improved save/load mechanic.
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@@ -184,6 +184,7 @@ public class Tile : MonoBehaviour
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position = new Vector3(float.Parse(obj["position"].ToString().Split('/')[0]), float.Parse(obj["position"].ToString().Split('/')[1]), float.Parse(obj["position"].ToString().Split('/')[2]));
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spawnedObject = Instantiate(spawnedObject, position, Quaternion.identity);
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spawnedObject.transform.parent = gameObject.transform;
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spawnedObject.transform.localScale *= 10;
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if (spawnedObject.tag.Contains("Enemy"))
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{
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aliveEnemies.Add(spawnedObject);
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