Files
RuinAdventurer/Scripts/DSL/Nodes/MoveNode.cs
T

46 lines
1.5 KiB
C#

using Godot;
public class MoveNode : ProgramNode
{
public Vector3 startPosition;
public Vector3I targetPosition;
public MoveNode()
{
DisplayText = "Move";
}
public override bool Execute(Robot robot, double delta)
{
Vector3 worldTarget = GameData.map[targetPosition.Y].tiles[targetPosition.X, targetPosition.Z].Position;
GD.Print(startPosition + "/" + worldTarget);
startPosition = robot.Position;
Vector3 direction = worldTarget - startPosition;
robot.Translate(direction.Normalized() * (float)delta * GameData.robotSpeed);
float distance = direction.Length();
if (distance < 0.1f)
{
robot.Position = worldTarget;
return true;
}
return false;
}
public override void ReadParameters(NodeDisplay display)
{
HBoxContainer valueContainer = display.GetNode<HBoxContainer>("./EditorDisplay/HBoxContainer/");
GD.Print(valueContainer.GetNode<SpinBox>("./CoordinateX").Value);
int posX = (int)valueContainer.GetNode<SpinBox>("./CoordinateX").Value;
int posY = (int)valueContainer.GetNode<SpinBox>("./CoordinateY").Value;
int posZ = (int)valueContainer.GetNode<SpinBox>("./CoordinateZ").Value;
targetPosition = new Vector3I(posX, posY, posZ);
}
public override ProgramNode Duplicate()
{
MoveNode duplicate = new MoveNode
{
targetPosition = targetPosition
};
return duplicate;
}
}