35 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Assets.Scripts.Classes
{
class MageClass : BasicClass
{
public MageClass() : base()
{
classname = "Mage";
dexterityBonus = 0;
intelligenceBonus = 2;
strengthBonus = -2;
healthBonus = -10;
secondaryBonus = 10;
leftHandName = "orb";
rightHandName = "wand";
}
public override void GenerateSkills(BasicSkill[] skills)
{
skills[0] = new BasicSkill(20, 1, 0, "Icicle", "Skills/Mage/Icicle", null);
skills[0].setDescription(TextHandler.getText("icicleDesc"));
skills[1] = new BasicSkill(0, 5, 1, "Teleport", "Skills/Mage/Teleport", null);
skills[1].setDescription(TextHandler.getText("teleportDesc"));
skills[2] = new BasicSkill(35, 30, 4, "Fireball", "Skills/Mage/Fireball", null);
skills[2].setDescription(TextHandler.getText("fireballDesc"));
}
}
}