Fixed class behaviour, fixed fight mechanic, fixed skill usage

This commit is contained in:
Finnchen123
2025-06-07 11:16:49 +02:00
parent cb033ea487
commit faebc757f6
15 changed files with 65 additions and 81 deletions

View File

@@ -8,7 +8,7 @@ using UnityEngine;
namespace Assets.Scripts.Classes
{
public class BasicClass
public abstract class BasicClass
{
public string classname;
protected int dexterityBonus;
@@ -39,19 +39,23 @@ namespace Assets.Scripts.Classes
public void loadHandObjects()
{
GameObject leftHandPrefab = Resources.Load<GameObject>("Prefabs/"+leftHandName);
GameObject rightHandPrefab = Resources.Load<GameObject>("Prefabs/"+rightHandName);
GameObject leftHandPrefab = Resources.Load<GameObject>("Prefabs/" + leftHandName);
GameObject rightHandPrefab = Resources.Load<GameObject>("Prefabs/" + rightHandName);
GameObject leftHandParent = GameObject.Find("leftHand");
GameObject rightHandParent = GameObject.Find("rightHand");
if(leftHandPrefab != null){
if (leftHandPrefab != null)
{
GameObject leftHand = GameObject.Instantiate(leftHandPrefab, leftHandParent.transform);
}
if(rightHandPrefab != null){
if (rightHandPrefab != null)
{
GameObject rightHand = GameObject.Instantiate(rightHandPrefab, rightHandParent.transform);
}
}
public abstract void GenerateSkills(BasicSkill[] skills);
}
}