Fixed compass and hud bug, v1.0.2

This commit is contained in:
Nicola Sovic 2022-02-24 18:24:37 +01:00
parent 94bff88d4c
commit cb4a5ae768

View File

@ -219,6 +219,7 @@ namespace Assets.Scripts
public void closeCharactersheet()
{
charactersheet.transform.localScale = new Vector3(0, 0, 0);
showHUD();
state = UIState.GAME;
}
@ -232,6 +233,7 @@ namespace Assets.Scripts
public void closeMap()
{
map.transform.localScale = new Vector3(0, 0, 0);
showHUD();
state = UIState.GAME;
}
@ -252,6 +254,7 @@ namespace Assets.Scripts
public void showHUD()
{
playerHUD.transform.localScale = new Vector3(1,1,1);
compass.transform.localScale = new Vector3(1, 1, 1);
}
public void openMainMenu()
@ -298,7 +301,6 @@ namespace Assets.Scripts
public void closeQuestLog()
{
questlog.transform.localScale = new Vector3(0,0,0);
compass.transform.localScale = new Vector3(1, 1, 1);
state = UIState.GAME;
showHUD();
}
@ -353,8 +355,7 @@ namespace Assets.Scripts
public void closePauseMenu()
{
pauseMenu.transform.localScale = new Vector3(0, 0, 0);
compass.transform.localScale = new Vector3(1,1,1);
playerHUD.transform.localScale = new Vector3(1, 1, 1);
showHUD();
state = UIState.GAME;
}