TalesOfNovariel/Assets/Scripts/EasterEggHandler.cs

48 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scripts
{
class EasterEggHandler
{
public static void applyEasterEgg(Player player)
{
applyNameEasterEgg(player);
}
private static void applyNameEasterEgg(Player player)
{
//maxHealth, maxSecondary, strength, dexterity, intelligence
int[] result = new int[5];
switch (player.getPlayerName().ToLower())
{
case "threetimes8":
result[0] = 240;
result[1] = 240;
result[2] = 24;
result[3] = 24;
result[4] = 24;
break;
case "finnchen123":
result[0] = 1230;
result[1] = 1230;
result[2] = 123;
result[3] = 123;
result[4] = 123;
break;
case "thefluffeypanda":
result[0] = 470;
result[1] = 470;
result[2] = 47;
result[3] = 47;
result[4] = 47;
break;
}
player.setStats(result);
}
}
}