Reduced lake tile depth

This commit is contained in:
finnchen123
2026-02-08 21:00:05 +01:00
parent f98c32d558
commit 1e654c73e4
2 changed files with 5 additions and 2 deletions

View File

@@ -206,7 +206,7 @@ namespace Assets.Scripts
switch (type)
{
case TileType.LAKE:
result[i] = basis[i] - 1.5f;
result[i] = basis[i] - 1.0f;
break;
case TileType.MOUNTAINS:
result[i] = basis[i] + 1.5f;

View File

@@ -110,8 +110,11 @@ v2.1.0 - Fixing some flaws (current version)
-----Visuals/Sounds-----
- Added background to coordinates // @Lunchen
- Increased font size on some elements // @Lunchen
- Decreased depth of lake tile to avoid getting stuck // @Lunchen
-----Mechanics-----
- Drastically improved camera handling
- Added mechanic that slimes can trigger unleavable fight
- Added movement to slimes to make the world feel more alive
- Added movement to slimes to make the world feel more alive
- Improved jump mechanic