improved save/load mechanic.

This commit is contained in:
Finnchen123
2024-10-05 11:53:34 +02:00
parent 1235d5ff0c
commit a82fa992f9
14 changed files with 420 additions and 50 deletions

View File

@@ -184,6 +184,7 @@ public class Tile : MonoBehaviour
position = new Vector3(float.Parse(obj["position"].ToString().Split('/')[0]), float.Parse(obj["position"].ToString().Split('/')[1]), float.Parse(obj["position"].ToString().Split('/')[2]));
spawnedObject = Instantiate(spawnedObject, position, Quaternion.identity);
spawnedObject.transform.parent = gameObject.transform;
spawnedObject.transform.localScale *= 10;
if (spawnedObject.tag.Contains("Enemy"))
{
aliveEnemies.Add(spawnedObject);