62 lines
1.8 KiB
C#
62 lines
1.8 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using Assets.Scripts.Player;
|
|
using UnityEngine;
|
|
|
|
namespace Assets.Scripts.Classes
|
|
{
|
|
public abstract class BasicClass
|
|
{
|
|
public string classname;
|
|
protected int dexterityBonus;
|
|
protected int intelligenceBonus;
|
|
protected int strengthBonus;
|
|
protected int healthBonus;
|
|
protected int secondaryBonus;
|
|
protected string leftHandName;
|
|
protected string rightHandName;
|
|
|
|
|
|
public BasicClass()
|
|
{
|
|
classname = "";
|
|
dexterityBonus = 0;
|
|
intelligenceBonus = 0;
|
|
strengthBonus = 0;
|
|
healthBonus = 0;
|
|
secondaryBonus = 0;
|
|
rightHandName = "";
|
|
leftHandName = "";
|
|
}
|
|
|
|
public void applyBonus(PlayerObject player)
|
|
{
|
|
player.changeStats(strengthBonus, healthBonus, dexterityBonus, intelligenceBonus, secondaryBonus);
|
|
}
|
|
|
|
public void loadHandObjects()
|
|
{
|
|
GameObject leftHandPrefab = Resources.Load<GameObject>("Prefabs/" + leftHandName);
|
|
GameObject rightHandPrefab = Resources.Load<GameObject>("Prefabs/" + rightHandName);
|
|
|
|
GameObject leftHandParent = GameObject.Find("leftHand");
|
|
GameObject rightHandParent = GameObject.Find("rightHand");
|
|
|
|
if (leftHandPrefab != null)
|
|
{
|
|
GameObject leftHand = GameObject.Instantiate(leftHandPrefab, leftHandParent.transform);
|
|
}
|
|
|
|
if (rightHandPrefab != null)
|
|
{
|
|
GameObject rightHand = GameObject.Instantiate(rightHandPrefab, rightHandParent.transform);
|
|
}
|
|
}
|
|
|
|
public abstract void GenerateSkills(BasicSkill[] skills);
|
|
}
|
|
}
|