Reworked controls and fixed equipment generation with Place = Bag
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@@ -74,6 +74,7 @@ public class Controls : MonoBehaviour
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public void FixedUpdate()
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{
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Debug.Log(playerInput.currentControlScheme);
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if (direction != MoveDirection.None)
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{
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AxisEventData data = new AxisEventData(EventSystem.current);
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