Fixed class behaviour, fixed fight mechanic, fixed skill usage
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@@ -8,7 +8,7 @@ using UnityEngine;
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namespace Assets.Scripts.Classes
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{
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public class BasicClass
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public abstract class BasicClass
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{
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public string classname;
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protected int dexterityBonus;
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@@ -39,19 +39,23 @@ namespace Assets.Scripts.Classes
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public void loadHandObjects()
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{
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GameObject leftHandPrefab = Resources.Load<GameObject>("Prefabs/"+leftHandName);
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GameObject rightHandPrefab = Resources.Load<GameObject>("Prefabs/"+rightHandName);
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GameObject leftHandPrefab = Resources.Load<GameObject>("Prefabs/" + leftHandName);
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GameObject rightHandPrefab = Resources.Load<GameObject>("Prefabs/" + rightHandName);
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GameObject leftHandParent = GameObject.Find("leftHand");
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GameObject rightHandParent = GameObject.Find("rightHand");
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if(leftHandPrefab != null){
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if (leftHandPrefab != null)
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{
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GameObject leftHand = GameObject.Instantiate(leftHandPrefab, leftHandParent.transform);
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}
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if(rightHandPrefab != null){
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if (rightHandPrefab != null)
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{
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GameObject rightHand = GameObject.Instantiate(rightHandPrefab, rightHandParent.transform);
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}
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}
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public abstract void GenerateSkills(BasicSkill[] skills);
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}
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}
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@@ -17,5 +17,10 @@ namespace Assets.Scripts.Classes
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leftHandName = "smallShield";
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rightHandName = "wand";
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}
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public override void GenerateSkills(BasicSkill[] skills)
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{
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//TODO
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}
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}
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}
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@@ -20,5 +20,15 @@ namespace Assets.Scripts.Classes
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leftHandName = "orb";
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rightHandName = "wand";
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}
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public override void GenerateSkills(BasicSkill[] skills)
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{
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skills[0] = new BasicSkill(20, 1, 0, "Icicle", "Skills/Mage/Icicle", null);
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skills[0].setDescription(TextHandler.getText("icicleDesc"));
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skills[1] = new BasicSkill(0, 5, 1, "Teleport", "Skills/Mage/Teleport", null);
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skills[1].setDescription(TextHandler.getText("teleportDesc"));
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skills[2] = new BasicSkill(35, 30, 4, "Fireball", "Skills/Mage/Fireball", null);
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skills[2].setDescription(TextHandler.getText("fireballDesc"));
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}
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}
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}
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@@ -19,5 +19,15 @@ namespace Assets.Scripts.Classes
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leftHandName = "smallShield";
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rightHandName = "dagger";
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}
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public override void GenerateSkills(BasicSkill[] skills)
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{
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skills[0] = new BasicSkill(20, 0, 0, "Stab", "Skills/Thief/Stab", null);
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skills[0].setDescription(TextHandler.getText("stabDesc"));
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skills[1] = new BasicSkill(0, 5, 1, "SmokeScreen", "Skills/Thief/SmokeScreen", null);
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skills[1].setDescription(TextHandler.getText("smokeScreenDesc"));
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skills[2] = new BasicSkill(35, 30, 4, "Heartstop", "Skills/Thief/Heartstop", null);
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skills[2].setDescription(TextHandler.getText("heartStopDesc"));
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}
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}
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}
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@@ -19,5 +19,15 @@ namespace Assets.Scripts.Classes
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leftHandName = "shield";
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rightHandName = "sword";
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}
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public override void GenerateSkills(BasicSkill[] skills)
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{
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skills[0] = new BasicSkill(20, 0, 0, "Slash", "Skills/Warrior/Slash", null);
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skills[0].setDescription(TextHandler.getText("slashDesc"));
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skills[1] = new BasicSkill(0, 10, 1, "Block", "Skills/Warrior/Block", null);
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skills[1].setDescription(TextHandler.getText("blockDesc"));
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skills[2] = new BasicSkill(35, 30, 4, "Execution", "Skills/Warrior/Execution", null);
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skills[2].setDescription(TextHandler.getText("executionDesc"));
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}
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}
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}
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