Fixed class behaviour, fixed fight mechanic, fixed skill usage
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@@ -1689,7 +1689,7 @@ MonoBehaviour:
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 6
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m_IntArgument: 3
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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@@ -13700,7 +13700,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: Fenster
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m_Text: Window
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--- !u!222 &709576934
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@@ -13917,7 +13917,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: Deutsch
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m_Text: 800x600
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--- !u!222 &722907595
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@@ -39119,7 +39119,7 @@ MonoBehaviour:
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 4
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m_IntArgument: 2
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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