2022-07-12 14:33:21 +02:00

130 lines
3.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Assets.Scripts
{
public class Quest
{
string questname;
string keyword;
int current;
int goal;
bool isFinished = false;
Vector3 coordinates;
System.Random rand = new System.Random();
GameObject display;
public Quest(string type, GameObject display)
{
switch (type)
{
case "collect":
generateCollectQuest();
break;
case "find":
generateFindQuest();
break;
case "kill":
generateKillQuest();
break;
case "craft":
generateCraftQuest();
break;
case "explore":
generateExploreQuest();
break;
case "main":
generateCityQuest();
break;
}
this.display = display;
}
public void generateCollectQuest()
{
current = 0;
goal = rand.Next(10) + 1;
questname = "Collect " + goal + " ";
int index = rand.Next(7);
switch (index)
{
case 0:
questname = questname + "slimeballs";
keyword = "Slimeball";
break;
case 1:
questname = questname + "stones";
keyword = "Stone";
break;
case 2:
questname = questname + "wood";
keyword = "Wood";
break;
case 3:
questname = questname + "common items";
keyword = "Common";
break;
case 4:
questname = questname + "rare items";
keyword = "Rare";
break;
case 5:
questname = questname + "epic items";
keyword = "Epic";
break;
case 6:
questname = questname + "legendary items";
keyword = "Legendary";
break;
}
}
public void generateFindQuest()
{
}
public void generateKillQuest()
{
}
public void generateCraftQuest()
{
}
public void generateExploreQuest()
{
}
public void generateCityQuest()
{
questname = "Find all cities";
current = 0;
goal = GameObject.Find("WorldGenerator").GetComponent<WorldGenerator>().getCityAmount();
}
public void update(string type)
{
}
public void show(float positionY)
{
display.transform.Find("txtName").GetComponent<Text>().text = questname;
display.transform.Find("txtAmount").GetComponent<Text>().text = current + "/" + goal;
if (isFinished)
{
display.transform.Find("imgDone").GetComponent<RawImage>().color = new Color(255,255,255,255);
}
float x = display.transform.localPosition.x;
float z = display.transform.localPosition.z;
display.transform.localPosition = new Vector3(x, positionY, z);
}
}
}