Reworked code, Code cleanup, No new Version
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134
Assets/Scripts/Handler/SteamWorksHandler.cs
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134
Assets/Scripts/Handler/SteamWorksHandler.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Steamworks;
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using Assets.Scripts;
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public class SteamWorksHandler : MonoBehaviour
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{
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/* Steam Achievements
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* FORMAT = Requirement: Message
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* (Currently dropped) Playing for 5 hours: Got nothing else to do?
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* (Currently dropped) Playing for 10 hours: Look at THAT sunset!
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* (Currently dropped) Playing for 20 hours: You want coffee to your bagel?
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* (Currently dropped) Playing for 40 hours: I guess I have a true fan here
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* (Currently dropped) Playing for 80 hours: You should consider going outside
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*/
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static int counterForest = 0;
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public static void getForestAchievement(string tiletype)
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{
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if (counterForest != -1 && !isGodMode())
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{
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if (tiletype == "Forest")
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{
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counterForest++;
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}
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else
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{
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counterForest = 0;
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}
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if (counterForest >= 5)
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{
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if (SteamManager.Initialized)
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{
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SteamUserStats.SetAchievement("ForestAchievement");
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SteamUserStats.StoreStats();
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}
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counterForest = -1;
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}
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}
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}
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public static void getStandardAchievement(string name)
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{
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if (!isGodMode())
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{
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if (SteamManager.Initialized)
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{
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SteamUserStats.SetAchievement(name);
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SteamUserStats.StoreStats();
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}
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}
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}
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public static void getGodModeAchievement()
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{
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if (SteamManager.Initialized)
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{
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SteamUserStats.SetAchievement("GodAchievement");
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SteamUserStats.StoreStats();
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}
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}
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public static void getSlimeAchievement(int killcount)
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{
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string name = "";
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switch (killcount)
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{
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case 1:
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name = "Kill1Slime";
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break;
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case 10:
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name = "Kill10Slime";
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break;
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case 50:
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name = "Kill50Slime";
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break;
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case 100:
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name = "Kill100Slime";
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break;
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case 500:
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name = "Kill500Slime";
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break;
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case 1000:
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name = "Kill1000Slime";
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break;
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}
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if (!isGodMode())
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{
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if (SteamManager.Initialized)
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{
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SteamUserStats.SetAchievement(name);
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SteamUserStats.StoreStats();
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}
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}
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}
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private static bool isGodMode()
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{
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return EasterEggHandler.isGodMode(GameObject.Find("Player").GetComponent<Player>());
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}
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public static void getItemAchievement(Item item)
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{
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if (SteamManager.Initialized)
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{
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if (!isGodMode())
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{
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SteamUserStats.SetAchievement("ItemAchievement");
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SteamUserStats.StoreStats();
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switch (item.getRarity())
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{
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case ItemRarity.COMMON:
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SteamUserStats.SetAchievement("CommonAchievement");
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SteamUserStats.StoreStats();
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break;
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case ItemRarity.RARE:
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SteamUserStats.SetAchievement("RareAchievement");
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SteamUserStats.StoreStats();
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break;
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case ItemRarity.EPIC:
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SteamUserStats.SetAchievement("EpicAchievement");
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SteamUserStats.StoreStats();
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break;
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case ItemRarity.LEGENDARY:
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SteamUserStats.SetAchievement("LegendaryAchievement");
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SteamUserStats.StoreStats();
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break;
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}
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}
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}
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}
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}
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