Decreased time between jumps, updated changelog, updated water layer to be in line with reduced lake depth
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@@ -32,7 +32,7 @@ namespace Assets.Scripts.Player
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public bool isArmed;
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bool canJump;
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public float secondsSinceJump;
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public int secondsUntilJump = 5;
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public int secondsUntilJump = 3;
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private void OnEnable()
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{
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