improved save/load mechanic.
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|
||||||
|
m_ReflectionProbeUsage: 1
|
||||||
|
m_RayTracingMode: 2
|
||||||
|
m_RayTraceProcedural: 0
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_RendererPriority: 0
|
||||||
|
m_Materials:
|
||||||
|
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
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|
m_StaticBatchInfo:
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|
firstSubMesh: 0
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|
subMeshCount: 0
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|
m_StaticBatchRoot: {fileID: 0}
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||||||
|
m_ProbeAnchor: {fileID: 0}
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|
m_LightProbeVolumeOverride: {fileID: 0}
|
||||||
|
m_ScaleInLightmap: 1
|
||||||
|
m_ReceiveGI: 1
|
||||||
|
m_PreserveUVs: 0
|
||||||
|
m_IgnoreNormalsForChartDetection: 0
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_StitchLightmapSeams: 1
|
||||||
|
m_SelectedEditorRenderState: 3
|
||||||
|
m_MinimumChartSize: 4
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||||||
|
m_AutoUVMaxDistance: 0.5
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|
m_AutoUVMaxAngle: 89
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|
m_LightmapParameters: {fileID: 0}
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|
m_SortingLayerID: 0
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||||||
|
m_SortingLayer: 0
|
||||||
|
m_SortingOrder: 0
|
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|
m_AdditionalVertexStreams: {fileID: 0}
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|
--- !u!64 &5610536905663998088
|
||||||
|
MeshCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
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|
m_PrefabInstance: {fileID: 0}
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|
m_PrefabAsset: {fileID: 0}
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|
m_GameObject: {fileID: 3202911257754518413}
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|
m_Material: {fileID: 0}
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|
m_IncludeLayers:
|
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|
serializedVersion: 2
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|
m_Bits: 0
|
||||||
|
m_ExcludeLayers:
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|
serializedVersion: 2
|
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|
m_Bits: 0
|
||||||
|
m_LayerOverridePriority: 0
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_ProvidesContacts: 1
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 5
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|
m_Convex: 0
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|
m_CookingOptions: 30
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|
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
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|
--- !u!114 &-9044467048652882874
|
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|
MonoBehaviour:
|
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|
m_ObjectHideFlags: 0
|
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|
m_CorrespondingSourceObject: {fileID: 0}
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|
m_PrefabInstance: {fileID: 0}
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|
m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3202911257754518413}
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|
m_Enabled: 1
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|
m_EditorHideFlags: 0
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|
m_Script: {fileID: 11500000, guid: a4ad100ae18006c438490a7509944332, type: 3}
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|
m_Name:
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|
m_EditorClassIdentifier:
|
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|
player: {fileID: 0}
|
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|
HIGHEST_POINT: 2
|
||||||
|
LOWEST_POINT: -7
|
||||||
|
MODIFIER: 4
|
||||||
7
Assets/Prefabs/RiverTile.prefab.meta
Normal file
7
Assets/Prefabs/RiverTile.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bc586d48df85fcb9683c3f4be62d7cb3
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -1,3 +1,4 @@
|
|||||||
|
using Assets.Scripts.InteractableObjects;
|
||||||
using Newtonsoft.Json.Linq;
|
using Newtonsoft.Json.Linq;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@ -49,7 +50,7 @@ public class ContentGenerator : MonoBehaviour
|
|||||||
}
|
}
|
||||||
else if (chance >= 50 && chance < 90)
|
else if (chance >= 50 && chance < 90)
|
||||||
{
|
{
|
||||||
if (rand.Next(0,2) == 0)
|
if (rand.Next(0, 2) == 0)
|
||||||
{
|
{
|
||||||
return trees[rand.Next(0, trees.Length)];
|
return trees[rand.Next(0, trees.Length)];
|
||||||
}
|
}
|
||||||
@ -62,7 +63,7 @@ public class ContentGenerator : MonoBehaviour
|
|||||||
{
|
{
|
||||||
return generateEnemy();
|
return generateEnemy();
|
||||||
}
|
}
|
||||||
else if(chance >= 95 && chance < 99)
|
else if (chance >= 95 && chance < 99)
|
||||||
{
|
{
|
||||||
return boss;
|
return boss;
|
||||||
}
|
}
|
||||||
@ -187,7 +188,7 @@ public class ContentGenerator : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if(name.ToLower().Contains("tree"))
|
else if (name.ToLower().Contains("tree"))
|
||||||
{
|
{
|
||||||
foreach (GameObject tree in trees)
|
foreach (GameObject tree in trees)
|
||||||
{
|
{
|
||||||
@ -198,10 +199,12 @@ public class ContentGenerator : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if(name.ToLower().Contains("npc")){
|
else if (name.ToLower().Contains("npc"))
|
||||||
|
{
|
||||||
result = npc;
|
result = npc;
|
||||||
}
|
}
|
||||||
else if(name.ToLower().Contains("house")){
|
else if (name.ToLower().Contains("house"))
|
||||||
|
{
|
||||||
result = house;
|
result = house;
|
||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
@ -210,51 +213,20 @@ public class ContentGenerator : MonoBehaviour
|
|||||||
public GameObject loadEnemy(JToken json)
|
public GameObject loadEnemy(JToken json)
|
||||||
{
|
{
|
||||||
GameObject result = gameObject;
|
GameObject result = gameObject;
|
||||||
string name = json["enemyname"].ToString().Replace("(Clone)", "");
|
SlimeType slimeType = (SlimeType)System.Enum.Parse(typeof(SlimeType), json["enemytype"].ToString().ToUpper());
|
||||||
if (name.Split(' ').Length > 1)
|
|
||||||
{
|
|
||||||
name = name.Split(' ')[1];
|
|
||||||
}
|
|
||||||
if (name == "(Boss)")
|
|
||||||
{
|
|
||||||
result = boss;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
switch (name)
|
|
||||||
{
|
|
||||||
case "Metal":
|
|
||||||
name = "SlimeMetalIdle";
|
|
||||||
break;
|
|
||||||
case "MiniBoss":
|
|
||||||
name = "SlimeMiniBossIdle";
|
|
||||||
break;
|
|
||||||
case "Forest":
|
|
||||||
name = "SlimeForestIdle";
|
|
||||||
break;
|
|
||||||
case "Mage":
|
|
||||||
name = "SlimeMageIdle";
|
|
||||||
break;
|
|
||||||
case "Warrior":
|
|
||||||
name = "SlimeWarriorIdle";
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
name = "SlimeBaseIdle";
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
foreach (GameObject enemy in enemies)
|
foreach (GameObject enemy in enemies)
|
||||||
{
|
{
|
||||||
if (enemy.name == name)
|
if (enemy.GetComponent<Enemy>().slimeType == slimeType)
|
||||||
{
|
{
|
||||||
result = enemy;
|
result = enemy;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
public GameObject generateCityTileContent(){
|
public GameObject generateCityTileContent()
|
||||||
|
{
|
||||||
int chance = rand.Next(1, 101);
|
int chance = rand.Next(1, 101);
|
||||||
if (chance < 10)
|
if (chance < 10)
|
||||||
{
|
{
|
||||||
|
|||||||
@ -38,7 +38,7 @@ namespace Assets.Scripts.InteractableObjects
|
|||||||
result = result + FileHandler.generateJSON("objectname", "\"" + transform.parent.name + "\",\r\n");
|
result = result + FileHandler.generateJSON("objectname", "\"" + transform.parent.name + "\",\r\n");
|
||||||
result = result + FileHandler.generateJSON("hasInteracted", "\"" + hasInteracted + "\",\r\n");
|
result = result + FileHandler.generateJSON("hasInteracted", "\"" + hasInteracted + "\",\r\n");
|
||||||
result = result + FileHandler.generateJSON("isOpen", "\"" + isOpen + "\",\r\n");
|
result = result + FileHandler.generateJSON("isOpen", "\"" + isOpen + "\",\r\n");
|
||||||
result = result + FileHandler.generateJSON("gotItem", "\"" + transform.parent.Find("chest").Find("Body").GetComponent<Chest>().saveChest() + "\"");
|
result = result + FileHandler.generateJSON("gotItem", "\"" + transform.parent.Find("chest").GetComponent<Chest>().saveChest() + "\"");
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -64,7 +64,7 @@ namespace Assets.Scripts.Player
|
|||||||
if (hit.collider.gameObject.tag.ToLower().Contains("object"))
|
if (hit.collider.gameObject.tag.ToLower().Contains("object"))
|
||||||
{
|
{
|
||||||
string obj = hit.collider.gameObject.tag.Split(':')[1];
|
string obj = hit.collider.gameObject.tag.Split(':')[1];
|
||||||
if (hit.distance <= 10 && !obj.ToLower().Equals("house"))
|
if (hit.distance <= 3 && !obj.ToLower().Equals("house"))
|
||||||
{
|
{
|
||||||
if (!uihandler.isPlayerInFight())
|
if (!uihandler.isPlayerInFight())
|
||||||
{
|
{
|
||||||
|
|||||||
@ -184,6 +184,7 @@ public class Tile : MonoBehaviour
|
|||||||
position = new Vector3(float.Parse(obj["position"].ToString().Split('/')[0]), float.Parse(obj["position"].ToString().Split('/')[1]), float.Parse(obj["position"].ToString().Split('/')[2]));
|
position = new Vector3(float.Parse(obj["position"].ToString().Split('/')[0]), float.Parse(obj["position"].ToString().Split('/')[1]), float.Parse(obj["position"].ToString().Split('/')[2]));
|
||||||
spawnedObject = Instantiate(spawnedObject, position, Quaternion.identity);
|
spawnedObject = Instantiate(spawnedObject, position, Quaternion.identity);
|
||||||
spawnedObject.transform.parent = gameObject.transform;
|
spawnedObject.transform.parent = gameObject.transform;
|
||||||
|
spawnedObject.transform.localScale *= 10;
|
||||||
if (spawnedObject.tag.Contains("Enemy"))
|
if (spawnedObject.tag.Contains("Enemy"))
|
||||||
{
|
{
|
||||||
aliveEnemies.Add(spawnedObject);
|
aliveEnemies.Add(spawnedObject);
|
||||||
|
|||||||
@ -95,7 +95,6 @@ public class WorldGenerator : MonoBehaviour
|
|||||||
noise.applyNoise(newTile, tiles, pos);
|
noise.applyNoise(newTile, tiles, pos);
|
||||||
newTile.GetComponent<Tile>().generateTile(pos, (TileType)Enum.Parse(typeof(TileType), newTile.name.Split("_")[0]));
|
newTile.GetComponent<Tile>().generateTile(pos, (TileType)Enum.Parse(typeof(TileType), newTile.name.Split("_")[0]));
|
||||||
tiles.Add(pos, newTile);
|
tiles.Add(pos, newTile);
|
||||||
GameObject.Find("QuestLog").GetComponent<QuestLog>().updateQuests("find", newTile, 1);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -18,7 +18,7 @@
|
|||||||
"isDodging": "False",
|
"isDodging": "False",
|
||||||
"killcount": 0,
|
"killcount": 0,
|
||||||
"treecount": 0,
|
"treecount": 0,
|
||||||
"orecount": 0,
|
"orecount": 1,
|
||||||
"luck": 20,
|
"luck": 20,
|
||||||
"difficulty": 0
|
"difficulty": 0
|
||||||
},
|
},
|
||||||
@ -50,7 +50,11 @@
|
|||||||
},
|
},
|
||||||
"bags": {
|
"bags": {
|
||||||
"slot0": {
|
"slot0": {
|
||||||
"bag1": "empty",
|
"bag1": {
|
||||||
|
"rarity": "COMMON",
|
||||||
|
"itemName": "Tin ore",
|
||||||
|
|
||||||
|
},
|
||||||
"bag2": "empty",
|
"bag2": "empty",
|
||||||
"bag3": "empty"
|
"bag3": "empty"
|
||||||
},
|
},
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user