Changed item spawn chance, fixed luck item chance, fixed item scaling, v1.3.1
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@ -151,15 +151,15 @@ namespace Assets.Scripts
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private void calculateRarity(int luck)
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private void calculateRarity(int luck)
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{
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{
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int number = rand.Next(100);
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int number = rand.Next(100);
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if (number + luck < 80)
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if (number + luck < 70)
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{
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{
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rarity = ItemRarity.COMMON;
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rarity = ItemRarity.COMMON;
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}
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}
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else if (number + luck >= 80 && number + luck < 100)
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else if (number + luck >= 70 && number + luck < 95)
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{
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{
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rarity = ItemRarity.RARE;
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rarity = ItemRarity.RARE;
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}
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}
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else if (number + luck >= 100 && number + luck < 120)
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else if (number + luck >= 95 && number + luck < 120)
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{
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{
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rarity = ItemRarity.EPIC;
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rarity = ItemRarity.EPIC;
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}
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}
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