Added basic components for DSL. Working on functionality next.

This commit is contained in:
=
2026-04-28 13:52:57 +02:00
parent 287cb4df78
commit b926be307e
22 changed files with 293 additions and 45 deletions
+29 -10
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@@ -3,9 +3,16 @@ using System;
public partial class CodingWindow : PanelContainer
{
public PackedScene movePrefab;
public PackedScene craftPrefab;
public PackedScene harvestPrefab;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
movePrefab = ResourceLoader.LoadMoveNodePrefab();
craftPrefab = ResourceLoader.LoadCraftNodePrefab();
harvestPrefab = ResourceLoader.LoadHarvestNodePrefab();
GenerateCodingBlocks();
}
@@ -15,6 +22,7 @@ public partial class CodingWindow : PanelContainer
if (Input.IsActionJustPressed("codingwindow"))
{
Visible = !Visible;
GameData.canMove = !Visible;
if (Visible)
{
ReloadRobots();
@@ -25,18 +33,29 @@ public partial class CodingWindow : PanelContainer
//Move, Harvest, Craft
public void GenerateCodingBlocks()
{
PackedScene nodePrefab = ResourceLoader.LoadProgramNodePrefab();
Control node1 = nodePrefab.Instantiate<Control>();
node1.GetNode<RichTextLabel>("./Node/NodeContainer/NodeText").Text = "Move";
GetNode<VBoxContainer>("./HBoxContainer/CodeBlocks/VBoxContainer").AddChild(node1);
VBoxContainer codingBlocks = GetNode<VBoxContainer>("./HBoxContainer/CodeBlocks/VBoxContainer");
Control node2 = nodePrefab.Instantiate<Control>();
node2.GetNode<RichTextLabel>("./Node/NodeContainer/NodeText").Text = "Harvest";
GetNode<VBoxContainer>("./HBoxContainer/CodeBlocks/VBoxContainer").AddChild(node2);
NodeDisplay node = new NodeDisplay();
MoveNode move = new MoveNode();
move.editorDisplay = movePrefab;
node.SetNode(move);
node.SetupUIElement();
codingBlocks.AddChild(node);
Control node3 = nodePrefab.Instantiate<Control>();
node3.GetNode<RichTextLabel>("./Node/NodeContainer/NodeText").Text = "Craft";
GetNode<VBoxContainer>("./HBoxContainer/CodeBlocks/VBoxContainer").AddChild(node3);
node = new NodeDisplay();
CraftNode craft = new CraftNode();
craft.editorDisplay = craftPrefab;
node.SetNode(craft);
node.SetupUIElement();
codingBlocks.AddChild(node);
node = new NodeDisplay();
HarvestNode harvest = new HarvestNode();
harvest.editorDisplay = harvestPrefab;
node.SetNode(harvest);
node.SetupUIElement();
codingBlocks.AddChild(node);
}
public void ReloadRobots()
+52
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@@ -0,0 +1,52 @@
using System;
using Godot;
public partial class NodeDisplay : RichTextLabel
{
ProgramNode node;
bool isHovering = false;
bool isDragging = false;
public void SetNode(ProgramNode node)
{
this.node = node;
}
public void SetupUIElement()
{
Text = node.DisplayText;
FitContent = true;
HorizontalAlignment = HorizontalAlignment.Center;
AutowrapMode = TextServer.AutowrapMode.Off;
GuiInput += HandleInput;
StyleBoxFlat styleBox = new StyleBoxFlat
{
BorderColor = new Color(1, 1, 1),
BgColor = new Color(0, 0, 0, 0.5f)
};
styleBox.SetBorderWidthAll(2);
styleBox.SetCornerRadiusAll(6);
AddThemeStyleboxOverride("normal", styleBox);
}
public override void _Ready()
{
}
public override void _Process(double delta)
{
if (Input.IsActionJustPressed("left_click"))
{
}
}
public void HandleInput(InputEvent input)
{
if (input is InputEventMouseButton mouseEvent && mouseEvent.ButtonIndex == MouseButton.Left && mouseEvent.IsReleased())
{
GetNode<Control>("../../../EditorWindow/VBoxContainer").AddChild(node.editorDisplay.Instantiate());
}
}
}
+1
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@@ -0,0 +1 @@
uid://b6kxwmuhmruul
+14
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@@ -0,0 +1,14 @@
using Godot;
public class CraftNode : ProgramNode
{
public CraftNode()
{
DisplayText = "Craft";
}
public override void Execute(Robot robot)
{
GD.Print("Craft");
nextNode.Execute(robot);
}
}
+1
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@@ -0,0 +1 @@
uid://dcm23bpi37va
+14
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@@ -0,0 +1,14 @@
using Godot;
public class HarvestNode : ProgramNode
{
public HarvestNode()
{
DisplayText = "Harvest";
}
public override void Execute(Robot robot)
{
GD.Print("Harvest");
nextNode.Execute(robot);
}
}
+1
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@@ -0,0 +1 @@
uid://bb8g5ukg7xnw
+16
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@@ -0,0 +1,16 @@
using Godot;
public class MoveNode : ProgramNode
{
public Vector3 startPosition;
public Vector3 targetPosition;
public MoveNode()
{
DisplayText = "Move";
}
public override void Execute(Robot robot)
{
robot.Position = targetPosition;
nextNode.Execute(robot);
}
}
+1
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@@ -0,0 +1 @@
uid://c1yd2vdej67q3
+18
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@@ -0,0 +1,18 @@
using Godot;
public abstract class ProgramNode
{
protected ProgramNode nextNode;
public string DisplayText;
public PackedScene editorDisplay;
public ProgramNode()
{
}
public abstract void Execute(Robot robot);
public void LinkNode(ProgramNode nextNode)
{
this.nextNode = nextNode;
}
}
+1
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uid://hc0yntn2d358
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+1
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uid://hui5wolo5rbr
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uid://dcxom1paffp0p