Reduced lake tile depth
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@@ -206,7 +206,7 @@ namespace Assets.Scripts
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switch (type)
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{
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case TileType.LAKE:
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result[i] = basis[i] - 1.5f;
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result[i] = basis[i] - 1.0f;
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break;
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case TileType.MOUNTAINS:
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result[i] = basis[i] + 1.5f;
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