Decreased time between jumps, updated changelog, updated water layer to be in line with reduced lake depth
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@@ -68,7 +68,7 @@ namespace Assets.Scripts
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private void switchWaterLayer()
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private void switchWaterLayer()
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{
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{
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if (GameObject.Find("Player").transform.position.y < -1)
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if (GameObject.Find("Player").transform.position.y < -3)
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{
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{
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waterLayer.transform.localScale = new Vector3(1, 1, 1);
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waterLayer.transform.localScale = new Vector3(1, 1, 1);
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}
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}
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@@ -32,7 +32,7 @@ namespace Assets.Scripts.Player
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public bool isArmed;
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public bool isArmed;
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bool canJump;
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bool canJump;
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public float secondsSinceJump;
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public float secondsSinceJump;
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public int secondsUntilJump = 5;
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public int secondsUntilJump = 3;
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private void OnEnable()
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private void OnEnable()
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{
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{
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@@ -118,4 +118,5 @@ v2.1.0 - Fixing some flaws (current version)
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- Added mechanic that slimes can trigger unleavable fight
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- Added mechanic that slimes can trigger unleavable fight
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- Added movement to slimes to make the world feel more alive
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- Added movement to slimes to make the world feel more alive
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- Changed some default keybindings to be more in line with other games // @Lunchen
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- Changed some default keybindings to be more in line with other games // @Lunchen
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- Added a sprint mechanic // @Lunchen
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- Added a sprint mechanic // @Lunchen
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- Improved jump mechanic (Jump bar and better jump handling) // @Lunchen
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