Fixed class behaviour, fixed fight mechanic, fixed skill usage
This commit is contained in:
@@ -8,7 +8,7 @@ using UnityEngine;
|
||||
|
||||
namespace Assets.Scripts.Classes
|
||||
{
|
||||
public class BasicClass
|
||||
public abstract class BasicClass
|
||||
{
|
||||
public string classname;
|
||||
protected int dexterityBonus;
|
||||
@@ -39,19 +39,23 @@ namespace Assets.Scripts.Classes
|
||||
|
||||
public void loadHandObjects()
|
||||
{
|
||||
GameObject leftHandPrefab = Resources.Load<GameObject>("Prefabs/"+leftHandName);
|
||||
GameObject rightHandPrefab = Resources.Load<GameObject>("Prefabs/"+rightHandName);
|
||||
GameObject leftHandPrefab = Resources.Load<GameObject>("Prefabs/" + leftHandName);
|
||||
GameObject rightHandPrefab = Resources.Load<GameObject>("Prefabs/" + rightHandName);
|
||||
|
||||
GameObject leftHandParent = GameObject.Find("leftHand");
|
||||
GameObject rightHandParent = GameObject.Find("rightHand");
|
||||
|
||||
if(leftHandPrefab != null){
|
||||
if (leftHandPrefab != null)
|
||||
{
|
||||
GameObject leftHand = GameObject.Instantiate(leftHandPrefab, leftHandParent.transform);
|
||||
}
|
||||
|
||||
if(rightHandPrefab != null){
|
||||
if (rightHandPrefab != null)
|
||||
{
|
||||
GameObject rightHand = GameObject.Instantiate(rightHandPrefab, rightHandParent.transform);
|
||||
}
|
||||
}
|
||||
|
||||
public abstract void GenerateSkills(BasicSkill[] skills);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,5 +17,10 @@ namespace Assets.Scripts.Classes
|
||||
leftHandName = "smallShield";
|
||||
rightHandName = "wand";
|
||||
}
|
||||
|
||||
public override void GenerateSkills(BasicSkill[] skills)
|
||||
{
|
||||
//TODO
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,5 +20,15 @@ namespace Assets.Scripts.Classes
|
||||
leftHandName = "orb";
|
||||
rightHandName = "wand";
|
||||
}
|
||||
|
||||
public override void GenerateSkills(BasicSkill[] skills)
|
||||
{
|
||||
skills[0] = new BasicSkill(20, 1, 0, "Icicle", "Skills/Mage/Icicle", null);
|
||||
skills[0].setDescription(TextHandler.getText("icicleDesc"));
|
||||
skills[1] = new BasicSkill(0, 5, 1, "Teleport", "Skills/Mage/Teleport", null);
|
||||
skills[1].setDescription(TextHandler.getText("teleportDesc"));
|
||||
skills[2] = new BasicSkill(35, 30, 4, "Fireball", "Skills/Mage/Fireball", null);
|
||||
skills[2].setDescription(TextHandler.getText("fireballDesc"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,5 +19,15 @@ namespace Assets.Scripts.Classes
|
||||
leftHandName = "smallShield";
|
||||
rightHandName = "dagger";
|
||||
}
|
||||
|
||||
public override void GenerateSkills(BasicSkill[] skills)
|
||||
{
|
||||
skills[0] = new BasicSkill(20, 0, 0, "Stab", "Skills/Thief/Stab", null);
|
||||
skills[0].setDescription(TextHandler.getText("stabDesc"));
|
||||
skills[1] = new BasicSkill(0, 5, 1, "SmokeScreen", "Skills/Thief/SmokeScreen", null);
|
||||
skills[1].setDescription(TextHandler.getText("smokeScreenDesc"));
|
||||
skills[2] = new BasicSkill(35, 30, 4, "Heartstop", "Skills/Thief/Heartstop", null);
|
||||
skills[2].setDescription(TextHandler.getText("heartStopDesc"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,5 +19,15 @@ namespace Assets.Scripts.Classes
|
||||
leftHandName = "shield";
|
||||
rightHandName = "sword";
|
||||
}
|
||||
|
||||
public override void GenerateSkills(BasicSkill[] skills)
|
||||
{
|
||||
skills[0] = new BasicSkill(20, 0, 0, "Slash", "Skills/Warrior/Slash", null);
|
||||
skills[0].setDescription(TextHandler.getText("slashDesc"));
|
||||
skills[1] = new BasicSkill(0, 10, 1, "Block", "Skills/Warrior/Block", null);
|
||||
skills[1].setDescription(TextHandler.getText("blockDesc"));
|
||||
skills[2] = new BasicSkill(35, 30, 4, "Execution", "Skills/Warrior/Execution", null);
|
||||
skills[2].setDescription(TextHandler.getText("executionDesc"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -237,22 +237,6 @@ public class Controls : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
public void OnSkillFive()
|
||||
{
|
||||
if (uihandler.isPlayerInFight())
|
||||
{
|
||||
fight.GetComponent<Fight>().playerAction(5);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnSkillSix()
|
||||
{
|
||||
if (uihandler.isPlayerInFight())
|
||||
{
|
||||
fight.GetComponent<Fight>().playerAction(6);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnDisarm()
|
||||
{
|
||||
if (player.GetComponent<PlayerGameObject>().isArmed)
|
||||
|
||||
@@ -54,18 +54,12 @@ public class Fight : MonoBehaviour
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
//User waits
|
||||
break;
|
||||
case 3:
|
||||
playerDamage = player.GetComponent<PlayerGameObject>().calculateDamage();
|
||||
break;
|
||||
case 4:
|
||||
skillnumber = 0;
|
||||
break;
|
||||
case 5:
|
||||
case 3:
|
||||
skillnumber = 1;
|
||||
break;
|
||||
case 6:
|
||||
case 4:
|
||||
skillnumber = 2;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -61,7 +61,7 @@ namespace Assets.Scripts.Menu
|
||||
int role = GameObject.Find("dropClass").GetComponent<Dropdown>().value;
|
||||
int race = GameObject.Find("dropRace").GetComponent<Dropdown>().value;
|
||||
BasicRace playerRace = new BasicRace();
|
||||
BasicClass playerClass = new BasicClass();
|
||||
BasicClass playerClass = new DruidClass();
|
||||
switch (role)
|
||||
{
|
||||
case 0:
|
||||
|
||||
@@ -107,7 +107,7 @@ namespace Assets.Scripts.Player
|
||||
public void generatePlayer()
|
||||
{
|
||||
BasicRace race = new BasicRace();
|
||||
BasicClass role = new BasicClass();
|
||||
BasicClass role = new DruidClass();
|
||||
switch (PlayerPrefs.GetInt("class"))
|
||||
{
|
||||
case 0:
|
||||
@@ -183,7 +183,8 @@ namespace Assets.Scripts.Player
|
||||
}
|
||||
|
||||
public void rotate(Vector2 input, Vector2 speed){
|
||||
transform.Rotate(Vector3.up, input.x * speed.x);// * Time.deltaTime);
|
||||
Debug.Log(input.x * speed.x);
|
||||
transform.Rotate(Vector3.up, input.x * speed.x * 5);// * Time.deltaTime);
|
||||
}
|
||||
|
||||
public void getRotation()
|
||||
|
||||
@@ -65,41 +65,7 @@ namespace Assets.Scripts.Player
|
||||
|
||||
private void generateSkills()
|
||||
{
|
||||
switch (role.classname)
|
||||
{
|
||||
case "Warrior":
|
||||
skills[0] = new BasicSkill(20, 10, 2, "Slash", "Skills/Warrior/Slash", null);
|
||||
skills[0].setDescription(TextHandler.getText("slashDesc"));
|
||||
skills[1] = new BasicSkill(0, 5, 1, "Block", "Skills/Warrior/Block", null);
|
||||
skills[1].setDescription(TextHandler.getText("blockDesc"));
|
||||
skills[2] = new BasicSkill(35, 30, 4, "Execution", "Skills/Warrior/Execution", null);
|
||||
skills[2].setDescription(TextHandler.getText("executionDesc"));
|
||||
break;
|
||||
case "Thief":
|
||||
skills[0] = new BasicSkill(20, 10, 2, "Stab", "Skills/Thief/Stab", null);
|
||||
skills[0].setDescription(TextHandler.getText("stabDesc"));
|
||||
skills[1] = new BasicSkill(0, 5, 1, "SmokeScreen", "Skills/Thief/SmokeScreen", null);
|
||||
skills[1].setDescription(TextHandler.getText("smokeScreenDesc"));
|
||||
skills[2] = new BasicSkill(35, 30, 4, "Heartstop", "Skills/Thief/Heartstop", null);
|
||||
skills[2].setDescription(TextHandler.getText("heartStopDesc"));
|
||||
break;
|
||||
case "Mage":
|
||||
skills[0] = new BasicSkill(20, 10, 2, "Icicle", "Skills/Mage/Icicle", null);
|
||||
skills[0].setDescription(TextHandler.getText("icicleDesc"));
|
||||
skills[1] = new BasicSkill(0, 5, 1, "Teleport", "Skills/Mage/Teleport", null);
|
||||
skills[1].setDescription(TextHandler.getText("teleportDesc"));
|
||||
skills[2] = new BasicSkill(35, 30, 4, "Fireball", "Skills/Mage/Fireball", null);
|
||||
skills[2].setDescription(TextHandler.getText("fireballDesc"));
|
||||
break;
|
||||
case "Druid":
|
||||
skills[0] = new BasicSkill(20, 10, 2, "Stab", "Skills/Thief/Stab", null);
|
||||
skills[0].setDescription(TextHandler.getText("stabDesc"));
|
||||
skills[1] = new BasicSkill(0, 5, 1, "SmokeScreen", "Skills/Thief/SmokeScreen", null);
|
||||
skills[1].setDescription(TextHandler.getText("smokeScreenDesc"));
|
||||
skills[2] = new BasicSkill(35, 30, 4, "Heartstop", "Skills/Thief/Heartstop", null);
|
||||
skills[2].setDescription(TextHandler.getText("heartStopDesc"));
|
||||
break;
|
||||
}
|
||||
role.GenerateSkills(skills);
|
||||
}
|
||||
|
||||
public void loadPlayer(JToken json)
|
||||
|
||||
@@ -112,7 +112,7 @@ public class WorldGenerator : MonoBehaviour
|
||||
{
|
||||
string result = "";
|
||||
int counter = 0;
|
||||
string savePath = "";
|
||||
string savePath;
|
||||
result = result + FileHandler.generateJSON("cityAmount", cityAmount) + ",\r\n";
|
||||
result = result + FileHandler.generateJSON("maxCityAmount", maxCityAmount) + ",\r\n";
|
||||
result = result + "\"currentTile\": " + currentTile.GetComponent<Tile>().saveCurrent() + ",\r\n";
|
||||
|
||||
Reference in New Issue
Block a user