Reworked controls and fixed equipment generation with Place = Bag

This commit is contained in:
Finnchen123
2025-06-07 12:09:07 +02:00
parent faebc757f6
commit dd1b3db417
6 changed files with 54 additions and 17 deletions

View File

@@ -183,7 +183,6 @@ namespace Assets.Scripts.Player
}
public void rotate(Vector2 input, Vector2 speed){
Debug.Log(input.x * speed.x);
transform.Rotate(Vector3.up, input.x * speed.x * 5);// * Time.deltaTime);
}