Fixed class behaviour, fixed fight mechanic, fixed skill usage
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@@ -237,22 +237,6 @@ public class Controls : MonoBehaviour
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}
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}
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public void OnSkillFive()
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{
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if (uihandler.isPlayerInFight())
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{
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fight.GetComponent<Fight>().playerAction(5);
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}
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}
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public void OnSkillSix()
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{
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if (uihandler.isPlayerInFight())
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{
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fight.GetComponent<Fight>().playerAction(6);
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}
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}
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public void OnDisarm()
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{
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if (player.GetComponent<PlayerGameObject>().isArmed)
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