Reworked code, Code cleanup, No new Version
This commit is contained in:
534
Assets/Scripts/Handler/UIHandler.cs
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534
Assets/Scripts/Handler/UIHandler.cs
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using Assets.Scripts.Classes;
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using Assets.Scripts.Races;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace Assets.Scripts
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{
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public class UIHandler : MonoBehaviour
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{
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public GameObject compass;
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public GameObject information;
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public GameObject fight;
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public GameObject message;
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public GameObject charactersheet;
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public GameObject deathscreen;
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public GameObject options;
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public GameObject pauseMenu;
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public GameObject playerHUD;
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public GameObject questlog;
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public GameObject introduction;
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public GameObject tooltip;
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public GameObject tutorial;
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public GameObject buttonsHUD;
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public GameObject inventory;
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public GameObject waterLayer;
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public UIState state;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if (state == UIState.GAME)
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{
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updatePlayerHUD();
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switchWaterLayer();
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updateCoordinates();
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}
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}
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private void updateCoordinates()
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{
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GameObject coordinates = GameObject.Find("txtCoordinates");
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Vector3 position = GameObject.Find("Player").transform.position;
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string tiletype = GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>().getCurrentTile().GetComponent<Tile>().getTileType();
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if (tiletype != null)
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{
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tiletype = tiletype.Replace("Tile", "");
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}
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else
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{
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tiletype = "Spawn";
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}
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coordinates.GetComponent<Text>().text = tiletype + "(" + (int)position.x + "/" + (int)position.y + "/" + (int)position.z + ")";
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}
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private void switchWaterLayer()
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{
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if (GameObject.Find("Player").transform.position.y < -1)
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{
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waterLayer.transform.localScale = new Vector3(1, 1, 1);
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}
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else
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{
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waterLayer.transform.localScale = new Vector3(0, 0, 0);
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}
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}
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private void updatePlayerHUD()
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{
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updateHUD(GameObject.Find("Player").GetComponent<Player>());
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}
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public bool canPlayerMove()
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{
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if (state == UIState.GAME || state == UIState.CHARACTER || state == UIState.QUEST || state == UIState.INVENTORY)
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{
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return true;
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}
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return false;
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}
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public bool isPlayerInFight()
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{
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return state == UIState.FIGHT;
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}
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public void startGame()
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{
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introduction.transform.localScale = new Vector3(0, 0, 0);
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tutorial.transform.localScale = new Vector3(1, 1, 1);
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showHUD();
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state = UIState.GAME;
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}
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public void switchCharactersheet()
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{
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if (state == UIState.CHARACTER)
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{
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closeCharactersheet();
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}
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else
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{
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openCharactersheet();
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}
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}
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public void openOptions()
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{
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options.SetActive(true);
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GameObject.Find("AudioHandler").GetComponent<AudioHandler>().setSlider();
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hideOtherElements(options);
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state = UIState.PAUSEOPTIONS;
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GameObject.Find("ScrollbarOptions").GetComponent<Scrollbar>().value = 1f;
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}
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public void closeOptions()
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{
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options.SetActive(false);
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state = UIState.PAUSE;
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openPauseMenu();
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}
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public void openCharactersheet()
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{
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hideOtherElements(charactersheet);
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state = UIState.CHARACTER;
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}
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public void closeCharactersheet()
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{
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charactersheet.transform.localScale = new Vector3(0, 0, 0);
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showHUD();
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state = UIState.GAME;
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}
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public void switchInventory()
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{
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if (state == UIState.INVENTORY)
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{
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closeInventory();
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}
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else
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{
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openInventory();
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}
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}
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public void openInventory()
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{
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hideOtherElements(inventory);
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state = UIState.INVENTORY;
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}
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public void closeInventory()
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{
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inventory.transform.localScale = new Vector3(0, 0, 0);
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showHUD();
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state = UIState.GAME;
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}
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public void openFight()
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{
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GameObject.Find("txtRounds").GetComponent<Text>().text = "-1";
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hideOtherElements(fight);
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state = UIState.FIGHT;
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}
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public void closeFight()
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{
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fight.transform.localScale = new Vector3(0, 0, 0);
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showHUD();
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state = UIState.GAME;
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}
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public void showHUD()
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{
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playerHUD.transform.localScale = new Vector3(1,1,1);
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compass.transform.localScale = new Vector3(1, 1, 1);
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buttonsHUD.transform.localScale = new Vector3(1, 1, 1);
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}
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public void openMainMenu()
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{
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GameObject.Find("SceneHandlerLoaded").GetComponent<SceneHandler>().openMenuScene();
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}
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public void switchPauseMenu()
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{
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if (state == UIState.GAME || state == UIState.CHARACTER || state == UIState.PAUSE || state == UIState.QUEST)
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{
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if (state == UIState.PAUSE)
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{
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closePauseMenu();
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}
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else
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{
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if (state == UIState.GAME)
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{
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openPauseMenu();
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}
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else
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{
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hideOtherElements(null);
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showHUD();
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state = UIState.GAME;
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}
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}
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}
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}
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public void switchQuestLog()
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{
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if (state == UIState.QUEST)
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{
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closeQuestLog();
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}
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else
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{
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openQuestLog();
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}
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}
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public void openQuestLog()
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{
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questlog.GetComponent<QuestLog>().showQuests();
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state = UIState.QUEST;
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hideOtherElements(questlog);
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}
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public void closeQuestLog()
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{
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questlog.transform.localScale = new Vector3(0,0,0);
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state = UIState.GAME;
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showHUD();
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}
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public void adaptScreen()
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{
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GameObject resolution = GameObject.Find("dropResolution");
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GameObject mode = GameObject.Find("dropMode");
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switch (resolution.GetComponent<Dropdown>().value)
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{
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case 0:
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Screen.SetResolution(800,600, Screen.fullScreenMode);
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break;
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case 1:
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Screen.SetResolution(1280, 800, Screen.fullScreenMode);
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break;
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case 2:
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Screen.SetResolution(1920,1080, Screen.fullScreenMode);
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break;
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}
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switch (mode.GetComponent<Dropdown>().value)
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{
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case 0:
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if (Screen.fullScreenMode != FullScreenMode.Windowed)
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{
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Screen.fullScreenMode = FullScreenMode.Windowed;
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}
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break;
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case 1:
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if (Screen.fullScreenMode != FullScreenMode.ExclusiveFullScreen)
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{
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Screen.fullScreenMode = FullScreenMode.ExclusiveFullScreen;
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}
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break;
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case 2:
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if (Screen.fullScreenMode != FullScreenMode.FullScreenWindow)
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{
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Screen.fullScreenMode = FullScreenMode.FullScreenWindow;
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}
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break;
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}
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}
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public void openPauseMenu()
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{
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hideOtherElements(pauseMenu);
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state = UIState.PAUSE;
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}
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public void closePauseMenu()
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{
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pauseMenu.transform.localScale = new Vector3(0, 0, 0);
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showHUD();
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state = UIState.GAME;
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}
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public void showDeathScreen()
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{
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state = UIState.DEATH;
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hideOtherElements(deathscreen);
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}
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public void hideOtherElements(GameObject obj)
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{
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for (int i = 0; i < GameObject.Find("Canvas").transform.childCount; i++)
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{
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if (!GameObject.Find("Canvas").transform.GetChild(i).gameObject.Equals(obj))
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{
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GameObject.Find("Canvas").transform.GetChild(i).localScale = new Vector3(0, 0, 0);
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}
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}
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if (obj != null)
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{
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obj.transform.localScale = new Vector3(1, 1, 1);
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}
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if (obj != fight)
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{
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showHUD();
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}
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}
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public void displayInformation(string information)
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{
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GameObject.Find("txtObjectName").GetComponent<Text>().text = information;
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this.information.transform.localScale = new Vector3(1, 1, 1);
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}
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public void hideInformation()
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{
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information.transform.localScale = new Vector3(0, 0, 0);
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}
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public void showMessage(string message)
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{
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this.message.GetComponent<LogWriter>().addMessage(message);
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}
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public void updateFightInterface(GameObject enemy, GameObject player)
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{
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updateFightInterfacePlayer(player);
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updateFightInterfaceEnemy(enemy);
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updateFightInterfaceActions(player);
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GameObject.Find("txtRounds").GetComponent<Text>().text = (int.Parse(GameObject.Find("txtRounds").GetComponent<Text>().text) + 1).ToString();
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}
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private void updateFightInterfaceActions(GameObject player)
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{
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GameObject actionFour = GameObject.Find("action4");
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GameObject actionFive = GameObject.Find("action5");
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GameObject actionSix = GameObject.Find("action6");
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player.GetComponent<Player>().displayAction(0, actionFour.transform.Find("imgAction").gameObject, actionFour.transform.Find("descAction").gameObject);
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player.GetComponent<Player>().displayAction(1, actionFive.transform.Find("imgAction").gameObject, actionFive.transform.Find("descAction").gameObject);
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player.GetComponent<Player>().displayAction(2, actionSix.transform.Find("imgAction").gameObject, actionSix.transform.Find("descAction").gameObject);
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}
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private void updateFightInterfacePlayer(GameObject player)
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{
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// { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence };
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int[] playerStats = player.GetComponent<Player>().getStats();
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Dictionary<string, int> equipment = inventory.GetComponent<Inventory>().getEquipmentBonus();
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GameObject foreground = GameObject.Find("healthForegroundPlayer");
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GameObject background = GameObject.Find("healthBackgroundPlayer");
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GameObject text = GameObject.Find("healthTextPlayer");
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updateBar(foreground, background, text, playerStats[1] + equipment["HP"], playerStats[0]);
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foreground = GameObject.Find("secondaryForegroundPlayer");
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background = GameObject.Find("secondaryBackgroundPlayer");
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text = GameObject.Find("secondaryTextPlayer");
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updateBar(foreground, background, text, playerStats[3] + equipment["MP"], playerStats[2]);
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}
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private void updateFightInterfaceEnemy(GameObject enemy)
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{
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// { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence };
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int[] enemyStats = enemy.GetComponent<Enemy>().getStats();
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GameObject foreground = GameObject.Find("healthForegroundEnemy");
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GameObject background = GameObject.Find("healthBackgroundEnemy");
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GameObject text = GameObject.Find("healthTextEnemy");
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updateBar(foreground, background, text, enemyStats[1], enemyStats[0]);
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foreground = GameObject.Find("secondaryForegroundEnemy");
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background = GameObject.Find("secondaryBackgroundEnemy");
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text = GameObject.Find("secondaryTextEnemy");
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updateBar(foreground, background, text, enemyStats[3], enemyStats[2]);
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}
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public void adjustInformation(Player player)
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{
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// { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence, level, experience, maxExperience, points};
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int[] playerStats = player.GetComponent<Player>().getStats();
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Dictionary<string, int> equipment = inventory.GetComponent<Inventory>().getEquipmentBonus();
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GameObject.Find("txtStrength").GetComponent<Text>().text = "STR: " + playerStats[4] + " (+" + equipment["STR"] + ")";
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GameObject.Find("txtDexterity").GetComponent<Text>().text = "DEX: " + playerStats[5] + " (+" + equipment["DEX"] + ")";
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GameObject.Find("txtIntelligence").GetComponent<Text>().text = "INT: " + playerStats[6] + " (+" + equipment["INT"] + ")";
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GameObject.Find("txtHealth").GetComponent<Text>().text = "Health: " + playerStats[1] + " (+" + equipment["HP"] + ")";
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GameObject.Find("txtSecondary").GetComponent<Text>().text = "Mana: " + playerStats[3] + " (+" + equipment["MP"] + ")";
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updateHealthUI(playerStats[0], playerStats[1] + equipment["HP"]);
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updateSecondaryUI(playerStats[2], playerStats[3] + equipment["MP"]);
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updateExperienceUI(playerStats[8], playerStats[9]);
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player.updateName(GameObject.Find("txtName").GetComponent<Text>());
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updatePoints(playerStats[10]);
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player.displaySkills(GameObject.Find("pnlSkills"));
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}
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private void updatePoints(int points)
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{
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GameObject strength = GameObject.Find("btnStrengthIncrease");
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GameObject dexterity = GameObject.Find("btnDexterityIncrease");
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GameObject intelligence = GameObject.Find("btnIntelligenceIncrease");
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GameObject health = GameObject.Find("btnHealthIncrease");
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GameObject secondary = GameObject.Find("btnSecondaryIncrease");
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GameObject txtPoints = GameObject.Find("txtPoints");
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txtPoints.GetComponent<Text>().text = "Your available points: " + points;
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if (points > 0)
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{
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strength.transform.localScale = new Vector3(1, 1, 1);
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dexterity.transform.localScale = new Vector3(1, 1, 1);
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intelligence.transform.localScale = new Vector3(1, 1, 1);
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health.transform.localScale = new Vector3(1, 1, 1);
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secondary.transform.localScale = new Vector3(1, 1, 1);
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}
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else
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{
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strength.transform.localScale = new Vector3(0, 0, 0);
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dexterity.transform.localScale = new Vector3(0, 0, 0);
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intelligence.transform.localScale = new Vector3(0, 0, 0);
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health.transform.localScale = new Vector3(0, 0, 0);
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secondary.transform.localScale = new Vector3(0, 0, 0);
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}
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}
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private void updateHealthUI(int health, int maxHealth)
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{
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GameObject foreground = GameObject.Find("healthForegroundInformation");
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GameObject background = GameObject.Find("healthBackgroundInformation");
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GameObject text = GameObject.Find("healthTextInformation");
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updateBar(foreground, background, text, maxHealth, health);
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}
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private void updateSecondaryUI(int secondary, int maxSecondary)
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{
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GameObject foreground = GameObject.Find("secondaryForegroundInformation");
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GameObject background = GameObject.Find("secondaryBackgroundInformation");
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GameObject text = GameObject.Find("secondaryTextInformation");
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updateBar(foreground, background, text, maxSecondary, secondary);
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}
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private void updateExperienceUI(int experience, int maxExperience)
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{
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GameObject foreground = GameObject.Find("experienceForeground");
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GameObject background = GameObject.Find("experienceBackground");
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GameObject text = GameObject.Find("experienceText");
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updateBar(foreground, background, text, maxExperience, experience);
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}
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public void updateHUD(Player player)
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{
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// { health, maxHealth, secondary, maxSecondary, strength, dexterity, intelligence, level, experience, maxExperience};
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int[] playerStats = player.GetComponent<Player>().getStats();
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Dictionary<string, int> equipment = inventory.GetComponent<Inventory>().getEquipmentBonus();
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GameObject information = GameObject.Find("txtInformationHUD");
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player.updateNameHUD(information.GetComponent<Text>());
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GameObject foreground = GameObject.Find("healthForegroundHUD");
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GameObject background = GameObject.Find("healthBackgroundHUD");
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updateBar(foreground, background, null, playerStats[1] + equipment["HP"], playerStats[0]);
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foreground = GameObject.Find("secondaryForegroundHUD");
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background = GameObject.Find("secondaryBackgroundHUD");
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updateBar(foreground, background, null, playerStats[3] + equipment["MP"], playerStats[2]);
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}
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public void updateBar(GameObject bar, GameObject barBackground, GameObject textField, int maxValue, int minValue)
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{
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string text = minValue + "/" + maxValue;
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double percentage = 0;
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||||
if (maxValue > 0)
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||||
{
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||||
percentage = (1 / (double)maxValue) * minValue;
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}
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||||
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float change = (float)(barBackground.GetComponent<RectTransform>().rect.width - (barBackground.GetComponent<RectTransform>().rect.width * percentage));
|
||||
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if (textField != null)
|
||||
{
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textField.GetComponent<Text>().text = text;
|
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}
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bar.GetComponent<RectTransform>().offsetMax = new Vector2(-change, bar.GetComponent<RectTransform>().offsetMax.y);
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}
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public void openIntroduction()
|
||||
{
|
||||
GameObject.Find("AudioHandler").GetComponent<AudioHandler>().Start();
|
||||
if (PlayerPrefs.GetInt("isLoad") == 0)
|
||||
{
|
||||
GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>().resetGame(PlayerPrefs.GetInt("cityAmount"));
|
||||
GameObject.Find("Player").GetComponent<Player>().generatePlayer();
|
||||
GameObject.Find("Player").GetComponent<Player>().finishPlayerCreation();
|
||||
hideOtherElements(introduction);
|
||||
state = UIState.TUTORIAL;
|
||||
}
|
||||
else
|
||||
{
|
||||
FileHandler.loadGame(GameObject.Find("Player").GetComponent<Player>(), GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>(), GameObject.Find("Inventory").GetComponent<Inventory>(), GameObject.Find("QuestLog").GetComponent<QuestLog>());
|
||||
hideOtherElements(introduction);
|
||||
introduction.transform.localScale = new Vector3(0, 0, 0);
|
||||
tutorial.transform.localScale = new Vector3(0,0,0);
|
||||
showHUD();
|
||||
state = UIState.GAME;
|
||||
}
|
||||
updatePlayerHUD();
|
||||
}
|
||||
|
||||
public void closeTutorial()
|
||||
{
|
||||
tutorial.transform.localScale = new Vector3(0,0,0);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user