34 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scripts.Classes
{
class ThiefClass : BasicClass
{
public ThiefClass() : base()
{
classname = "Thief";
dexterityBonus = 2;
intelligenceBonus = -1;
strengthBonus = -1;
healthBonus = 0;
secondaryBonus = 0;
leftHandName = "smallShield";
rightHandName = "dagger";
}
public override void GenerateSkills(BasicSkill[] skills)
{
skills[0] = new BasicSkill(20, 0, 0, "Stab", "Skills/Thief/Stab", null);
skills[0].setDescription(TextHandler.getText("stabDesc"));
skills[1] = new BasicSkill(0, 5, 1, "SmokeScreen", "Skills/Thief/SmokeScreen", null);
skills[1].setDescription(TextHandler.getText("smokeScreenDesc"));
skills[2] = new BasicSkill(35, 30, 4, "Heartstop", "Skills/Thief/Heartstop", null);
skills[2].setDescription(TextHandler.getText("heartStopDesc"));
}
}
}