Fixed class behaviour, fixed fight mechanic, fixed skill usage
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@@ -112,7 +112,7 @@ public class WorldGenerator : MonoBehaviour
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{
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string result = "";
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int counter = 0;
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string savePath = "";
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string savePath;
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result = result + FileHandler.generateJSON("cityAmount", cityAmount) + ",\r\n";
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result = result + FileHandler.generateJSON("maxCityAmount", maxCityAmount) + ",\r\n";
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result = result + "\"currentTile\": " + currentTile.GetComponent<Tile>().saveCurrent() + ",\r\n";
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