()
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gameObject.transform.eulerAngles = new Vector3(gameObject.transform.eulerAngles.x+0.01f,gameObject.transform.eulerAngles.y,gameObject.transform.eulerAngles.z);
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//Reset rotation to 0
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if(gameObject.transform.eulerAngles.x >= 360){
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gameObject.transform.eulerAngles = new Vector3(0,gameObject.transform.eulerAngles.y,gameObject.transform.eulerAngles.z);
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}
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}
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}
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}
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