34 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scripts.Classes
{
class WarriorClass : BasicClass
{
public WarriorClass() : base()
{
classname = "Warrior";
dexterityBonus = 0;
intelligenceBonus = -2;
strengthBonus = 2;
healthBonus = 10;
secondaryBonus = -10;
leftHandName = "shield";
rightHandName = "sword";
}
public override void GenerateSkills(BasicSkill[] skills)
{
skills[0] = new BasicSkill(20, 0, 0, "Slash", "Skills/Warrior/Slash", null);
skills[0].setDescription(TextHandler.getText("slashDesc"));
skills[1] = new BasicSkill(0, 10, 1, "Block", "Skills/Warrior/Block", null);
skills[1].setDescription(TextHandler.getText("blockDesc"));
skills[2] = new BasicSkill(35, 30, 4, "Execution", "Skills/Warrior/Execution", null);
skills[2].setDescription(TextHandler.getText("executionDesc"));
}
}
}