Reworked code, Code cleanup, No new Version

This commit is contained in:
Finnchen123
2023-04-14 20:25:54 +02:00
parent 3e2edced88
commit c32e634c02
63 changed files with 291 additions and 74895 deletions

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using Assets.Scripts;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using UnityEngine;
using UnityEngine.UI;
public class AudioHandler : MonoBehaviour
{
public AudioClip buttonClick;
public AudioClip damage;
public AudioClip explosion;
public AudioClip hit;
public AudioClip hitDagger;
public AudioClip IceHit;
public AudioClip LevelUp;
public AudioClip jump;
AudioSource cameraAudio;
AudioSource playerAudio;
string filepath = "./audiosettings.txt";
// Start is called before the first frame update
public void Start()
{
cameraAudio = GameObject.Find("Main Camera").GetComponent<AudioSource>();
playerAudio = GameObject.Find("Player").GetComponent<AudioSource>();
loadAudioSettings();
}
public void playButtonClick()
{
cameraAudio.mute = true;
playerAudio.clip = buttonClick;
playerAudio.Play();
cameraAudio.mute = false;
}
public void playDamage()
{
cameraAudio.mute = true;
playerAudio.clip = damage;
playerAudio.Play();
cameraAudio.mute = false;
}
public void playExplosion()
{
cameraAudio.mute = true;
playerAudio.clip = explosion;
playerAudio.Play();
cameraAudio.mute = false;
}
public void playHit()
{
cameraAudio.mute = true;
playerAudio.clip = hit;
playerAudio.Play();
cameraAudio.mute = false;
}
public void playDaggerHit()
{
cameraAudio.mute = true;
playerAudio.clip = hitDagger;
playerAudio.Play();
cameraAudio.mute = false;
}
public void playIceHit()
{
cameraAudio.mute = true;
playerAudio.clip = IceHit;
playerAudio.Play();
cameraAudio.mute = false;
}
public void playJump()
{
cameraAudio.mute = true;
playerAudio.clip = jump;
playerAudio.Play();
cameraAudio.mute = false;
}
public void playLevelUp()
{
cameraAudio.mute = true;
playerAudio.clip = LevelUp;
playerAudio.Play();
cameraAudio.mute = false;
}
public void changeVolumeMusic()
{
cameraAudio.volume = GameObject.Find("slideMusic").GetComponent<Slider>().value;
int volume = (int)(cameraAudio.volume * 100);
GameObject.Find("txtMusic").GetComponent<Text>().text = "Music (" + volume + "%)";
}
public void changeVolumeEffects()
{
playerAudio.volume = GameObject.Find("slideEffects").GetComponent<Slider>().value;
int volume = (int)(playerAudio.volume * 100);
GameObject.Find("txtEffects").GetComponent<Text>().text = "Effects (" + volume + "%)";
}
public void setSlider()
{
GameObject.Find("slideEffects").GetComponent<Slider>().value = playerAudio.volume;
GameObject.Find("slideMusic").GetComponent<Slider>().value = cameraAudio.volume;
}
public void loadAudioSettings()
{
FileHandler.loadAudio(filepath, cameraAudio, playerAudio);
}
public void saveAudioSettings()
{
float music = GameObject.Find("slideMusic").GetComponent<Slider>().value;
float effects = GameObject.Find("slideEffects").GetComponent<Slider>().value;
FileHandler.saveAudio(filepath, music, effects);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Assets.Scripts
{
public class ButtonHandler : MonoBehaviour
{
UIHandler uihandler;
Player player;
AudioHandler audioHandler;
WorldGenerator worldGenerator;
private void Start()
{
uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>();
player = GameObject.Find("Player").GetComponent<Player>();
worldGenerator = GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>();
audioHandler = GameObject.Find("AudioHandler").GetComponent<AudioHandler>();
}
public void openOptions()
{
audioHandler.playButtonClick();
uihandler.openOptions();
}
public void closeOptions()
{
audioHandler.loadAudioSettings();
audioHandler.playButtonClick();
uihandler.closeOptions();
}
public void exitToMenu()
{
audioHandler.playButtonClick();
uihandler.openMainMenu();
}
public void closePauseMenu()
{
audioHandler.playButtonClick();
uihandler.closePauseMenu();
}
public void upgradeStrength()
{
audioHandler.playButtonClick();
player.upgradeStrength();
EventSystem.current.SetSelectedGameObject(null);
}
public void upgradeDexterity()
{
audioHandler.playButtonClick();
player.upgradeDexterity();
EventSystem.current.SetSelectedGameObject(null);
}
public void upgradeIntelligence()
{
audioHandler.playButtonClick();
player.upgradeIntelligence();
EventSystem.current.SetSelectedGameObject(null);
}
public void upgradeHealth()
{
audioHandler.playButtonClick();
player.upgradeHealth();
EventSystem.current.SetSelectedGameObject(null);
}
public void upgradeSecondary()
{
audioHandler.playButtonClick();
player.upgradeSecondary();
EventSystem.current.SetSelectedGameObject(null);
}
public void saveOptions()
{
audioHandler.playButtonClick();
uihandler.adaptScreen();
audioHandler.saveAudioSettings();
uihandler.closeOptions();
}
public void closeIntroduction()
{
audioHandler.playButtonClick();
uihandler.startGame();
EventSystem.current.SetSelectedGameObject(null);
}
public void switchCharactersheet()
{
audioHandler.playButtonClick();
uihandler.switchCharactersheet();
}
public void switchQuestlog()
{
audioHandler.playButtonClick();
uihandler.switchQuestLog();
}
public void switchOptions()
{
audioHandler.playButtonClick();
uihandler.switchPauseMenu();
}
public void switchInventory()
{
audioHandler.playButtonClick();
uihandler.switchInventory();
}
public void saveGame()
{
audioHandler.playButtonClick();
FileHandler.generateDirectory();
string saveString = "{\r\n";
saveString = saveString + "\"player\": {\r\n" + player.saveGame() + "\r\n},\r\n";
saveString = saveString + "\"world\": {\r\n" + worldGenerator.saveGame() + "\r\n},\r\n";
saveString = saveString + "\"inventory\": {\r\n" + GameObject.Find("Inventory").GetComponent<Inventory>().saveGame() + "\r\n},\r\n";
saveString = saveString + "\"questlog\": {\r\n" + GameObject.Find("QuestLog").GetComponent<QuestLog>().saveGame() + "\r\n}\r\n";
saveString = saveString + "\r\n}";
FileHandler.saveGame(saveString, "./save.json");
}
}
}

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using Steamworks;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Assets.Scripts
{
class EasterEggHandler
{
public static void applyEasterEgg(Player player)
{
if (player.getPlayerName().ToLower().Length > 0)
{
applyNameEasterEgg(player);
}
}
private static void applyNameEasterEgg(Player player)
{
//maxHealth, maxSecondary, strength, dexterity, intelligence
int[] result = new int[5];
int[] stats = player.getStats();
switch (player.getPlayerName().ToLower())
{
case "threetimes8":
result[0] = 240;
result[1] = 240;
result[2] = 24;
result[3] = 24;
result[4] = 24;
break;
case "finnchen123":
result[0] = 1230;
result[1] = 1230;
result[2] = 123;
result[3] = 123;
result[4] = 123;
break;
case "thefluffeypanda":
result[0] = 470;
result[1] = 470;
result[2] = 47;
result[3] = 47;
result[4] = 47;
break;
case "nicola":
result[0] = stats[1];
result[1] = stats[3];
result[2] = stats[4];
result[3] = stats[5];
result[4] = stats[6];
SteamWorksHandler.getGodModeAchievement();
break;
default:
result[0] = stats[1];
result[1] = stats[3];
result[2] = stats[4];
result[3] = stats[5];
result[4] = stats[6];
break;
}
player.setStats(result);
}
public static bool isGodMode(Player player)
{
bool result = false;
if (player != null)
{
if (player.getPlayerName() != null)
{
if (player.getPlayerName().ToLower() == "nicola")
{
result = true;
}
}
}
return result;
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace Assets.Scripts
{
public class FileHandler
{
static StreamWriter sw;
public static void saveGame(string data, string path)
{
sw = new StreamWriter(path);
sw.Write(data);
sw.Flush();
sw.Close();
}
public static void loadGame(Player player, WorldGenerator worldGenerator, Inventory inventory, QuestLog questLog)
{
if (hasSaveFile())
{
string[] lines = File.ReadAllLines("./save.json");
string jsonString = "";
foreach (string line in lines)
{
jsonString = jsonString + line.Replace("\r\n", "");
}
JObject json = JsonConvert.DeserializeObject<JObject>(jsonString);
player.loadPlayer(json["player"]);
worldGenerator.loadWorld(json["world"]);
inventory.loadInventory(json["inventory"]);
questLog.loadQuests(json["questlog"]);
}
}
public static void saveAudio(string path, float music, float effects)
{
sw = new StreamWriter(path);
sw.WriteLine("Music:" + music);
sw.WriteLine("Effects:" + effects);
sw.Flush();
sw.Close();
}
public static void loadAudio(string path, AudioSource cameraAudio, AudioSource playerAudio)
{
if (File.Exists(path))
{
string[] lines = File.ReadAllLines(path);
cameraAudio.volume = float.Parse(lines[0].Split(':')[1]);
playerAudio.volume = float.Parse(lines[1].Split(':')[1]);
}
else
{
sw = File.CreateText(path);
sw.WriteLine("Music:0.5");
sw.WriteLine("Effects:0.5");
sw.Flush();
sw.Close();
}
}
public static string generateJSON(string key, object value)
{
return "\"" + key + "\": " + value;
}
public static bool hasSaveFile()
{
return File.Exists("./save.json");
}
public static void saveTile(string content, string path)
{
sw = new StreamWriter(path);
sw.Write(content);
sw.Flush();
sw.Close();
}
public static void saveNoise(string content, string path)
{
sw = new StreamWriter(path, true);
sw.Write(content);
sw.Flush();
sw.Close();
}
public static void generateDirectory()
{
if (Directory.Exists("./save/"))
{
foreach (string file in Directory.GetFiles("./save/"))
{
File.Delete(file);
}
}
else
{
Directory.CreateDirectory("./save/");
}
}
public static string loadTile(string path)
{
string result = "";
string[] lines = File.ReadAllLines(path);
foreach (string line in lines)
{
result = result + line.Replace("\r\n", "");
}
return result;
}
}
}

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using Assets.Scripts.Races;
using Assets.Scripts.Classes;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Assets.Scripts
{
public class SceneHandler : MonoBehaviour
{
static bool sceneSwitched = false;
private void OnEnable()
{
SceneManager.sceneLoaded += OnSceneLoaded;
bool hasSceneHandler = false;
foreach (Object o in FindObjectsOfType(typeof(MonoBehaviour)))
{
if (o.name == "SceneHandlerLoaded")
{
hasSceneHandler = true;
break;
}
}
if (!hasSceneHandler)
{
DontDestroyOnLoad(this.gameObject);
this.gameObject.name = "SceneHandlerLoaded";
}
}
public void openMenuScene()
{
SceneManager.LoadSceneAsync("MenuScene", LoadSceneMode.Single);
}
public void openGameScene()
{
SceneManager.LoadSceneAsync("GameScene", LoadSceneMode.Single);
}
public static void switchGameToMenu()
{
if (!sceneSwitched)
{
SceneManager.LoadSceneAsync("MenuScene", LoadSceneMode.Single);
sceneSwitched = true;
}
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if (scene.name == "GameScene")
{
GameObject.Find("UIHandler").GetComponent<UIHandler>().openIntroduction();
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Steamworks;
using Assets.Scripts;
public class SteamWorksHandler : MonoBehaviour
{
/* Steam Achievements
* FORMAT = Requirement: Message
* (Currently dropped) Playing for 5 hours: Got nothing else to do?
* (Currently dropped) Playing for 10 hours: Look at THAT sunset!
* (Currently dropped) Playing for 20 hours: You want coffee to your bagel?
* (Currently dropped) Playing for 40 hours: I guess I have a true fan here
* (Currently dropped) Playing for 80 hours: You should consider going outside
*/
static int counterForest = 0;
public static void getForestAchievement(string tiletype)
{
if (counterForest != -1 && !isGodMode())
{
if (tiletype == "Forest")
{
counterForest++;
}
else
{
counterForest = 0;
}
if (counterForest >= 5)
{
if (SteamManager.Initialized)
{
SteamUserStats.SetAchievement("ForestAchievement");
SteamUserStats.StoreStats();
}
counterForest = -1;
}
}
}
public static void getStandardAchievement(string name)
{
if (!isGodMode())
{
if (SteamManager.Initialized)
{
SteamUserStats.SetAchievement(name);
SteamUserStats.StoreStats();
}
}
}
public static void getGodModeAchievement()
{
if (SteamManager.Initialized)
{
SteamUserStats.SetAchievement("GodAchievement");
SteamUserStats.StoreStats();
}
}
public static void getSlimeAchievement(int killcount)
{
string name = "";
switch (killcount)
{
case 1:
name = "Kill1Slime";
break;
case 10:
name = "Kill10Slime";
break;
case 50:
name = "Kill50Slime";
break;
case 100:
name = "Kill100Slime";
break;
case 500:
name = "Kill500Slime";
break;
case 1000:
name = "Kill1000Slime";
break;
}
if (!isGodMode())
{
if (SteamManager.Initialized)
{
SteamUserStats.SetAchievement(name);
SteamUserStats.StoreStats();
}
}
}
private static bool isGodMode()
{
return EasterEggHandler.isGodMode(GameObject.Find("Player").GetComponent<Player>());
}
public static void getItemAchievement(Item item)
{
if (SteamManager.Initialized)
{
if (!isGodMode())
{
SteamUserStats.SetAchievement("ItemAchievement");
SteamUserStats.StoreStats();
switch (item.getRarity())
{
case ItemRarity.COMMON:
SteamUserStats.SetAchievement("CommonAchievement");
SteamUserStats.StoreStats();
break;
case ItemRarity.RARE:
SteamUserStats.SetAchievement("RareAchievement");
SteamUserStats.StoreStats();
break;
case ItemRarity.EPIC:
SteamUserStats.SetAchievement("EpicAchievement");
SteamUserStats.StoreStats();
break;
case ItemRarity.LEGENDARY:
SteamUserStats.SetAchievement("LegendaryAchievement");
SteamUserStats.StoreStats();
break;
}
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
namespace Assets.Scripts
{
public class TooltipHandler : MonoBehaviour
{
public GameObject tooltip;
Player player;
UIHandler uihandler;
// Start is called before the first frame update
void Start()
{
player = GameObject.Find("Player").GetComponent<Player>();
uihandler = GameObject.Find("UIHandler").GetComponent<UIHandler>();
}
// Update is called once per frame
void Update()
{
}
public void showTooltip(string text)
{
tooltip.transform.Find("txtTooltip").GetComponent<Text>().text = text;
tooltip.transform.localScale = new Vector3(1,1,1);
}
public void hideToolTip()
{
tooltip.transform.localScale = new Vector3(0,0,0);
}
}
}

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using Assets.Scripts.Classes;
using Assets.Scripts.Races;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Assets.Scripts
{
public class UIHandler : MonoBehaviour
{
public GameObject compass;
public GameObject information;
public GameObject fight;
public GameObject message;
public GameObject charactersheet;
public GameObject deathscreen;
public GameObject options;
public GameObject pauseMenu;
public GameObject playerHUD;
public GameObject questlog;
public GameObject introduction;
public GameObject tooltip;
public GameObject tutorial;
public GameObject buttonsHUD;
public GameObject inventory;
public GameObject waterLayer;
public UIState state;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (state == UIState.GAME)
{
updatePlayerHUD();
switchWaterLayer();
updateCoordinates();
}
}
private void updateCoordinates()
{
GameObject coordinates = GameObject.Find("txtCoordinates");
Vector3 position = GameObject.Find("Player").transform.position;
string tiletype = GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>().getCurrentTile().GetComponent<Tile>().getTileType();
if (tiletype != null)
{
tiletype = tiletype.Replace("Tile", "");
}
else
{
tiletype = "Spawn";
}
coordinates.GetComponent<Text>().text = tiletype + "(" + (int)position.x + "/" + (int)position.y + "/" + (int)position.z + ")";
}
private void switchWaterLayer()
{
if (GameObject.Find("Player").transform.position.y < -1)
{
waterLayer.transform.localScale = new Vector3(1, 1, 1);
}
else
{
waterLayer.transform.localScale = new Vector3(0, 0, 0);
}
}
private void updatePlayerHUD()
{
updateHUD(GameObject.Find("Player").GetComponent<Player>());
}
public bool canPlayerMove()
{
if (state == UIState.GAME || state == UIState.CHARACTER || state == UIState.QUEST || state == UIState.INVENTORY)
{
return true;
}
return false;
}
public bool isPlayerInFight()
{
return state == UIState.FIGHT;
}
public void startGame()
{
introduction.transform.localScale = new Vector3(0, 0, 0);
tutorial.transform.localScale = new Vector3(1, 1, 1);
showHUD();
state = UIState.GAME;
}
public void switchCharactersheet()
{
if (state == UIState.CHARACTER)
{
closeCharactersheet();
}
else
{
openCharactersheet();
}
}
public void openOptions()
{
options.SetActive(true);
GameObject.Find("AudioHandler").GetComponent<AudioHandler>().setSlider();
hideOtherElements(options);
state = UIState.PAUSEOPTIONS;
GameObject.Find("ScrollbarOptions").GetComponent<Scrollbar>().value = 1f;
}
public void closeOptions()
{
options.SetActive(false);
state = UIState.PAUSE;
openPauseMenu();
}
public void openCharactersheet()
{
hideOtherElements(charactersheet);
state = UIState.CHARACTER;
}
public void closeCharactersheet()
{
charactersheet.transform.localScale = new Vector3(0, 0, 0);
showHUD();
state = UIState.GAME;
}
public void switchInventory()
{
if (state == UIState.INVENTORY)
{
closeInventory();
}
else
{
openInventory();
}
}
public void openInventory()
{
hideOtherElements(inventory);
state = UIState.INVENTORY;
}
public void closeInventory()
{
inventory.transform.localScale = new Vector3(0, 0, 0);
showHUD();
state = UIState.GAME;
}
public void openFight()
{
GameObject.Find("txtRounds").GetComponent<Text>().text = "-1";
hideOtherElements(fight);
state = UIState.FIGHT;
}
public void closeFight()
{
fight.transform.localScale = new Vector3(0, 0, 0);
showHUD();
state = UIState.GAME;
}
public void showHUD()
{
playerHUD.transform.localScale = new Vector3(1,1,1);
compass.transform.localScale = new Vector3(1, 1, 1);
buttonsHUD.transform.localScale = new Vector3(1, 1, 1);
}
public void openMainMenu()
{
GameObject.Find("SceneHandlerLoaded").GetComponent<SceneHandler>().openMenuScene();
}
public void switchPauseMenu()
{
if (state == UIState.GAME || state == UIState.CHARACTER || state == UIState.PAUSE || state == UIState.QUEST)
{
if (state == UIState.PAUSE)
{
closePauseMenu();
}
else
{
if (state == UIState.GAME)
{
openPauseMenu();
}
else
{
hideOtherElements(null);
showHUD();
state = UIState.GAME;
}
}
}
}
public void switchQuestLog()
{
if (state == UIState.QUEST)
{
closeQuestLog();
}
else
{
openQuestLog();
}
}
public void openQuestLog()
{
questlog.GetComponent<QuestLog>().showQuests();
state = UIState.QUEST;
hideOtherElements(questlog);
}
public void closeQuestLog()
{
questlog.transform.localScale = new Vector3(0,0,0);
state = UIState.GAME;
showHUD();
}
public void adaptScreen()
{
GameObject resolution = GameObject.Find("dropResolution");
GameObject mode = GameObject.Find("dropMode");
switch (resolution.GetComponent<Dropdown>().value)
{
case 0:
Screen.SetResolution(800,600, Screen.fullScreenMode);
break;
case 1:
Screen.SetResolution(1280, 800, Screen.fullScreenMode);
break;
case 2:
Screen.SetResolution(1920,1080, Screen.fullScreenMode);
break;
}
switch (mode.GetComponent<Dropdown>().value)
{
case 0:
if (Screen.fullScreenMode != FullScreenMode.Windowed)
{
Screen.fullScreenMode = FullScreenMode.Windowed;
}
break;
case 1:
if (Screen.fullScreenMode != FullScreenMode.ExclusiveFullScreen)
{
Screen.fullScreenMode = FullScreenMode.ExclusiveFullScreen;
}
break;
case 2:
if (Screen.fullScreenMode != FullScreenMode.FullScreenWindow)
{
Screen.fullScreenMode = FullScreenMode.FullScreenWindow;
}
break;
}
}
public void openPauseMenu()
{
hideOtherElements(pauseMenu);
state = UIState.PAUSE;
}
public void closePauseMenu()
{
pauseMenu.transform.localScale = new Vector3(0, 0, 0);
showHUD();
state = UIState.GAME;
}
public void showDeathScreen()
{
state = UIState.DEATH;
hideOtherElements(deathscreen);
}
public void hideOtherElements(GameObject obj)
{
for (int i = 0; i < GameObject.Find("Canvas").transform.childCount; i++)
{
if (!GameObject.Find("Canvas").transform.GetChild(i).gameObject.Equals(obj))
{
GameObject.Find("Canvas").transform.GetChild(i).localScale = new Vector3(0, 0, 0);
}
}
if (obj != null)
{
obj.transform.localScale = new Vector3(1, 1, 1);
}
if (obj != fight)
{
showHUD();
}
}
public void displayInformation(string information)
{
GameObject.Find("txtObjectName").GetComponent<Text>().text = information;
this.information.transform.localScale = new Vector3(1, 1, 1);
}
public void hideInformation()
{
information.transform.localScale = new Vector3(0, 0, 0);
}
public void showMessage(string message)
{
this.message.GetComponent<LogWriter>().addMessage(message);
}
public void updateFightInterface(GameObject enemy, GameObject player)
{
updateFightInterfacePlayer(player);
updateFightInterfaceEnemy(enemy);
updateFightInterfaceActions(player);
GameObject.Find("txtRounds").GetComponent<Text>().text = (int.Parse(GameObject.Find("txtRounds").GetComponent<Text>().text) + 1).ToString();
}
private void updateFightInterfaceActions(GameObject player)
{
GameObject actionFour = GameObject.Find("action4");
GameObject actionFive = GameObject.Find("action5");
GameObject actionSix = GameObject.Find("action6");
player.GetComponent<Player>().displayAction(0, actionFour.transform.Find("imgAction").gameObject, actionFour.transform.Find("descAction").gameObject);
player.GetComponent<Player>().displayAction(1, actionFive.transform.Find("imgAction").gameObject, actionFive.transform.Find("descAction").gameObject);
player.GetComponent<Player>().displayAction(2, actionSix.transform.Find("imgAction").gameObject, actionSix.transform.Find("descAction").gameObject);
}
private void updateFightInterfacePlayer(GameObject player)
{
// { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence };
int[] playerStats = player.GetComponent<Player>().getStats();
Dictionary<string, int> equipment = inventory.GetComponent<Inventory>().getEquipmentBonus();
GameObject foreground = GameObject.Find("healthForegroundPlayer");
GameObject background = GameObject.Find("healthBackgroundPlayer");
GameObject text = GameObject.Find("healthTextPlayer");
updateBar(foreground, background, text, playerStats[1] + equipment["HP"], playerStats[0]);
foreground = GameObject.Find("secondaryForegroundPlayer");
background = GameObject.Find("secondaryBackgroundPlayer");
text = GameObject.Find("secondaryTextPlayer");
updateBar(foreground, background, text, playerStats[3] + equipment["MP"], playerStats[2]);
}
private void updateFightInterfaceEnemy(GameObject enemy)
{
// { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence };
int[] enemyStats = enemy.GetComponent<Enemy>().getStats();
GameObject foreground = GameObject.Find("healthForegroundEnemy");
GameObject background = GameObject.Find("healthBackgroundEnemy");
GameObject text = GameObject.Find("healthTextEnemy");
updateBar(foreground, background, text, enemyStats[1], enemyStats[0]);
foreground = GameObject.Find("secondaryForegroundEnemy");
background = GameObject.Find("secondaryBackgroundEnemy");
text = GameObject.Find("secondaryTextEnemy");
updateBar(foreground, background, text, enemyStats[3], enemyStats[2]);
}
public void adjustInformation(Player player)
{
// { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence, level, experience, maxExperience, points};
int[] playerStats = player.GetComponent<Player>().getStats();
Dictionary<string, int> equipment = inventory.GetComponent<Inventory>().getEquipmentBonus();
GameObject.Find("txtStrength").GetComponent<Text>().text = "STR: " + playerStats[4] + " (+" + equipment["STR"] + ")";
GameObject.Find("txtDexterity").GetComponent<Text>().text = "DEX: " + playerStats[5] + " (+" + equipment["DEX"] + ")";
GameObject.Find("txtIntelligence").GetComponent<Text>().text = "INT: " + playerStats[6] + " (+" + equipment["INT"] + ")";
GameObject.Find("txtHealth").GetComponent<Text>().text = "Health: " + playerStats[1] + " (+" + equipment["HP"] + ")";
GameObject.Find("txtSecondary").GetComponent<Text>().text = "Mana: " + playerStats[3] + " (+" + equipment["MP"] + ")";
updateHealthUI(playerStats[0], playerStats[1] + equipment["HP"]);
updateSecondaryUI(playerStats[2], playerStats[3] + equipment["MP"]);
updateExperienceUI(playerStats[8], playerStats[9]);
player.updateName(GameObject.Find("txtName").GetComponent<Text>());
updatePoints(playerStats[10]);
player.displaySkills(GameObject.Find("pnlSkills"));
}
private void updatePoints(int points)
{
GameObject strength = GameObject.Find("btnStrengthIncrease");
GameObject dexterity = GameObject.Find("btnDexterityIncrease");
GameObject intelligence = GameObject.Find("btnIntelligenceIncrease");
GameObject health = GameObject.Find("btnHealthIncrease");
GameObject secondary = GameObject.Find("btnSecondaryIncrease");
GameObject txtPoints = GameObject.Find("txtPoints");
txtPoints.GetComponent<Text>().text = "Your available points: " + points;
if (points > 0)
{
strength.transform.localScale = new Vector3(1, 1, 1);
dexterity.transform.localScale = new Vector3(1, 1, 1);
intelligence.transform.localScale = new Vector3(1, 1, 1);
health.transform.localScale = new Vector3(1, 1, 1);
secondary.transform.localScale = new Vector3(1, 1, 1);
}
else
{
strength.transform.localScale = new Vector3(0, 0, 0);
dexterity.transform.localScale = new Vector3(0, 0, 0);
intelligence.transform.localScale = new Vector3(0, 0, 0);
health.transform.localScale = new Vector3(0, 0, 0);
secondary.transform.localScale = new Vector3(0, 0, 0);
}
}
private void updateHealthUI(int health, int maxHealth)
{
GameObject foreground = GameObject.Find("healthForegroundInformation");
GameObject background = GameObject.Find("healthBackgroundInformation");
GameObject text = GameObject.Find("healthTextInformation");
updateBar(foreground, background, text, maxHealth, health);
}
private void updateSecondaryUI(int secondary, int maxSecondary)
{
GameObject foreground = GameObject.Find("secondaryForegroundInformation");
GameObject background = GameObject.Find("secondaryBackgroundInformation");
GameObject text = GameObject.Find("secondaryTextInformation");
updateBar(foreground, background, text, maxSecondary, secondary);
}
private void updateExperienceUI(int experience, int maxExperience)
{
GameObject foreground = GameObject.Find("experienceForeground");
GameObject background = GameObject.Find("experienceBackground");
GameObject text = GameObject.Find("experienceText");
updateBar(foreground, background, text, maxExperience, experience);
}
public void updateHUD(Player player)
{
// { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence, level, experience, maxExperience};
int[] playerStats = player.GetComponent<Player>().getStats();
Dictionary<string, int> equipment = inventory.GetComponent<Inventory>().getEquipmentBonus();
GameObject information = GameObject.Find("txtInformationHUD");
player.updateNameHUD(information.GetComponent<Text>());
GameObject foreground = GameObject.Find("healthForegroundHUD");
GameObject background = GameObject.Find("healthBackgroundHUD");
updateBar(foreground, background, null, playerStats[1] + equipment["HP"], playerStats[0]);
foreground = GameObject.Find("secondaryForegroundHUD");
background = GameObject.Find("secondaryBackgroundHUD");
updateBar(foreground, background, null, playerStats[3] + equipment["MP"], playerStats[2]);
}
public void updateBar(GameObject bar, GameObject barBackground, GameObject textField, int maxValue, int minValue)
{
string text = minValue + "/" + maxValue;
double percentage = 0;
if (maxValue > 0)
{
percentage = (1 / (double)maxValue) * minValue;
}
float change = (float)(barBackground.GetComponent<RectTransform>().rect.width - (barBackground.GetComponent<RectTransform>().rect.width * percentage));
if (textField != null)
{
textField.GetComponent<Text>().text = text;
}
bar.GetComponent<RectTransform>().offsetMax = new Vector2(-change, bar.GetComponent<RectTransform>().offsetMax.y);
}
public void openIntroduction()
{
GameObject.Find("AudioHandler").GetComponent<AudioHandler>().Start();
if (PlayerPrefs.GetInt("isLoad") == 0)
{
GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>().resetGame(PlayerPrefs.GetInt("cityAmount"));
GameObject.Find("Player").GetComponent<Player>().generatePlayer();
GameObject.Find("Player").GetComponent<Player>().finishPlayerCreation();
hideOtherElements(introduction);
state = UIState.TUTORIAL;
}
else
{
FileHandler.loadGame(GameObject.Find("Player").GetComponent<Player>(), GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>(), GameObject.Find("Inventory").GetComponent<Inventory>(), GameObject.Find("QuestLog").GetComponent<QuestLog>());
hideOtherElements(introduction);
introduction.transform.localScale = new Vector3(0, 0, 0);
tutorial.transform.localScale = new Vector3(0,0,0);
showHUD();
state = UIState.GAME;
}
updatePlayerHUD();
}
public void closeTutorial()
{
tutorial.transform.localScale = new Vector3(0,0,0);
}
}
}

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