Fixed class behaviour, fixed fight mechanic, fixed skill usage
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@@ -61,7 +61,7 @@ namespace Assets.Scripts.Menu
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int role = GameObject.Find("dropClass").GetComponent<Dropdown>().value;
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int race = GameObject.Find("dropRace").GetComponent<Dropdown>().value;
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BasicRace playerRace = new BasicRace();
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BasicClass playerClass = new BasicClass();
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BasicClass playerClass = new DruidClass();
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switch (role)
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{
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case 0:
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