Commit Graph

75 Commits

Author SHA1 Message Date
Nicola 979595959b Added cooldown to robots not executing scripts, fixed movement bug where robots don't execute script if on the same tile. 2026-05-11 20:09:41 +02:00
Nicola 9a35a11df4 Added robot follow button 2026-05-11 19:37:28 +02:00
Nicola 4da757c1b6 Renamed robot to not be confused with narrator, Added more tutorial bubbles, 2026-05-10 20:30:40 +02:00
Nicola 8170b700b2 Added final features for this release. Now only polishing (if needed) remains.
Features: Sacrifice-Node, Maintain-Node, Options for screen type, lightcolor and soundvolume, tied in sound effects, game pause when menu is open, visibly open up gate when opening it.
2026-05-10 14:09:14 +02:00
Nicola 112728b5a9 Added a small grace period to survival mechanic to allow easier start of the game. 2026-05-09 22:55:05 +02:00
Nicola 09df4334b9 Implemented research cost, tweaked some values. 2026-05-09 22:30:18 +02:00
Nicola fc21c7c8d3 Added random seed and ability to enter a seed. Also added a simple/small tutorial screen and unified the UI with UIStyle.cs 2026-05-09 22:09:15 +02:00
Nicola 7e70471227 Added testing and save/load mechanic to the game. Game is now entering final phase. 2026-05-09 21:25:36 +02:00
Nicola e7de2433de Improves visuals of each node. 2026-05-09 20:29:10 +02:00
Nicola a472adf74b Added new nodes to DSL for a wider variety of commands and scripts. 2026-05-09 20:12:53 +02:00
Nicola 8b15027ac1 Tied inventory to robot count 2026-05-09 16:15:51 +02:00
Nicola 362cc0442f Added the ability to spawn more robots if research allows it. 2026-05-09 16:12:34 +02:00
Nicola aee2ee7f3d Added increase to robotcount when completing research, added value modifiers for robot types. 2026-05-09 15:46:16 +02:00
Nicola 78d1014067 Added GameOver screen and win/death logic. Game can now officially be finished (Positive and Negative) 2026-05-09 15:23:10 +02:00
Nicola 5eab205a9c Added unlock mechanic with testing if player has all items in inventory. 2026-05-09 15:06:46 +02:00
Nicola 213d0aed97 Added gate unlock generation and simple Game Won print 2026-05-09 14:57:06 +02:00
Nicola 9fa1909dcb Added resource weights and layer unlock UI to the game. 2026-05-09 13:53:00 +02:00
Nicola 677d8595db Changed craft times for all items,buildings, researches and added research that can change game stats/effects. 2026-05-09 13:27:01 +02:00
Nicola 9f32152fb8 Added survival mechanic that consumes inventory items if needed. 2026-05-09 12:22:04 +02:00
Nicola 8a79a3474e Updated data with sub-researches to have a more advanced Tech-tree and purpose to research. 2026-05-09 11:54:25 +02:00
Nicola 6708aa277f Cleaned up project with better structure. 2026-05-09 11:29:48 +02:00
Nicola 053b91a736 Added Inventory space display and robot alert if not working currently. Added inventory live update. 2026-05-09 10:36:38 +02:00
Nicola 892365ff79 Added lowest layer to GameDate and Pathfinding. Fixed tile contentNode not being made visible. 2026-05-09 10:07:16 +02:00
Nicola e00259cd31 Added missing Symbol to the game, Improved move and explore logic, added map refresh for tiles. 2026-05-09 09:38:34 +02:00
Nicola 342b6e490f Added research state to harvest and crafting 2026-05-08 20:15:09 +02:00
Nicola 032836b9ec Improved research display and added ResearchState. 2026-05-08 11:45:46 +02:00
Nicola 192620fad3 Improved node placement in research screen 2026-05-08 10:30:11 +02:00
Nicola ce99936298 Added research display to the game 2026-05-06 21:10:04 +02:00
Nicola 4e760d4c0d Removed script select from the robotlist and added current script name to display. 2026-05-06 09:50:42 +02:00
Nicola 18b76f3cbc Added ability to delete nodes from editor, added complete node load and save for the DSL 2026-05-06 09:29:28 +02:00
Nicola 44bfd7ce1d Added tooltip to map and fixed map loading. 2026-05-06 07:04:03 +02:00
Nicola 6445c24202 Added complete crafting to the game. Next step would be research and buildings. Updated DSL with Setup to work with dynamic loading. 2026-05-05 21:44:30 +02:00
= ffe1077abc Added inventory display and item display. 2026-05-05 20:44:06 +02:00
= abeb8c0902 Improved UI calls 2026-05-05 20:21:05 +02:00
= 5882f3865d Added resource harvesting to DSL. 2026-05-05 19:45:50 +02:00
= a320a86a2f Improved recipes and added resources to it. Changed how ingredients and items work. 2026-05-05 19:26:31 +02:00
Nicola fc26fa2a75 Working on inventory and crafting system. Translated Excel-Itemlist to .json. 2026-05-05 15:35:42 +02:00
= f3c551e792 Added exploration node to DSL and worked on vertical pathfinding (Closed gates blocked horizontal movement as well) 2026-05-02 21:53:31 +02:00
= 7f13505759 Added mechanic that the gate blocks switching to another layer, added map button, moved small parts to fit buttons. 2026-05-02 20:08:18 +02:00
= a2c35c44cb Added more symbols to the game, added gates blocking pathfinding and improved DSL feedback system with enum for better control and UX 2026-05-02 19:53:29 +02:00
= ae7c98d482 Fixed content visibility and changed spawn creation 2026-05-01 19:27:44 +02:00
= 8a6de193a1 Added better grid to the map and reworked camera positioning whilst map is open 2026-05-01 19:20:19 +02:00
= 75818c22d5 Added check to hide robots not in the current layer 2026-05-01 18:40:07 +02:00
= dd81c2ff2e Removed popup from the game, added simple options and menu. Added spawn to tiles and reworked content spawning 2026-05-01 18:34:48 +02:00
= 95455597da Added basic symbols for most of the resources and changed map to be revealed whilst robots are exploring. 2026-04-29 19:19:13 +02:00
= c54ff3088e Added resources to the game and prepared scripts for later usage 2026-04-29 18:03:43 +02:00
= 253c7d9f89 Implemented A* pathfinding. Adjusted movement node accordingly. 2026-04-29 17:05:29 +02:00
= 21a1eb2085 Added check to avoid empty executions 2026-04-29 15:17:53 +02:00
= a0109891e1 Reworked DSL for better architecture, implemented wall-phasing movement. 2026-04-29 15:13:38 +02:00
= 832fb47ec0 Moved robots to separate folders and a dedicated robotlist in the UI 2026-04-29 14:08:02 +02:00