Reworked code, Code cleanup, No new Version
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@@ -59,7 +59,7 @@ public class Controls : MonoBehaviour
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Destroy(target);
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break;
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case "Stone":
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GameObject.Find("Inventory").GetComponent<Inventory>().addItem(new Item("Stone"));
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GameObject.Find("Inventory").GetComponent<Inventory>().addItem(new Item("Rock"));
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Destroy(target);
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break;
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case "NPC":
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