Added water, added EasterEggs, fixed city count, added hud button functions, v1.2.0
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m_AnchorMin: {x: 0.9, y: 0.25}
|
m_AnchorMin: {x: 0.9, y: 0.25}
|
||||||
m_AnchorMax: {x: 1, y: 0.7}
|
m_AnchorMax: {x: 1, y: 0.7}
|
||||||
|
|||||||
@ -121,6 +121,24 @@ namespace Assets.Scripts
|
|||||||
EventSystem.current.SetSelectedGameObject(null);
|
EventSystem.current.SetSelectedGameObject(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void switchCharactersheet()
|
||||||
|
{
|
||||||
|
audioHandler.playButtonClick();
|
||||||
|
uihandler.switchCharactersheet();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void switchQuestlog()
|
||||||
|
{
|
||||||
|
audioHandler.playButtonClick();
|
||||||
|
uihandler.switchQuestLog();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void switchOptions()
|
||||||
|
{
|
||||||
|
audioHandler.playButtonClick();
|
||||||
|
uihandler.switchPauseMenu();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
47
Assets/Scripts/EasterEggHandler.cs
Normal file
47
Assets/Scripts/EasterEggHandler.cs
Normal file
@ -0,0 +1,47 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Assets.Scripts
|
||||||
|
{
|
||||||
|
class EasterEggHandler
|
||||||
|
{
|
||||||
|
public static void applyEasterEgg(Player player)
|
||||||
|
{
|
||||||
|
applyNameEasterEgg(player);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void applyNameEasterEgg(Player player)
|
||||||
|
{
|
||||||
|
//maxHealth, maxSecondary, strength, dexterity, intelligence
|
||||||
|
int[] result = new int[5];
|
||||||
|
switch (player.getPlayerName().ToLower())
|
||||||
|
{
|
||||||
|
case "threetimes8":
|
||||||
|
result[0] = 240;
|
||||||
|
result[1] = 240;
|
||||||
|
result[2] = 24;
|
||||||
|
result[3] = 24;
|
||||||
|
result[4] = 24;
|
||||||
|
break;
|
||||||
|
case "finnchen123":
|
||||||
|
result[0] = 1230;
|
||||||
|
result[1] = 1230;
|
||||||
|
result[2] = 123;
|
||||||
|
result[3] = 123;
|
||||||
|
result[4] = 123;
|
||||||
|
break;
|
||||||
|
case "thefluffeypanda":
|
||||||
|
result[0] = 470;
|
||||||
|
result[1] = 470;
|
||||||
|
result[2] = 47;
|
||||||
|
result[3] = 47;
|
||||||
|
result[4] = 47;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
player.setStats(result);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -250,6 +250,15 @@ namespace Assets.Scripts
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void setStats(int[] stats)
|
||||||
|
{
|
||||||
|
maxHealth = stats[0];
|
||||||
|
maxSecondary = stats[1];
|
||||||
|
strength = stats[2];
|
||||||
|
dexterity = stats[3];
|
||||||
|
intelligence = stats[4];
|
||||||
|
}
|
||||||
|
|
||||||
public void displayAction(int index, GameObject image, GameObject desc)
|
public void displayAction(int index, GameObject image, GameObject desc)
|
||||||
{
|
{
|
||||||
skills[index].display(image, desc, secondary);
|
skills[index].display(image, desc, secondary);
|
||||||
@ -470,5 +479,10 @@ namespace Assets.Scripts
|
|||||||
skills[i-1].displaySkill(skill.transform.Find("imgAction").gameObject, skill.transform.Find("descAction").gameObject);
|
skills[i-1].displaySkill(skill.transform.Find("imgAction").gameObject, skill.transform.Find("descAction").gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public string getPlayerName()
|
||||||
|
{
|
||||||
|
return playername;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -26,6 +26,7 @@ namespace Assets.Scripts
|
|||||||
public GameObject tooltip;
|
public GameObject tooltip;
|
||||||
public GameObject tutorial;
|
public GameObject tutorial;
|
||||||
public GameObject buttonsHUD;
|
public GameObject buttonsHUD;
|
||||||
|
public GameObject waterLayer;
|
||||||
|
|
||||||
public UIState state;
|
public UIState state;
|
||||||
|
|
||||||
@ -43,6 +44,19 @@ namespace Assets.Scripts
|
|||||||
if (state == UIState.GAME)
|
if (state == UIState.GAME)
|
||||||
{
|
{
|
||||||
updatePlayerHUD();
|
updatePlayerHUD();
|
||||||
|
switchWaterLayer();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void switchWaterLayer()
|
||||||
|
{
|
||||||
|
if (GameObject.Find("Player").transform.position.y < -1)
|
||||||
|
{
|
||||||
|
waterLayer.transform.localScale = new Vector3(1, 1, 1);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
waterLayer.transform.localScale = new Vector3(0, 0, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -354,6 +368,10 @@ namespace Assets.Scripts
|
|||||||
{
|
{
|
||||||
obj.transform.localScale = new Vector3(1, 1, 1);
|
obj.transform.localScale = new Vector3(1, 1, 1);
|
||||||
}
|
}
|
||||||
|
if (obj != fight && state != UIState.CHARACTERCREATION && state != UIState.MAINMENU)
|
||||||
|
{
|
||||||
|
showHUD();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void displayInformation(string information)
|
public void displayInformation(string information)
|
||||||
|
|||||||
@ -82,9 +82,20 @@ public class WorldGenerator : MonoBehaviour
|
|||||||
int chance = rand.Next(1,11);
|
int chance = rand.Next(1,11);
|
||||||
Vector3 mapPos = new Vector3(pos.x * 100, 0, pos.z * 100);
|
Vector3 mapPos = new Vector3(pos.x * 100, 0, pos.z * 100);
|
||||||
if (chance == 1)
|
if (chance == 1)
|
||||||
|
{
|
||||||
|
if (cityAmount > 0)
|
||||||
{
|
{
|
||||||
newTile = Instantiate(city, mapPos, Quaternion.identity);
|
newTile = Instantiate(city, mapPos, Quaternion.identity);
|
||||||
name = city.name;
|
name = city.name;
|
||||||
|
cityAmount--;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
newTile = Instantiate(tile, mapPos, Quaternion.identity);
|
||||||
|
name = tile.name;
|
||||||
|
noise.applyNoise(newTile);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
9
Assets/Standard Assets.meta
Normal file
9
Assets/Standard Assets.meta
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
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|
||||||
|
guid: c6195a43a0187a34e9c6be23520d3766
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||||||
|
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|
timeCreated: 1436977287
|
||||||
|
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|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
6
Assets/Standard Assets/Environment.meta
Normal file
6
Assets/Standard Assets/Environment.meta
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: 6ca8c4e270f964e0da9f731d7d34b123
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folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
6
Assets/Standard Assets/Environment/SpeedTree.meta
Normal file
6
Assets/Standard Assets/Environment/SpeedTree.meta
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
fileFormatVersion: 2
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DefaultImporter:
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userData:
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assetBundleName:
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@ -0,0 +1,52 @@
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|
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|
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|
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|
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|
userData:
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|
assetBundleName:
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||||||
@ -0,0 +1,33 @@
|
|||||||
|
%YAML 1.1
|
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!21 &2100000
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|
m_Shader: {fileID: 14001, guid: 0000000000000000f000000000000000, type: 0}
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|
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|
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|
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|
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|
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|
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||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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||||||
|
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|
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Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user