Fixed class behaviour, fixed fight mechanic, fixed skill usage
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@@ -19,5 +19,15 @@ namespace Assets.Scripts.Classes
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leftHandName = "smallShield";
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rightHandName = "dagger";
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}
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public override void GenerateSkills(BasicSkill[] skills)
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{
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skills[0] = new BasicSkill(20, 0, 0, "Stab", "Skills/Thief/Stab", null);
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skills[0].setDescription(TextHandler.getText("stabDesc"));
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skills[1] = new BasicSkill(0, 5, 1, "SmokeScreen", "Skills/Thief/SmokeScreen", null);
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skills[1].setDescription(TextHandler.getText("smokeScreenDesc"));
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skills[2] = new BasicSkill(35, 30, 4, "Heartstop", "Skills/Thief/Heartstop", null);
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skills[2].setDescription(TextHandler.getText("heartStopDesc"));
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}
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}
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}
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