Fixed compass and hud bug, v1.0.2
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@ -219,6 +219,7 @@ namespace Assets.Scripts
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public void closeCharactersheet()
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{
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charactersheet.transform.localScale = new Vector3(0, 0, 0);
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showHUD();
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state = UIState.GAME;
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}
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@ -232,6 +233,7 @@ namespace Assets.Scripts
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public void closeMap()
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{
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map.transform.localScale = new Vector3(0, 0, 0);
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showHUD();
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state = UIState.GAME;
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}
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@ -252,6 +254,7 @@ namespace Assets.Scripts
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public void showHUD()
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{
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playerHUD.transform.localScale = new Vector3(1,1,1);
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compass.transform.localScale = new Vector3(1, 1, 1);
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}
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public void openMainMenu()
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@ -298,7 +301,6 @@ namespace Assets.Scripts
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public void closeQuestLog()
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{
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questlog.transform.localScale = new Vector3(0,0,0);
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compass.transform.localScale = new Vector3(1, 1, 1);
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state = UIState.GAME;
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showHUD();
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}
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@ -353,8 +355,7 @@ namespace Assets.Scripts
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public void closePauseMenu()
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{
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pauseMenu.transform.localScale = new Vector3(0, 0, 0);
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compass.transform.localScale = new Vector3(1,1,1);
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playerHUD.transform.localScale = new Vector3(1, 1, 1);
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showHUD();
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state = UIState.GAME;
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}
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