Reworked main menu to be a bit more "modern"
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@@ -24,8 +24,8 @@ namespace Assets.Scripts
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}
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if (!hasSceneHandler)
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{
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DontDestroyOnLoad(this.gameObject);
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this.gameObject.name = "SceneHandlerLoaded";
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DontDestroyOnLoad(gameObject);
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gameObject.name = "SceneHandlerLoaded";
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}
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}
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@@ -22,29 +22,13 @@ namespace Assets.Scripts.Menu
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FileHandler.loadOptions(false);
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options.transform.localScale = new Vector3(0,0,0);
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characterCreation.transform.localScale = new Vector3(0,0,0);
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mainMenu.transform.localScale = new Vector3(1,1,1);
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SteamWorksHandler.getStandardAchievement("StartAchievement");
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EventSystem.current.SetSelectedGameObject(GameObject.Find("btnStart"));
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}
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public void startGame(SceneHandler sceneHandler)
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{
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int cityAmount = 0;
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switch (GameObject.Find("dropSize").GetComponent<Dropdown>().value)
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{
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case 0:
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cityAmount = 5;
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break;
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case 1:
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cityAmount = 10;
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break;
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case 2:
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cityAmount = 20;
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break;
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case 3:
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cityAmount = 40;
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break;
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}
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int cityAmount = GameObject.Find("dropSize").GetComponent<Dropdown>().value * 5 + 5;
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PlayerPrefs.SetInt("cityAmount", cityAmount);
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PlayerPrefs.SetInt("class", GameObject.Find("dropClass").GetComponent<Dropdown>().value);
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PlayerPrefs.SetInt("race", GameObject.Find("dropRace").GetComponent<Dropdown>().value);
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@@ -102,7 +86,6 @@ namespace Assets.Scripts.Menu
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{
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options.transform.localScale = new Vector3(0,0,0);
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characterCreation.transform.localScale = new Vector3(1,1,1);
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mainMenu.transform.localScale = new Vector3(0,0,0);
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EventSystem.current.SetSelectedGameObject(GameObject.Find("inName"));
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}
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@@ -110,7 +93,6 @@ namespace Assets.Scripts.Menu
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{
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options.transform.localScale = new Vector3(0,0,0);
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characterCreation.transform.localScale = new Vector3(0,0,0);
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mainMenu.transform.localScale = new Vector3(1,1,1);
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EventSystem.current.SetSelectedGameObject(GameObject.Find("btnStart"));
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}
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@@ -118,7 +100,6 @@ namespace Assets.Scripts.Menu
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{
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options.transform.localScale = new Vector3(1,1,1);
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characterCreation.transform.localScale = new Vector3(0,0,0);
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mainMenu.transform.localScale = new Vector3(0,0,0);
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FileHandler.loadOptionDisplay();
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EventSystem.current.SetSelectedGameObject(GameObject.Find("btnAudio"));
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showOptionView("audio");
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@@ -128,7 +109,6 @@ namespace Assets.Scripts.Menu
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{
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options.transform.localScale = new Vector3(0,0,0);
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characterCreation.transform.localScale = new Vector3(0,0,0);
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mainMenu.transform.localScale = new Vector3(1,1,1);
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EventSystem.current.SetSelectedGameObject(GameObject.Find("btnStart"));
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}
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