Fixed class behaviour, fixed fight mechanic, fixed skill usage
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@@ -54,18 +54,12 @@ public class Fight : MonoBehaviour
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}
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break;
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case 2:
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//User waits
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break;
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case 3:
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playerDamage = player.GetComponent<PlayerGameObject>().calculateDamage();
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break;
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case 4:
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skillnumber = 0;
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break;
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case 5:
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case 3:
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skillnumber = 1;
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break;
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case 6:
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case 4:
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skillnumber = 2;
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break;
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}
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