Changed item spawn chance, fixed luck item chance, fixed item scaling, v1.3.1

This commit is contained in:
Nicola Sovic 2022-07-07 11:59:49 +02:00
parent 67789a7419
commit 1dad0e5751

View File

@ -151,15 +151,15 @@ namespace Assets.Scripts
private void calculateRarity(int luck)
{
int number = rand.Next(100);
if (number + luck < 80)
if (number + luck < 70)
{
rarity = ItemRarity.COMMON;
}
else if (number + luck >= 80 && number + luck < 100)
else if (number + luck >= 70 && number + luck < 95)
{
rarity = ItemRarity.RARE;
}
else if (number + luck >= 100 && number + luck < 120)
else if (number + luck >= 95 && number + luck < 120)
{
rarity = ItemRarity.EPIC;
}