Decreased time between jumps, updated changelog, updated water layer to be in line with reduced lake depth

This commit is contained in:
finnchen123
2026-02-18 15:47:06 +01:00
parent 053b99f62c
commit 72d1dae796
3 changed files with 4 additions and 3 deletions

View File

@@ -68,7 +68,7 @@ namespace Assets.Scripts
private void switchWaterLayer() private void switchWaterLayer()
{ {
if (GameObject.Find("Player").transform.position.y < -1) if (GameObject.Find("Player").transform.position.y < -3)
{ {
waterLayer.transform.localScale = new Vector3(1, 1, 1); waterLayer.transform.localScale = new Vector3(1, 1, 1);
} }

View File

@@ -32,7 +32,7 @@ namespace Assets.Scripts.Player
public bool isArmed; public bool isArmed;
bool canJump; bool canJump;
public float secondsSinceJump; public float secondsSinceJump;
public int secondsUntilJump = 5; public int secondsUntilJump = 3;
private void OnEnable() private void OnEnable()
{ {

View File

@@ -119,3 +119,4 @@ v2.1.0 - Fixing some flaws (current version)
- Added movement to slimes to make the world feel more alive - Added movement to slimes to make the world feel more alive
- Changed some default keybindings to be more in line with other games // @Lunchen - Changed some default keybindings to be more in line with other games // @Lunchen
- Added a sprint mechanic // @Lunchen - Added a sprint mechanic // @Lunchen
- Improved jump mechanic (Jump bar and better jump handling) // @Lunchen