Fixed class behaviour, fixed fight mechanic, fixed skill usage
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@@ -20,5 +20,15 @@ namespace Assets.Scripts.Classes
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leftHandName = "orb";
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rightHandName = "wand";
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}
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public override void GenerateSkills(BasicSkill[] skills)
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{
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skills[0] = new BasicSkill(20, 1, 0, "Icicle", "Skills/Mage/Icicle", null);
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skills[0].setDescription(TextHandler.getText("icicleDesc"));
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skills[1] = new BasicSkill(0, 5, 1, "Teleport", "Skills/Mage/Teleport", null);
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skills[1].setDescription(TextHandler.getText("teleportDesc"));
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skills[2] = new BasicSkill(35, 30, 4, "Fireball", "Skills/Mage/Fireball", null);
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skills[2].setDescription(TextHandler.getText("fireballDesc"));
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}
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}
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}
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