Fixed class behaviour, fixed fight mechanic, fixed skill usage

This commit is contained in:
Finnchen123
2025-06-07 11:16:49 +02:00
parent cb033ea487
commit faebc757f6
15 changed files with 65 additions and 81 deletions

View File

@@ -54,18 +54,12 @@ public class Fight : MonoBehaviour
}
break;
case 2:
//User waits
break;
case 3:
playerDamage = player.GetComponent<PlayerGameObject>().calculateDamage();
break;
case 4:
skillnumber = 0;
break;
case 5:
case 3:
skillnumber = 1;
break;
case 6:
case 4:
skillnumber = 2;
break;
}