improved save/load mechanic.
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@@ -95,7 +95,6 @@ public class WorldGenerator : MonoBehaviour
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noise.applyNoise(newTile, tiles, pos);
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newTile.GetComponent<Tile>().generateTile(pos, (TileType)Enum.Parse(typeof(TileType), newTile.name.Split("_")[0]));
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tiles.Add(pos, newTile);
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GameObject.Find("QuestLog").GetComponent<QuestLog>().updateQuests("find", newTile, 1);
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}
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}
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