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13 Commits
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Author SHA1 Message Date
finnchen123
f74ec7e84d Added health bar to slimes and improved attack logic 2025-12-10 16:39:24 +01:00
finnchen123
abc11650ee Added basic logic for new slime behaviour (It now follows the player a certain distance). Changed some prefab namings 2025-11-19 20:45:49 +01:00
finnchen123
a8cca74fc4 Added basic jump mechanic for slimes and prevention from going over the border, added tile hiding to increase performance 2025-11-16 20:56:51 +01:00
finnchen123
c00a01c8d6 Cleaning up project structure, adding new trees and a todo list 2025-11-16 18:53:38 +01:00
Finnchen123
ec60917270 Removed druid class, fixed UI. Final release 2025-06-07 13:28:26 +02:00
Finnchen123
4f0615e2d9 Removed controller support 2025-06-07 13:18:25 +02:00
Finnchen123
1c0b2dcf68 Changed inventory to C instead of I (Better keyboard handling) 2025-06-07 12:50:11 +02:00
Finnchen123
eded2be2ef Removed 3D player model, reworked camera rotation (When going diagonal it is still possible to flip around, but thats fine I guess) 2025-06-07 12:45:15 +02:00
Finnchen123
dd1b3db417 Reworked controls and fixed equipment generation with Place = Bag 2025-06-07 12:09:07 +02:00
Finnchen123
faebc757f6 Fixed class behaviour, fixed fight mechanic, fixed skill usage 2025-06-07 11:16:49 +02:00
Finnchen123
cb033ea487 Reworked camera handling and localization a bit 2025-06-07 10:15:59 +02:00
8f561f7f42 Merge pull request 'Cleaned up a bit of code, need to work on camera handlign (Isn't as smooth as I want it to be)' (#1) from feature_CleanupProjekt into dev
Reviewed-on: #1
2025-06-07 09:24:47 +02:00
Finnchen123
aa7bb5ec79 Cleaned up a bit of code, need to work on camera handlign (Isn't as smooth as I want it to be) 2025-06-07 09:23:38 +02:00
97 changed files with 3160 additions and 28882 deletions

3
.gitignore vendored
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@ -91,36 +91,5 @@
"skillAnimation":""
}
}
},
"Druid":{
"first":{
"first":{
"name":"Stab",
"baseDamage":"20",
"secondaryConsumption":"10",
"cooldown":"2",
"description":"Early skill to apply some damage.",
"skillIcon":"Skills/Thief/Stab",
"skillAnimation":""
},
"second":{
"name":"SmokeScreen",
"baseDamage":"0",
"secondaryConsumption":"5",
"cooldown":"1",
"description":"Hide from the next attack",
"skillIcon":"Skills/Thief/SmokeScreen",
"skillAnimation":""
},
"third":{
"name":"Heartstop",
"baseDamage":"35",
"secondaryConsumption":"30",
"cooldown":"4",
"description":"Stop the heart of your enemy. High damage.",
"skillIcon":"Skills/Thief/Heartstop",
"skillAnimation":""
}
}
}
}

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@ -8,7 +8,7 @@ using UnityEngine;
namespace Assets.Scripts.Classes
{
public class BasicClass
public abstract class BasicClass
{
public string classname;
protected int dexterityBonus;
@ -39,19 +39,23 @@ namespace Assets.Scripts.Classes
public void loadHandObjects()
{
GameObject leftHandPrefab = Resources.Load<GameObject>("Prefabs/"+leftHandName);
GameObject rightHandPrefab = Resources.Load<GameObject>("Prefabs/"+rightHandName);
GameObject leftHandPrefab = Resources.Load<GameObject>("Prefabs/" + leftHandName);
GameObject rightHandPrefab = Resources.Load<GameObject>("Prefabs/" + rightHandName);
GameObject leftHandParent = GameObject.Find("leftHand");
GameObject rightHandParent = GameObject.Find("rightHand");
if(leftHandPrefab != null){
if (leftHandPrefab != null)
{
GameObject leftHand = GameObject.Instantiate(leftHandPrefab, leftHandParent.transform);
}
if(rightHandPrefab != null){
if (rightHandPrefab != null)
{
GameObject rightHand = GameObject.Instantiate(rightHandPrefab, rightHandParent.transform);
}
}
public abstract void GenerateSkills(BasicSkill[] skills);
}
}

View File

@ -1,21 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Assets.Scripts.Classes
{
class DruidClass : BasicClass
{
public DruidClass() : base()
{
classname = "Druid";
dexterityBonus = 1;
intelligenceBonus = 1;
strengthBonus = -2;
healthBonus = -10;
secondaryBonus = 20;
leftHandName = "smallShield";
rightHandName = "wand";
}
}
}

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@ -1,11 +0,0 @@
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@ -20,5 +20,15 @@ namespace Assets.Scripts.Classes
leftHandName = "orb";
rightHandName = "wand";
}
public override void GenerateSkills(BasicSkill[] skills)
{
skills[0] = new BasicSkill(20, 1, 0, "Icicle", "Skills/Mage/Icicle", null);
skills[0].setDescription(TextHandler.getText("icicleDesc"));
skills[1] = new BasicSkill(0, 5, 1, "Teleport", "Skills/Mage/Teleport", null);
skills[1].setDescription(TextHandler.getText("teleportDesc"));
skills[2] = new BasicSkill(35, 30, 4, "Fireball", "Skills/Mage/Fireball", null);
skills[2].setDescription(TextHandler.getText("fireballDesc"));
}
}
}

View File

@ -19,5 +19,15 @@ namespace Assets.Scripts.Classes
leftHandName = "smallShield";
rightHandName = "dagger";
}
public override void GenerateSkills(BasicSkill[] skills)
{
skills[0] = new BasicSkill(20, 0, 0, "Stab", "Skills/Thief/Stab", null);
skills[0].setDescription(TextHandler.getText("stabDesc"));
skills[1] = new BasicSkill(0, 5, 1, "SmokeScreen", "Skills/Thief/SmokeScreen", null);
skills[1].setDescription(TextHandler.getText("smokeScreenDesc"));
skills[2] = new BasicSkill(35, 30, 4, "Heartstop", "Skills/Thief/Heartstop", null);
skills[2].setDescription(TextHandler.getText("heartStopDesc"));
}
}
}

View File

@ -19,5 +19,15 @@ namespace Assets.Scripts.Classes
leftHandName = "shield";
rightHandName = "sword";
}
public override void GenerateSkills(BasicSkill[] skills)
{
skills[0] = new BasicSkill(20, 0, 0, "Slash", "Skills/Warrior/Slash", null);
skills[0].setDescription(TextHandler.getText("slashDesc"));
skills[1] = new BasicSkill(0, 10, 1, "Block", "Skills/Warrior/Block", null);
skills[1].setDescription(TextHandler.getText("blockDesc"));
skills[2] = new BasicSkill(35, 30, 4, "Execution", "Skills/Warrior/Execution", null);
skills[2].setDescription(TextHandler.getText("executionDesc"));
}
}
}

View File

@ -1,3 +1,4 @@
using Assets.Scripts;
using Assets.Scripts.InteractableObjects;
using Newtonsoft.Json.Linq;
using System.Collections;
@ -21,21 +22,21 @@ public class ContentGenerator : MonoBehaviour
return enemies[index];
}
public GameObject generateContent(string tiletype)
public GameObject generateContent(TileType tiletype)
{
switch (tiletype.ToLower())
switch (tiletype)
{
case "plain":
case TileType.PLAIN:
return generateTileContent();
case "mountains":
case TileType.MOUNTAINS:
return generateStoneTileContent();
case "forest":
case TileType.FOREST:
return generateTreeTileContent();
case "hills":
case TileType.HILLS:
return generateHillTileContent();
case "desert":
case TileType.DESERT:
return generateDesertTileContent();
case "city":
case TileType.CITY:
return generateCityTileContent();
}
return null;

View File

@ -17,11 +17,9 @@ public class Controls : MonoBehaviour
UIHandler uihandler;
Vector3 input;
Vector2 view;
PlayerInput playerInput;
public PlayerInput playerInput;
MoveDirection direction;
public Vector2 sensitivityController = new Vector2(0,0);
public Vector2 sensitivityMouse = new Vector2(0,0);
public Vector2 sensitivityMouse = new Vector2(0, 0);
float multiplier = 0.01f; //DEV Purpose only
@ -55,15 +53,9 @@ public class Controls : MonoBehaviour
{
if (uihandler.canPlayerRotate())
{
if(playerInput.currentControlScheme == "Controller"){
playerCam.GetComponent<PlayerCamera>().lookAround(view, sensitivityController * multiplier);
player.GetComponent<PlayerGameObject>().rotate(view, sensitivityController * multiplier);
}
else{
playerCam.GetComponent<PlayerCamera>().lookAround(view, sensitivityMouse * multiplier);
playerCam.GetComponent<PlayerCamera>().LookAround(view, sensitivityMouse * multiplier);
player.GetComponent<PlayerGameObject>().rotate(view, sensitivityMouse * multiplier);
}
}
if (uihandler.canPlayerMove())
{
player.GetComponent<PlayerGameObject>().move(input);
@ -81,18 +73,6 @@ public class Controls : MonoBehaviour
data.selectedObject = EventSystem.current.currentSelectedGameObject;
ExecuteEvents.Execute(data.selectedObject, data, ExecuteEvents.moveHandler);
}
if (playerInput.currentControlScheme == "Controller")
{
if (Cursor.lockState != CursorLockMode.Locked)
{
Cursor.lockState = CursorLockMode.Locked;
}
GameObject.Find("txtInteract").GetComponent<Text>().text = GameObject.Find("txtInteract").GetComponent<Text>().text.Replace("[E]", "[ButtonEast]");
GameObject.Find("txtInteraction_Tutorial").GetComponent<Text>().text = GameObject.Find("txtInteraction_Tutorial").GetComponent<Text>().text.Replace("[E]", "[ButtonEast]");
GameObject.Find("txtTutorialGoal").GetComponent<Text>().text = GameObject.Find("txtTutorialGoal").GetComponent<Text>().text.Replace("[ESC]", "[Start]");
}
else
{
if (uihandler.canPlayerRotate())
{
Cursor.lockState = CursorLockMode.Locked;
@ -101,10 +81,6 @@ public class Controls : MonoBehaviour
{
Cursor.lockState = CursorLockMode.Confined;
}
GameObject.Find("txtInteract").GetComponent<Text>().text = GameObject.Find("txtInteract").GetComponent<Text>().text.Replace("[ButtonEast]", "[E]");
GameObject.Find("txtInteraction_Tutorial").GetComponent<Text>().text = GameObject.Find("txtInteraction_Tutorial").GetComponent<Text>().text.Replace("[E]", "[ButtonEast]");
GameObject.Find("txtTutorialGoal").GetComponent<Text>().text = GameObject.Find("txtTutorialGoal").GetComponent<Text>().text.Replace("[Start]", "[ESC]");
}
}
public void OnLooking(InputValue value)
@ -237,22 +213,6 @@ public class Controls : MonoBehaviour
}
}
public void OnSkillFive()
{
if (uihandler.isPlayerInFight())
{
fight.GetComponent<Fight>().playerAction(5);
}
}
public void OnSkillSix()
{
if (uihandler.isPlayerInFight())
{
fight.GetComponent<Fight>().playerAction(6);
}
}
public void OnDisarm()
{
if (player.GetComponent<PlayerGameObject>().isArmed)

View File

@ -54,18 +54,12 @@ public class Fight : MonoBehaviour
}
break;
case 2:
//User waits
break;
case 3:
playerDamage = player.GetComponent<PlayerGameObject>().calculateDamage();
break;
case 4:
skillnumber = 0;
break;
case 5:
case 3:
skillnumber = 1;
break;
case 6:
case 4:
skillnumber = 2;
break;
}

View File

@ -89,11 +89,6 @@ namespace Assets.Scripts
GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value,
GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value
);
GameObject.Find("Controls").GetComponent<Controls>().sensitivityController = new Vector2(
GameObject.Find("slideSensitivityControllerHorizontal").GetComponent<Slider>().value,
GameObject.Find("slideSensitivityControllerVertical").GetComponent<Slider>().value
);
saveText = saveText + "SensitivityController:"+GameObject.Find("slideSensitivityControllerHorizontal").GetComponent<Slider>().value + "/" + GameObject.Find("slideSensitivityControllerVertical").GetComponent<Slider>().value + "\r\n";
saveText = saveText + "SensitivityMouse:"+GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value + "/" + GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value;
FileHandler.saveOptions(saveText);
uihandler.closeOptions();

View File

@ -60,7 +60,6 @@ namespace Assets.Scripts
sw.WriteLine("Mode:0");
sw.WriteLine("Language:en");
sw.WriteLine("SensitivityMouse:1/1");
sw.WriteLine("SensitivityController:1/1");
sw.Flush();
sw.Close();
}
@ -110,14 +109,6 @@ namespace Assets.Scripts
);
}
break;
case "SensitivityController":
if(isIngame){
GameObject.Find("Controls").GetComponent<Controls>().sensitivityController = new Vector2(
float.Parse(line.Split(':')[1].Split("/")[0]),
float.Parse(line.Split(':')[1].Split("/")[1])
);
}
break;
}
}
}
@ -145,10 +136,6 @@ namespace Assets.Scripts
GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value = float.Parse(line.Split(':')[1].Split("/")[0]);
GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value = float.Parse(line.Split(':')[1].Split("/")[1]);
break;
case "SensitivityController":
GameObject.Find("slideSensitivityControllerHorizontal").GetComponent<Slider>().value = float.Parse(line.Split(':')[1].Split("/")[0]);
GameObject.Find("slideSensitivityControllerVertical").GetComponent<Slider>().value = float.Parse(line.Split(':')[1].Split("/")[1]);
break;
}
}
}

View File

@ -14,7 +14,7 @@ namespace Assets.Scripts
{
SceneManager.sceneLoaded += OnSceneLoaded;
bool hasSceneHandler = false;
foreach (Object o in FindObjectsOfType(typeof(MonoBehaviour)))
foreach (Object o in FindObjectsByType<MonoBehaviour>(FindObjectsSortMode.None))
{
if (o.name == "SceneHandlerLoaded")
{

View File

@ -190,6 +190,7 @@ namespace Assets.Scripts
if (state == UIState.PAUSE)
{
closePauseMenu();
Cursor.lockState = CursorLockMode.Locked;
}
else
{

View File

@ -6,6 +6,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Diagnostics;
namespace Assets.Scripts.InteractableObjects
{
@ -15,6 +16,101 @@ namespace Assets.Scripts.InteractableObjects
BasicSlime slime;
SlimeFactory factory = new SlimeFactory();
public SlimeType slimeType;
bool isJumping;
Stopwatch jumpTimer;
bool followsPlayer;
bool isAttacking;
bool isAttackOnCooldown;
Stopwatch attackTimer;
// Start is called before the first frame update
void Start()
{
isJumping = true;
jumpTimer = new Stopwatch();
jumpTimer.Start();
followsPlayer = false;
isAttacking = false;
isAttackOnCooldown = false;
attackTimer = new Stopwatch();
}
// Update is called once per frame
void Update()
{
Jump();
if (isAttacking)
{
Attack();
}
}
void Attack()
{
if (!isAttackOnCooldown)
{
attackTimer.Start();
isAttackOnCooldown = true;
}
if (attackTimer.ElapsedMilliseconds >= 2000)
{
attackTimer.Reset();
isAttackOnCooldown = false;
}
}
void Jump()
{
if (!isJumping)
{
jumpTimer.Start();
isJumping = true;
Vector3 jumpVector;
if (followsPlayer)
{
jumpVector = GameObject.Find("Player").transform.position - gameObject.transform.position;
jumpVector *= 0.25f * Mathf.Log10(jumpVector.magnitude);
jumpVector.y = 5;
}
else
{
jumpVector = new Vector3(rand.Next(-5, 5), 10, rand.Next(-5, 5));
}
gameObject.GetComponent<Rigidbody>().AddForce(jumpVector, ForceMode.Impulse);
}
if (jumpTimer.ElapsedMilliseconds >= 5000)
{
jumpTimer.Reset();
isJumping = false;
}
}
void OnTriggerExit(Collider col)
{
if (col.name.Contains("_") && col.gameObject == gameObject.transform.parent.gameObject)
{
gameObject.GetComponent<Rigidbody>().AddForce(gameObject.GetComponent<Rigidbody>().linearVelocity * -2, ForceMode.Impulse);
}
}
public void HandleAttack()
{
isAttacking = true;
//Create attack logic here
}
public void handleFollow(bool isFollowing)
{
followsPlayer = isFollowing;
isAttacking = false;
attackTimer.Reset();
isAttackOnCooldown = false;
}
public void HandleDetection()
{
followsPlayer = true;
}
public override void handleInteraction(GameObject player)
{

View File

@ -29,7 +29,7 @@ namespace Assets.Scripts
numberOfAttributes = 0;
}
calculateAttributes(luck, numberOfAttributes);
place = (ItemPlace)rand.Next(8);
place = (ItemPlace)rand.Next(7);
editName();
loadImage();
}
@ -90,9 +90,6 @@ namespace Assets.Scripts
case "Mage":
replacement = "Orb";
break;
case "Druid":
replacement = "Shield";
break;
}
}
else if (place == ItemPlace.RIGHTHAND)
@ -108,9 +105,6 @@ namespace Assets.Scripts
case "Mage":
replacement = "Wand";
break;
case "Druid":
replacement = "Wand";
break;
}
}
if (itemName != null)

View File

@ -71,7 +71,6 @@ namespace Assets.Scripts.Menu
saveText = saveText + uihandler.saveVideoSettings() + "\r\n";
saveText = saveText + uihandler.saveLanguage() + "\r\n";
saveText = saveText + audioHandler.saveAudioSettings() + "\r\n";
saveText = saveText + "SensitivityController:"+GameObject.Find("slideSensitivityControllerHorizontal").GetComponent<Slider>().value + "/" + GameObject.Find("slideSensitivityControllerVertical").GetComponent<Slider>().value + "\r\n";
saveText = saveText + "SensitivityMouse:"+GameObject.Find("slideSensitivityMouseHorizontal").GetComponent<Slider>().value + "/" + GameObject.Find("slideSensitivityMouseVertical").GetComponent<Slider>().value;
FileHandler.saveOptions(saveText);
uihandler.closeOptions();

View File

@ -25,26 +25,16 @@ public class ControlsMenu : MonoBehaviour
void Update()
{
changeNameInput();
if(playerInput.currentControlScheme == "Controller"){
if(EventSystem.current.currentSelectedGameObject == null){
EventSystem.current.SetSelectedGameObject(FindFirstObjectByType<Button>().gameObject);
}
if(Cursor.lockState != CursorLockMode.Locked){
Cursor.lockState = CursorLockMode.Locked;
}
if(playerInput.currentActionMap.name != "Menu"){
playerInput.SwitchCurrentActionMap("Menu");
}
}
else{
if(Cursor.lockState != CursorLockMode.Confined){
if (Cursor.lockState != CursorLockMode.Confined)
{
Cursor.lockState = CursorLockMode.Confined;
}
}
}
public void FixedUpdate(){
if(direction != MoveDirection.None){
public void FixedUpdate()
{
if (direction != MoveDirection.None)
{
AxisEventData data = new AxisEventData(EventSystem.current);
data.moveDir = direction;
data.selectedObject = EventSystem.current.currentSelectedGameObject;
@ -52,36 +42,33 @@ public class ControlsMenu : MonoBehaviour
}
}
public void OnMovement(InputValue value){
if(value.Get<Vector2>().x < 0){
public void OnMovement(InputValue value)
{
if (value.Get<Vector2>().x < 0)
{
direction = MoveDirection.Left;
}
else if(value.Get<Vector2>().x > 0){
else if (value.Get<Vector2>().x > 0)
{
direction = MoveDirection.Right;
}
else if(value.Get<Vector2>().y < 0){
else if (value.Get<Vector2>().y < 0)
{
direction = MoveDirection.Down;
}
else if(value.Get<Vector2>().y > 0){
else if (value.Get<Vector2>().y > 0)
{
direction = MoveDirection.Up;
}
}
public void OnBack(){
public void OnBack()
{
}
public void changeNameInput(){
if(uihandler.isCharacterCreation()){
if(playerInput.currentControlScheme == "Controller"){
if(EventSystem.current.currentSelectedGameObject == null || EventSystem.current.currentSelectedGameObject == GameObject.Find("inName")){
EventSystem.current.SetSelectedGameObject(GameObject.Find("btnRandomName"));
}
GameObject.Find("inName").GetComponent<InputField>().interactable = false;
}
else{
public void changeNameInput()
{
GameObject.Find("inName").GetComponent<InputField>().interactable = true;
}
}
}
}

View File

@ -61,7 +61,7 @@ namespace Assets.Scripts.Menu
int role = GameObject.Find("dropClass").GetComponent<Dropdown>().value;
int race = GameObject.Find("dropRace").GetComponent<Dropdown>().value;
BasicRace playerRace = new BasicRace();
BasicClass playerClass = new BasicClass();
BasicClass playerClass = new ThiefClass();
switch (role)
{
case 0:
@ -73,9 +73,6 @@ namespace Assets.Scripts.Menu
case 2:
playerClass = new ThiefClass();
break;
case 3:
playerClass = new DruidClass();
break;
}
switch (race)
{

View File

@ -43,16 +43,17 @@ namespace Assets.Scripts.Player
return null;
}
public void lookAround(Vector2 view, Vector2 speed)
public void LookAround(Vector2 view, Vector2 speed)
{
GameObject target = GameObject.Find("targetLooking");
target.transform.localPosition = target.transform.localPosition + new Vector3(0,view.y,0) * speed.x;// * Time.deltaTime;
if(target.transform.localPosition.y >= 2){
target.transform.localPosition = new Vector3(target.transform.localPosition.x,2f,target.transform.localPosition.z);
if (transform.rotation.x <= -0.25)
{
if (view.y > 0) return;
}
if(target.transform.localPosition.y <= -1){
target.transform.localPosition = new Vector3(target.transform.localPosition.x,-1f,target.transform.localPosition.z);
if (transform.rotation.x >= 0.25)
{
if (view.y < 0) return;
}
transform.Rotate(Vector3.left, view.y * speed.y);
}
void showInformation()

View File

@ -61,19 +61,9 @@ namespace Assets.Scripts.Player
// Update is called once per frame
void Update()
{
if (player == null)
{
return;
}
if (player.getStat("Killcount").getAmount() == -1)
{
return;
}
if (uihandler.state == UIState.DEATH)
{
return;
}
if (player == null) return;
if (player.getStat("Killcount").getAmount() == -1) return;
if (uihandler.state == UIState.DEATH) return;
getRotation();
regeneratePlayer();
@ -117,7 +107,7 @@ namespace Assets.Scripts.Player
public void generatePlayer()
{
BasicRace race = new BasicRace();
BasicClass role = new BasicClass();
BasicClass role = new ThiefClass();
switch (PlayerPrefs.GetInt("class"))
{
case 0:
@ -129,9 +119,6 @@ namespace Assets.Scripts.Player
case 2:
role = new ThiefClass();
break;
case 3:
role = new DruidClass();
break;
}
switch (PlayerPrefs.GetInt("race"))
{
@ -193,7 +180,7 @@ namespace Assets.Scripts.Player
}
public void rotate(Vector2 input, Vector2 speed){
transform.Rotate(Vector3.up, input.x * speed.y);// * Time.deltaTime);
transform.Rotate(Vector3.up, input.x * speed.x * 5);// * Time.deltaTime);
}
public void getRotation()
@ -237,15 +224,8 @@ namespace Assets.Scripts.Player
{
worldGenerator.changeCurrentTile(col.gameObject);
worldGenerator.createTile(new Vector3(-1, 0, 0));
worldGenerator.createTile(new Vector3(1, 0, 0));
worldGenerator.createTile(new Vector3(0, 0, 1));
worldGenerator.createTile(new Vector3(0, 0, -1));
worldGenerator.createTile(new Vector3(-1, 0, -1));
worldGenerator.createTile(new Vector3(1, 0, -1));
worldGenerator.createTile(new Vector3(-1, 0, 1));
worldGenerator.createTile(new Vector3(1, 0, 1));
worldGenerator.generateMissingTiles();
worldGenerator.hideFarTiles();
}
if (col.name.Contains("House"))
@ -255,6 +235,45 @@ namespace Assets.Scripts.Player
transform.position = new Vector3(transform.position.x + 10, 10, transform.position.z);
}
}
if (col.name.Contains("Range"))
{
Enemy enemy = col.gameObject.transform.parent.GetComponent<Enemy>();
switch (col.name)
{
case "AttackRange":
enemy.HandleAttack();
break;
case "DetectionRange":
enemy.HandleDetection();
break;
case "FollowRange":
//Do nothing, as it needs to be detected first
break;
}
}
}
void OnTriggerExit(Collider col)
{
if (col.name.Contains("Range"))
{
Enemy enemy = col.gameObject.transform.parent.GetComponent<Enemy>();
switch (col.name)
{
case "AttackRange":
enemy.handleFollow(true);
break;
case "DetectionRange":
//Do nothing as it already follows player
break;
case "FollowRange":
enemy.handleFollow(false);
break;
}
}
}
public void displayAction(int index, GameObject image, GameObject desc)

View File

@ -35,23 +35,25 @@ namespace Assets.Scripts.Player
private void generateStats(bool isLoad)
{
stats = new Dictionary<string, PlayerStat>();
stats.Add("Health", new PlayerStat("Health", 100, "The current health of the player"));
stats.Add("MaxHealth", new PlayerStat("MaxHealth", 100, "The current max health of the player"));
stats.Add("Secondary", new PlayerStat("Secondary", 20, "The current secondary of the player"));
stats.Add("MaxSecondary", new PlayerStat("MaxSecondary", 20, "The current max secondary of the player"));
stats.Add("Strength", new PlayerStat("Strength", 5, "The current strength of the player"));
stats.Add("Dexterity", new PlayerStat("Dexterity", 5, "The current dexterity of the player"));
stats.Add("Intelligence", new PlayerStat("Intelligence", 5, "The current intelligence of the player"));
stats.Add("Experience", new PlayerStat("Experience", 0, "The current experience of the player"));
stats.Add("MaxExperience", new PlayerStat("MaxExperience", 10, "The current max experience of the player"));
stats.Add("SecondaryRegen", new PlayerStat("SecondaryRegen", 5, "The current secondary regen of the player"));
stats.Add("Level", new PlayerStat("Level", 0, "The current level of the player"));
stats.Add("Luck", new PlayerStat("Luck", 20 - (difficulty * 5), "The current luck of the player"));
stats.Add("Killcount", new PlayerStat("Killcount", -1, "The current killcount of the player"));
stats.Add("Points", new PlayerStat("Points", 0, "The current skillpoints of the player"));
stats.Add("TreeCount", new PlayerStat("TreeCount",0,"The amount of trees the player chopped"));
stats.Add("OreCount", new PlayerStat("OreCount",0,"The amount of ores the player mined"));
stats = new Dictionary<string, PlayerStat>
{
{ "Health", new PlayerStat("Health", 100, "The current health of the player") },
{ "MaxHealth", new PlayerStat("MaxHealth", 100, "The current max health of the player") },
{ "Secondary", new PlayerStat("Secondary", 20, "The current secondary of the player") },
{ "MaxSecondary", new PlayerStat("MaxSecondary", 20, "The current max secondary of the player") },
{ "Strength", new PlayerStat("Strength", 5, "The current strength of the player") },
{ "Dexterity", new PlayerStat("Dexterity", 5, "The current dexterity of the player") },
{ "Intelligence", new PlayerStat("Intelligence", 5, "The current intelligence of the player") },
{ "Experience", new PlayerStat("Experience", 0, "The current experience of the player") },
{ "MaxExperience", new PlayerStat("MaxExperience", 10, "The current max experience of the player") },
{ "SecondaryRegen", new PlayerStat("SecondaryRegen", 5, "The current secondary regen of the player") },
{ "Level", new PlayerStat("Level", 0, "The current level of the player") },
{ "Luck", new PlayerStat("Luck", 20 - (difficulty * 5), "The current luck of the player") },
{ "Killcount", new PlayerStat("Killcount", -1, "The current killcount of the player") },
{ "Points", new PlayerStat("Points", 0, "The current skillpoints of the player") },
{ "TreeCount", new PlayerStat("TreeCount", 0, "The amount of trees the player chopped") },
{ "OreCount", new PlayerStat("OreCount", 0, "The amount of ores the player mined") }
};
if (!isLoad)
{
@ -63,41 +65,7 @@ namespace Assets.Scripts.Player
private void generateSkills()
{
switch (role.classname)
{
case "Warrior":
skills[0] = new BasicSkill(20, 10, 2, "Slash", "Skills/Warrior/Slash", null);
skills[0].setDescription(TextHandler.getText("slashDesc"));
skills[1] = new BasicSkill(0, 5, 1, "Block", "Skills/Warrior/Block", null);
skills[1].setDescription(TextHandler.getText("blockDesc"));
skills[2] = new BasicSkill(35, 30, 4, "Execution", "Skills/Warrior/Execution", null);
skills[2].setDescription(TextHandler.getText("executionDesc"));
break;
case "Thief":
skills[0] = new BasicSkill(20, 10, 2, "Stab", "Skills/Thief/Stab", null);
skills[0].setDescription(TextHandler.getText("stabDesc"));
skills[1] = new BasicSkill(0, 5, 1, "SmokeScreen", "Skills/Thief/SmokeScreen", null);
skills[1].setDescription(TextHandler.getText("smokeScreenDesc"));
skills[2] = new BasicSkill(35, 30, 4, "Heartstop", "Skills/Thief/Heartstop", null);
skills[2].setDescription(TextHandler.getText("heartStopDesc"));
break;
case "Mage":
skills[0] = new BasicSkill(20, 10, 2, "Icicle", "Skills/Mage/Icicle", null);
skills[0].setDescription(TextHandler.getText("icicleDesc"));
skills[1] = new BasicSkill(0, 5, 1, "Teleport", "Skills/Mage/Teleport", null);
skills[1].setDescription(TextHandler.getText("teleportDesc"));
skills[2] = new BasicSkill(35, 30, 4, "Fireball", "Skills/Mage/Fireball", null);
skills[2].setDescription(TextHandler.getText("fireballDesc"));
break;
case "Druid":
skills[0] = new BasicSkill(20, 10, 2, "Stab", "Skills/Thief/Stab", null);
skills[0].setDescription(TextHandler.getText("stabDesc"));
skills[1] = new BasicSkill(0, 5, 1, "SmokeScreen", "Skills/Thief/SmokeScreen", null);
skills[1].setDescription(TextHandler.getText("smokeScreenDesc"));
skills[2] = new BasicSkill(35, 30, 4, "Heartstop", "Skills/Thief/Heartstop", null);
skills[2].setDescription(TextHandler.getText("heartStopDesc"));
break;
}
role.GenerateSkills(skills);
}
public void loadPlayer(JToken json)
@ -141,9 +109,6 @@ namespace Assets.Scripts.Player
case "Thief":
role = new ThiefClass();
break;
case "Driud":
role = new DruidClass();
break;
}
}

View File

@ -25,19 +25,19 @@ namespace Assets.Scripts.Player
}
public string getTooltip(){
return this.tooltip;
return tooltip;
}
public string getText(){
return this.text;
return text;
}
public int getAmount(){
return this.amount;
return amount;
}
public void changeAmount(int change){
this.amount = this.amount + change;
amount += change;
}
public void setAmount(int amount){

View File

@ -29,6 +29,16 @@ public class Tile : MonoBehaviour
}
public void show()
{
gameObject.SetActive(true);
}
public void hide()
{
gameObject.SetActive(false);
}
public void generateContent()
{
foreach (Vector3 position in getSpawnLocations())
@ -77,7 +87,7 @@ public class Tile : MonoBehaviour
if (chance >= 25)
{
GameObject content = contentGenerator.GetComponent<ContentGenerator>().generateContent(tiletype.ToString());
GameObject content = contentGenerator.GetComponent<ContentGenerator>().generateContent(tiletype);
if (content != null)
{
GameObject obj = Instantiate(content, position, Quaternion.identity, gameObject.transform);

View File

@ -96,6 +96,57 @@ public class WorldGenerator : MonoBehaviour
newTile.GetComponent<Tile>().generateTile(pos, (TileType)Enum.Parse(typeof(TileType), newTile.name.Split("_")[0]));
tiles.Add(pos, newTile);
}
else
{
tiles[pos].GetComponent<Tile>().show();
}
}
public void hideTile(Vector3 requiredPosition)
{
Vector3 pos = currentTile.GetComponent<Tile>().getPosition() + requiredPosition;
if (tiles.ContainsKey(pos) && pos.y == 0)
{
tiles[pos].GetComponent<Tile>().hide();
}
}
public void generateMissingTiles()
{
createTile(new Vector3(-1, 0, 0));
createTile(new Vector3(1, 0, 0));
createTile(new Vector3(0, 0, 1));
createTile(new Vector3(0, 0, -1));
createTile(new Vector3(-1, 0, -1));
createTile(new Vector3(1, 0, -1));
createTile(new Vector3(-1, 0, 1));
createTile(new Vector3(1, 0, 1));
}
public void hideFarTiles()
{
hideTile(new Vector3(-2, 0, -2));
hideTile(new Vector3(-2, 0, -1));
hideTile(new Vector3(-2, 0, 0));
hideTile(new Vector3(-2, 0, 1));
hideTile(new Vector3(-2, 0, 2));
hideTile(new Vector3(2, 0, -2));
hideTile(new Vector3(2, 0, -1));
hideTile(new Vector3(2, 0, 0));
hideTile(new Vector3(2, 0, 1));
hideTile(new Vector3(2, 0, 2));
hideTile(new Vector3(-1, 0, -2));
hideTile(new Vector3(0, 0, -2));
hideTile(new Vector3(1, 0, -2));
hideTile(new Vector3(2, 0, -2));
hideTile(new Vector3(-2, 0, 2));
hideTile(new Vector3(-1, 0, 2));
hideTile(new Vector3(0, 0, 2));
hideTile(new Vector3(1, 0, 2));
}
public void changeCurrentTile(GameObject newCurrent)
@ -112,7 +163,7 @@ public class WorldGenerator : MonoBehaviour
{
string result = "";
int counter = 0;
string savePath = "";
string savePath;
result = result + FileHandler.generateJSON("cityAmount", cityAmount) + ",\r\n";
result = result + FileHandler.generateJSON("maxCityAmount", maxCityAmount) + ",\r\n";
result = result + "\"currentTile\": " + currentTile.GetComponent<Tile>().saveCurrent() + ",\r\n";

View File

@ -1,6 +1,7 @@
fileFormatVersion: 2
guid: d7f8c55b8cc6c744e9185e3bacfb8538
PrefabImporter:
guid: f54d1bd14bd3ca042bd867b519fee8cc
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:

View File

@ -1,17 +1,17 @@
{
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"com.unity.ai.navigation": "2.0.9",
"com.unity.animation.rigging": "1.3.0",
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"com.unity.collab-proxy": "2.5.2",
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"com.unity.inputsystem": "1.11.2",
"com.unity.localization": "1.5.4",
"com.unity.collab-proxy": "2.10.0",
"com.unity.ide.visualstudio": "2.0.25",
"com.unity.inputsystem": "1.14.2",
"com.unity.localization": "1.5.8",
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"com.unity.toolchain.linux-x86_64": "2.0.10",
"com.unity.ugui": "2.0.0",
"com.unity.modules.accessibility": "1.0.0",

View File

@ -8,22 +8,23 @@
"hash": "53d17180582752d7d8c9a757742da3a52dfc33d4"
},
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"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.scriptablebuildpipeline": "2.1.4",
"com.unity.modules.unitywebrequestassetbundle": "1.0.0"
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
"com.unity.profiling.core": "1.0.2",
"com.unity.test-framework": "1.4.5"
},
"url": "https://packages.unity.com"
},
"com.unity.ai.navigation": {
"version": "2.0.8",
"version": "2.0.9",
"depth": 0,
"source": "registry",
"dependencies": {
@ -42,7 +43,7 @@
"url": "https://packages.unity.com"
},
"com.unity.burst": {
"version": "1.8.18",
"version": "1.8.25",
"depth": 1,
"source": "registry",
"dependencies": {
@ -62,7 +63,7 @@
"url": "https://packages.unity.com"
},
"com.unity.collab-proxy": {
"version": "2.5.2",
"version": "2.10.0",
"depth": 0,
"source": "registry",
"dependencies": {},
@ -71,21 +72,20 @@
"com.unity.ext.nunit": {
"version": "2.0.5",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
"source": "builtin",
"dependencies": {}
},
"com.unity.ide.visualstudio": {
"version": "2.0.23",
"version": "2.0.25",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.test-framework": "1.1.9"
"com.unity.test-framework": "1.1.31"
},
"url": "https://packages.unity.com"
},
"com.unity.inputsystem": {
"version": "1.11.2",
"version": "1.14.2",
"depth": 0,
"source": "registry",
"dependencies": {
@ -94,11 +94,11 @@
"url": "https://packages.unity.com"
},
"com.unity.localization": {
"version": "1.5.4",
"version": "1.5.8",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.addressables": "1.22.2",
"com.unity.addressables": "1.25.0",
"com.unity.nuget.newtonsoft-json": "3.0.2"
},
"url": "https://packages.unity.com"
@ -133,26 +133,29 @@
"url": "https://packages.unity.com"
},
"com.unity.scriptablebuildpipeline": {
"version": "2.1.4",
"version": "2.4.3",
"depth": 2,
"source": "registry",
"dependencies": {},
"dependencies": {
"com.unity.test-framework": "1.4.5",
"com.unity.modules.assetbundle": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.settings-manager": {
"version": "2.0.1",
"version": "2.1.0",
"depth": 2,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.splines": {
"version": "2.6.1",
"version": "2.8.2",
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.ugui": "1.0.0",
"com.unity.mathematics": "1.2.1",
"com.unity.modules.imgui": "1.0.0",
"com.unity.settings-manager": "1.0.3"
},
"url": "https://packages.unity.com"
@ -174,18 +177,17 @@
"url": "https://packages.unity.com"
},
"com.unity.test-framework": {
"version": "1.4.6",
"version": "1.6.0",
"depth": 0,
"source": "registry",
"source": "builtin",
"dependencies": {
"com.unity.ext.nunit": "2.0.3",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0"
},
"url": "https://packages.unity.com"
}
},
"com.unity.timeline": {
"version": "1.8.8",
"version": "1.8.9",
"depth": 0,
"source": "registry",
"dependencies": {
@ -363,7 +365,8 @@
"com.unity.modules.ui": "1.0.0",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.hierarchycore": "1.0.0"
"com.unity.modules.hierarchycore": "1.0.0",
"com.unity.modules.physics": "1.0.0"
}
},
"com.unity.modules.umbra": {

View File

@ -1,2 +1,2 @@
m_EditorVersion: 6000.0.29f1
m_EditorVersionWithRevision: 6000.0.29f1 (9fafe5c9db65)
m_EditorVersion: 6000.2.10f1
m_EditorVersionWithRevision: 6000.2.10f1 (d3d30d158480)

View File

@ -4,164 +4,123 @@
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"type": "UnityEngine.Cubemap",
"ignore": false,
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"supportsModification": true
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},
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"type": "UnityEngine.GameObject",
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"ignore": false,
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"type": "UnityEngine.Material",
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43
README Normal file
View File

@ -0,0 +1,43 @@
TODO:
- Rework fight system
- Left click Attack, Right click block
- No more round based combat
- Classes have different styles
- Slimes fight back automatically
- Different attacks for different types
- Add movement to slimes
- Only the currently visible ones
- Store position and Velocity for later loading
- Add player detection to slimes
- Add 3D Model for NPCs
- Change models to be more blocky
- No round shapes, easier to model
- Slimes become Slimecubes
- Add animations to models
- Add squishyness to slimes
- Improve Code quality and structure
- KISS, YAGNI, Single Responsibility
- Overhaul UI to fit a more cozy and laid back vibe
- Overhaul music to fit a more cozy and laid back vibe
- Add more music and sound effects
- Add Dungeons and Caves to World generation
- Improve Camera handling
- Add Intro-Cutscene
- The god of this world summons you
- Achievement for skipping the intro Cutscene ("Rude!")
- Update End Condition
- You have to craft X fragment of a portal
- You have to find the portal place (Specific tile)
- Different sources to drop for different crafting materials (Add purpose to everything in game)
- Add crafting to the game
- NO Equipment!!!!
- Maybe keys for chests/doors
- Maybe torches for caves
- Add a Compendium to the game
- Change scaling and exp values of enemies
- Enemies generated on a new tile scale with player
- No further scaling or always adapting to player?
- If always adapt, only to player stats! No equipment stats!
- Exp scaling should be influenced by enemy scaling
- Add health bar and enemy name above slimes
- Remove fight UI completely

4
TalesOfNovariel.slnx Normal file
View File

@ -0,0 +1,4 @@
<Solution>
<Project Path="Assembly-CSharp.csproj" />
<Project Path="Assembly-CSharp-firstpass.csproj" />
</Solution>

View File

@ -12,14 +12,14 @@ EditorUserSettings:
value: 0503045757070c095e0b087612765b40474f4979757d24647c71496ae7b8313e
flags: 0
RecentlyUsedSceneGuid-2:
value: 56060d5e5301505e0f5a5a2344200944154e4128792a2763297b4a30b2e2363a
flags: 0
RecentlyUsedSceneGuid-3:
value: 5354065550010c035a0d0f7b15715a474515417b7d7f23607d2a456ae7b4656a
flags: 0
RecentlyUsedSceneGuid-4:
RecentlyUsedSceneGuid-3:
value: 065551555651080c54570d2741715e1541154a79752925322f2c4965b7b0646d
flags: 0
RecentlyUsedSceneGuid-4:
value: 56060d5e5301505e0f5a5a2344200944154e4128792a2763297b4a30b2e2363a
flags: 0
RecentlyUsedSceneGuid-5:
value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
flags: 0
@ -60,3 +60,4 @@ EditorUserSettings:
m_VCAllowAsyncUpdate: 1
m_VCScanLocalPackagesOnConnect: 1
m_ArtifactGarbageCollection: 1
m_CompressAssetsOnImport: 1

File diff suppressed because it is too large Load Diff

View File

@ -1,5 +1,6 @@
trackSelection = true
refreshSearchWindowsInPlayMode = false
pickerAdvancedUI = false
fetchPreview = true
defaultFlags = 0
keepOpen = false
@ -24,6 +25,14 @@ scopes = {
"last_search.45F3178B" = ""
"OpenInspectorPreview.45F3178B" = "0"
"currentGroup.45F3178B" = "all"
"picker_window_position_offset.075BCD15" = "1282;187;626;560"
"picker_visibility_flags.075BCD15" = "264"
"picker_item_size.075BCD15" = "96"
"picker_inspector.075BCD15" = "0"
"picker_window_position_offset.00000000" = "0;0;320;550"
"picker_visibility_flags.00000000" = "0"
"picker_item_size.00000000" = "1"
"picker_inspector.00000000" = "0"
}
providers = {
packages = {
@ -81,10 +90,26 @@ providers = {
priority = 100
defaultAction = null
}
presets_provider = {
active = false
priority = -10
defaultAction = null
}
}
objectSelectors = {
}
recentSearches = [
"st: controllerho"
"st: controllervert"
"st: contr"
"st: mousehori"
"st: mouseh"
"st: controllerver"
"st: controllerh"
"st: controllerhori"
"st: contro"
"st: controllerverti"
"st: co"
" "
"MenuScene/Canvas/CharacterCreation/pnlInput/dropRace 4"
]
@ -101,3 +126,4 @@ helperWidgetCurrentArea = "all"
disabledIndexers = ""
minIndexVariations = 2
findProviderIndexHelper = true
itemIconSize = 32

View File

@ -1,6 +1,6 @@
{
"player": {
"playername": "",
"playername": "test",
"maxHealth": 110,
"maxSecondary": 10,
"secondary": 10,
@ -17,8 +17,8 @@
"secondaryRegen": 5,
"isDodging": "False",
"killcount": 0,
"treecount": 0,
"orecount": 1,
"treecount": 1,
"orecount": 0,
"luck": 20,
"difficulty": 0
},
@ -52,7 +52,7 @@
"slot0": {
"bag1": {
"rarity": "COMMON",
"itemName": "Tin ore",
"itemName": "Wood",
},
"bag2": "empty",

View File

@ -1,7 +1,6 @@
Resolution:1
Mode:0
Language:en
Language:de
Music:0
Effects:0
SensitivityController:1/1
SensitivityMouse:5.285715/75.14285
SensitivityMouse:42.32454/58.06303