Reworked controls and fixed equipment generation with Place = Bag

This commit is contained in:
Finnchen123
2025-06-07 12:09:07 +02:00
parent faebc757f6
commit dd1b3db417
6 changed files with 54 additions and 17 deletions

View File

@@ -74,6 +74,7 @@ public class Controls : MonoBehaviour
public void FixedUpdate()
{
Debug.Log(playerInput.currentControlScheme);
if (direction != MoveDirection.None)
{
AxisEventData data = new AxisEventData(EventSystem.current);